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Forums - Gaming Discussion - If The Wii U was as powerful as PS4/XboxOne would it have gotten more 3rd party support?

 

would Nintendo have gotten more/as much support if they were as powerful?

Yes 74 41.57%
 
No 87 48.88%
 
see results 17 9.55%
 
Total:178
Mr Khan said:
HoloDust said:
Mr Khan said:
HoloDust said:

Yes, it would. This explains it best:

"If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem," Bach said. "It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles."

But the Wii U is at least as powerful as current generation consoles and Frostbite 3 is designed to be scalable - we'll see current-gen versions of Battlefield 4, for example. With Frostbite 2 appearing to work on Wii U fine, does the argument about having technical difficulties really still stand up?

"From our perspective it's not as powerful as it should be to be able to run a Battlefield game," Bach responded. "Straight out of the box, as in Frostbite 3, it doesn't run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else."

http://www.eurogamer.net/articles/2013-06-26-ea-and-nintendo-the-collapse-of-the-unprecedented-relationship

It wouldn't even need to be as powerful as XOne, I think even half of that would be sufficient for much better support (4850/5750 level GPU), no matter the user base (and no, WiiU is not 1/2x XOne, no matter what some silly individuals here are blindly believing).

lol, taking anything EA says at face value.

Yeah, I know, why should I believe some DICE guy and his perfectly reasonable explanation on how tech and user base affect their business decisions?

In fact, it is much more plausible that all major 3rd parties (except for that treacherous Ubisoft) are in secret "I hate Nintendo" club, and that WiiU's being underpowered for 8th gen console, making ports difficult, has absolutely nothing to do with it.

/sarcasm

It is a contributing factor, but given that Nintendo has tried multiple different approaches towards garnering third party support (short of outright subsidizing them) and constantly come up short, we have to assume something more basic and childish is at play.


That's why I keep referring to that article time and time again - it nicely explains that indeed it is combination of tech problems and user base, something that a lot of people have been saying for quite a while now. PS360, although being less powerful than WiiU, will still have support cause of the massive user base, and one that is actually interested in that kind of titles. In WiiU's case, if it had better innards, something that would allow 3rd parties to make quick and inexpensive game versions for it, no matter the quantitative and "qualitative" problems of user base, I doubt anyone would be leaving easy money on the table.



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superchunk said:
chapset said:
more power and supporting standard Blu-ray, yes it would but Nintendo keep pushing hardware made for their games first and for third party devs second

It uses a BR drive. Just not BR licensed for movies and therefore "proprietary". Also why the edges are rounded off. Same tech though. Gurantee no one is bitching about its media use.

They are either true in their want for a machine closer in power to others or simply don't want to support Nintendo in general and it wouldn't matter what Nintendo did.

You don't think being able to play Blu-ray movies would help the wii u sell more units? Nintendo fans really need to stop acting like third parties hate Nintendo and realise making games for the wii U is just not viable. With their consoles Nintendo garner a certain userbase you either make games like the way Nintendo does ( mini game collection, partie games, mascot oriented games etc.) or you risk losing money when you port more mature games like BF3 or Ass creed on their system. (yes yes, the 18-34 crowd that play those games are not that mature compared to the wii or wii U userbase but you get what I mean)



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

HoloDust said:

Yes, it would. This explains it best:

"If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem," Bach said. "It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles."

But the Wii U is at least as powerful as current generation consoles and Frostbite 3 is designed to be scalable - we'll see current-gen versions of Battlefield 4, for example. With Frostbite 2 appearing to work on Wii U fine, does the argument about having technical difficulties really still stand up?

"From our perspective it's not as powerful as it should be to be able to run a Battlefield game," Bach responded. "Straight out of the box, as in Frostbite 3, it doesn't run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else."

http://www.eurogamer.net/articles/2013-06-26-ea-and-nintendo-the-collapse-of-the-unprecedented-relationship

It wouldn't even need to be as powerful as XOne, I think even half of that would be sufficient for much better support (4850/5750 level GPU), no matter the user base (and no, WiiU is not 1/2x XOne, no matter what some silly individuals here are blindly believing).

Pretty much this.

Publishers and developers would support a Nintendo console if they thought they could make a solid return on their investment.  Period.  Most of the conspiracy theories are nonsense.  If they aren't supporting the Wii U then it's because they think it's not a worthwhile use of their resources.  It's as simple as that.

What if the Wii U had been on par with the PS4 and XO?  If it had a very similar hardware configuration?  Then it would have gotten the same games, at least to start with.  Testing the waters would have cost very little.  Perhaps not across the board, though it would have been close.  After that, however, it would have had to prove itself as a viable destination for third-party software.



Nintendo is a silly company at times. If everyone else is CD based they remain cartridge based. If everyone else has 4GB DVDs they remain with was it 1.2 GB discs. It is all about the ever-changing needs of developers. Nintendo has, in the past, never met developers halfway. They make consoles with their closest properties in mind from what I can tell. They are stubborn.

No, the Wii U is an innovative device. Western game developers rarely bet on innovation. They get a kick out of adding more power and HDD space. Nintendo's ideals are... different. Wii U requires imagination and Nintendo will be the ones to make it a success as they are the Disney of videogames. The Wii U just needs to prove itself and to do that, games like Mario Kart 8 are necessary.



Even if WiiU were the most powerful it wouldn't have gotten 3rd party support.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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I doubt it. Developers don't seem to like nintendo for some reason



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

anthony64641 said:
Nope, remember the Gamecube? that was made WITH developers in mind, similar controller to other systems, powerful, less restrictions and still 3th party passed on it

Didn't Gamecube get more 3rd party support then any other recent Nintendo console?

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I voted yes, but in reality not that much more. You might have seen Metal Gear Solid V release on Wii U, but not Destiny.



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pokoko said:

Pretty much this.

Publishers and developers would support a Nintendo console if they thought they could make a solid return on their investment.  Period.  Most of the conspiracy theories are nonsense.  If they aren't supporting the Wii U then it's because they think it's not a worthwhile use of their resources.  It's as simple as that.

What if the Wii U had been on par with the PS4 and XO?  If it had a very similar hardware configuration?  Then it would have gotten the same games, at least to start with.  Testing the waters would have cost very little.  Perhaps not across the board, though it would have been close.  After that, however, it would have had to prove itself as a viable destination for third-party software.

Maybe the reason for the support dropping off is because no one needs three consoles that play the exact same games? Maybe that's also part of the reason that Nintendo has close to nothing in terms of third party support now. No one needs that.

OT: No. For various reasons. Mainly the one I mentioned above.



Of course it would of gotten more as they could of done ports with little effort. As much support no not unless they also sort out there developer tools, and network infrastructure. From first hand experience, there dev support is just 2nd rate compared to MS and Sony.



If the system was in the range of 7750 AMD GPU tweaked for gaming with 4GB DDR3 RAM and was easy to port PC projects from, I think it would've gotten a lot of support with a full one year head start I think. Devs want to move on from PS3/360 but they don't have a viable option.

I think if Wii U would've gotten things like BioShock Infinite and would be confirmed for Final Fantasy XV and Kingdom Hearts 3 among others if it had a better chip. I think at a minimum too it would've had the best console versions of things like Black Ops 2 and Assassin's Creed 3 because they'd be able to run at 1080p resolution at least.

Developers don't hate Nintendo, but they just don't want to have to do something radically different for any one of the main three companies. Another PS3/360 type system with a low userbase doesn't interest them.

If Nintendo had a more powerful system and was more aggressive in their software approach to it and got more third parties on board, I think they could've cleared 8-10 million in the first year as a headstart and made it very difficult for Sony/MS to catch up.