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Forums - Sony Discussion - Stupid reasons to hate The Last of Us *Spoilers*

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Sam getting bit and Henry immediately kills himself...I was like NOOOOOOOOO!!! WTF!? WHY!? why couldn't ND send them on their way!!!!!

alsowhen you play as Ellie....on survivor.....that was a pain in the ass...



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Brutalyst said:
Well, I did love the game, but a few gripes I did have...

Cant move bodies of people/infected you kill when trying to remain stealthy and undetected

Lack of stamina, it seemed a bit silly that I could outrun Infected indefinitly (on survivor, run in circles while your comrades soften them up with their unlimited ammo)

The amount of bottles and bricks that you pass and CANT use as throwable objects (nothing more annoying than being on Survivor where you heavily rely on those, and your in a room full of bricks and bottles but that arent the specific ones your allowed to pick up!)

If an infected human was running after you in real life you wouldn't just stop running cause you were tired lol...The adrenaline gives you a huge boost of energy.



KHlover said:



The Last of Us isn't supposed to rip off Skyward Sword. (Dat low-res 2D sprites) Ugh, what a letdown. 0/10 would play again.

I know you're kidding but people piss me off when they do this -.-...As if you're just going to stand there for 10 hours looking at trees. Don't know why people complain about little graphical things such as that.




still love her



My real gripe with the game is that there is little reason to be afraid of death. The checkpoints are far too often which kinda reduces the tension and frantic nature of the game. I played with my brother taking turns so I felt pressured to do everything in my power to stay alive so I wouldn't have to pass the controller (we passed after 1 death) so for me personally, it helped.

Still, even if we died, we simply started a mere minutes away, only losing very little or often negligible progress. In this aspect, the game should be more unforgiving. Certain areas should punish death by sending you back 15 or 20 minutes but I can see how that could be frustrating, giving the fact that clickers can easy put you down for a little mistake.



"Trick shot? The trick is NOT to get shot." - Lucian

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Areym said:
My real gripe with the game is that there is little reason to be afraid of death. The checkpoints are far too often which kinda reduces the tension and frantic nature of the game. I played with my brother taking turns so I felt pressured to do everything in my power to stay alive so I wouldn't have to pass the controller (we passed after 1 death) so for me personally, it helped.

Still, even if we died, we simply started a mere minutes away, only losing very little or often negligible progress. In this aspect, the game should be more unforgiving. Certain areas should punish death by sending you back 15 or 20 minutes but I can see how that could be frustrating, giving the fact that clickers can easy put you down for a little mistake.

I agree...If you die in the Last of Us I think your PS3 should turn into a robot ninja and kill you in real life. Now THAT'S unforgiving.



riderz13371 said:
KHlover said:



The Last of Us isn't supposed to rip off Skyward Sword. (Dat low-res 2D sprites) Ugh, what a letdown. 0/10 would play again.

I know you're kidding but people piss me off when they do this -.-...As if you're just going to stand there for 10 hours looking at trees. Don't know why people complain about little graphical things such as that.

Yeah, I get you. The game looks really good in motion (although I prefer the more colorful look of UC3), but you'll notice some low-res textures and some of the other tricks ND had to use to circumvent the limitations of the PS3 in screenshots- which doesn't represent how the game actually looks like at all. Ugh, people should stop to post shitty screenshots.



Motion sickness I was barely able to beat the game. Winter "uugggh".



 Go Team Venture! I still don't get the Wii, PS Move,  and Kinect.

KHlover said:
riderz13371 said:
KHlover said:



The Last of Us isn't supposed to rip off Skyward Sword. (Dat low-res 2D sprites) Ugh, what a letdown. 0/10 would play again.

I know you're kidding but people piss me off when they do this -.-...As if you're just going to stand there for 10 hours looking at trees. Don't know why people complain about little graphical things such as that.

Yeah, I get you. The game looks really good in motion (although I prefer the more colorful look of UC3), but you'll notice some low-res textures and some of the other tricks ND had to use to circumvent the limitations of the PS3 in screenshots- which doesn't represent how the game actually looks like at all. Ugh, people should stop to post shitty screenshots.

Yeah the game does look incredible in motion. I also noticed quite a few low res textures but most of them are somewhat far off in the distance in areas you can't reach so (to me) it's not that big of a deal. I enjoy the graphics of TLOU over UC3 because it just feels more real to me. I love the way nature has taken over the world. Really beautiful. 



Heavenly Sigma said:
Motion sickness I was barely able to beat the game. Winter "uugggh".

The Winter sections is EASILY the best part of the game.