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Forums - Nintendo Discussion - The Wii U's Third-Party Concerns Are Brushed Off By 3DS

Zero999 said:
AnthonyW86 said:
MohammadBadir said:
COKTOE said:
The Wii-U is so dead in so many ways, Itchy and Scratchy called it for some fresh death ideas to use in their next skit. It's so dead, it makes Kenny from South Park blush like a school girl. The nearly 7 year old PS3 outsold it almost 6-1 last week. AGAIN. Yeah, things are looking great for the Wii-U. It's getting outsold by EVERYTHING, and there is no way the small, uninspired Wii-U holiday line-up is going to pull it out of it's death spiral into commercial irrelevance. Of course, the PS4/Xbox One launches only compound the Wii-U's problems. Sorry.


remember when the PS3 was dead in 2006?

Remember when the PS3 was selling 60k a week in June 2006 at $599 while Wii-U is selling just over 20k at half the price?

it was $499 but again an irrelevant example from you. I'll say it again: wii u sales right now are no parameter for future sales. only when it get's the big titles later this year is when we can check the sales.

Out of sheer morbid curiousity, just what do you except WiiU sales to look like come Nov, Dec and into 2014?



 

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MohammadBadir said:
AnthonyW86 said:
MohammadBadir said:
COKTOE said:
The Wii-U is so dead in so many ways, Itchy and Scratchy called it for some fresh death ideas to use in their next skit. It's so dead, it makes Kenny from South Park blush like a school girl. The nearly 7 year old PS3 outsold it almost 6-1 last week. AGAIN. Yeah, things are looking great for the Wii-U. It's getting outsold by EVERYTHING, and there is no way the small, uninspired Wii-U holiday line-up is going to pull it out of it's death spiral into commercial irrelevance. Of course, the PS4/Xbox One launches only compound the Wii-U's problems. Sorry.


remember when the PS3 was dead in 2006?

Remember when the PS3 was selling 60k a week in June 2006 at $599 while Wii-U is selling just over 20k at half the price?


i remember buying mine because it was the cheapest bluray player around XD


a sale is a sale, why you bought it doesnt really matter that much.



RolStoppable said:
happydolphin said:

That is truly the only concern. However in the past Nintendo did not do a good job at leading by example. With the U, Nintendo is pumping out games quickly with high entertainment value, much like they are doing for the 3DS, and games of very similar type of content. The only risk is that 3rd parties don't get the cue, but I really doubt Capcom and Atlus won't.

But like you say we've seen it in the past, with its reasons, so the risk exists. I give it a 50-50 chance of likelihood, due to the WiiU's mixed direction at launch. So long as Nintendo continues to drive entertainment first for the birthing years of the console, that risk should be quelled. *fingers crossed*

They can always drive higher-production games when they've secured a proper install base for themselves and for 3rd parties. All in its time.

Wait, what? The Wii U made even the N64 look good.

I don't know why you put faith in Capcom and Atlus, it's not like they were big supporters of the Wii. Sure, they restrained from flooding that system with garbage, but that still isn't a level of support that should make anyone confident about the future.

Here's a rough idea of what third parties thought about the Wii U before the system launched:

*2013 exclusives graph - interesting by the way*

The fate of the Wii U in terms of third party support was sealed long before its sales dropped off a cliff.

I knew you'd get hung up on that. I'm not talking about launch, obviously, I'm talking about the upcoming holiday season. Sure the launch was a drought, much like the 3DS'.

A lot of the arguments you make here could similarly be made against the 3DS in its launch and a good portion of its first year on the market. Ultimately Nintendo's strat of pumping out big IPs rapidly and focusing on gameplay rather than high production value paid off and now we have companies like Capcom and Atlus backing them up with important IPs. Another Etrian Odysee on the top 10 list for the 3DS, the historic of the series was posted by Kresnik (quoted from gaf).

Ultimately this is the pattern I expect for the U, the only thing that could keep it from happening is the incorrect idea of the U in terms of its purpose. First the publishers (1st & 3rd party) need to drive up the fanbase, then they can devote time to high-production games. Still it's okay to put in a dash of high-prod games like X and Bayo2, but all-around the strategy is safe.



It's a bad argument, you are comparing to markets. That's like comparing the cell phone market to the PC market. They have some similarities, but still work differently. And you can see that no 3rd party definitely isn't good for the wiiU.



lt_dan_27 said:

It's a bad argument, you are comparing to markets. That's like comparing the cell phone market to the PC market. They have some similarities, but still work differently. And you can see that no 3rd party definitely isn't good for the wiiU.

It isn't good.  I agree with that.  However, Nintendo saved the 3DS.  Third parties didn't.  So it is up to Nintendo to save the Wii U.



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oniyide said:
how much are people expecting for Wii U to do this holiday if it DOESNT get a price cut? 60k? 80k? a week. Im thinking maybe 50-60

In November & December? Don't people on this site consider the final 10 weeks to be the Holiday period? If so, that would be between November 2nd & January 4th. 60K...is that honestly your prediction? Not saying it will do gangbusters but that amount makes literally no sense at all. That would mean you expect 600K during the Holiday's. That would be significantly lower than the DS & PSP from last year...plus, the Wii U actually has a solid exclusive lineup:

Months before Holidays: The Wonderful 101 & Pikmin 3

Weeks before Holidays: Zelda TWW HD & Wii Party U

During Holidays: Mario / Sonic Olympics, Sonic Lost World, Wii Fit U, DK Country, Mario 3D World

I'd expect at least 2 out of the 10 weeks to be 300K+ at the very least. That already puts it above your numbers.

 

lt_dan_27 said:

It's a bad argument, you are comparing to markets. That's like comparing the cell phone market to the PC market. They have some similarities, but still work differently. And you can see that no 3rd party definitely isn't good for the wiiU.

I would say they have more in common than a phone & PC. They are both gaming systems after all. I'd say more like a laptop and a tablet.



Nintendo should throw money at third parties for exclusive IP's...

multiplats ain't going to drive any attention to the platform.



AnthonyW86 said:
Play4Fun said:
AnthonyW86 said:
Zero999 said:
AnthonyW86 said:
Sorry but no, any argument that compares the Wii-U with the handheld 3DS is pointless. GBA ended up selling 80m+ aswell while Gamecube ended up below 25m. There are no signs off Wii-U sales picking up(there are getting lower every week while i thought 30 a week would be the bottom) and any boost it would normally get in the holiday's we be mostly offset by the launch of the PS4 and Xone.

No signs besides the tons of games coming soon right? by the same logic I could say there's no sign ps4 and xone sales are picking up since week after week their sales number is still 0. weekly sales of a drought period like this are SUPOSED to stay low, they're not any parameter for the future.

You mean something like what released for the Gamecube? And these are all games that launched in 2001 or 2002, compare that to Wii-U games launching in 2012 and 2013:



Wii U had a good lineup for the rest of this year and you don't know the full lineup for 2014, so I don't  know what that list is supposed to prove.

My point is that even if there are a lot of games releasing for Wii-U sales will not be much higer than Gamecube's since that system received a lot of software aswell. This topic suggests the possibility that Wii-U sales will pick up drastically like 3DS did but you can't compare consoles and handhelds.


That logic makes no sense to me, but okay.



RolStoppable said:
The premise of the article holds true. Would anybody really care that the Wii U gets no third party games whatsoever, if there was a consistent stream of quality titles that can't be played on any other system? Not to mention that the GameCube which had the best third party support out of Nintendo's previous three home consoles ended up as the worst selling one out of this bunch.

The main problem for the Wii U is that it's dangerously close to the GameCube though. A me-too console that ultimately gets shunned by the industry. It means that the console was first and foremost built with the industry in mind, with consumers being a secondary concern at best. In the GC's case it wasn't just the hardware though, but also the first party software. Almost everything on the GC went down the experimental route with SSBM being pretty much the only important example of a straightforward evolution. Nintendo lost a lot of consumers that way. The GC was a very affordable console, but it lacked attractive first party software. Sure, those experiments were still good if you were willing to give them a try, but many consumers weren't willing to make those gambles.

The software direction of the Wii U is still up in the air for the most part and it could go either way in the long run. That will be the deciding factor between the Wii U ending up with GC sales or moving into the range of 40-50m consoles sold. Personally, I expect that not all of Nintendo's developers can restrain themselves and thus push the console into the 30-40m range. In any case, I hope that Nintendo learns their lesson and never makes an industry system again and instead will serve consumers as well as expand their development studios to become entirely self-sustaining eventually.


That's not completly true, I would argue that Nintendo screwed the pooch onthis one by NOT making an industry console or truly embracing the Wii approach.  The system is underpowered in comparison to it's competition and the controller is costly and seen as a gimmick by "core" gamers.  At the same time, the screen is not as accesable as motion controls and the system is too expensive when compared to the Wii.

What Nintendo tried to do with this system is "split the difference" between the two approaches, and succeeded in making a console no one really wanted.  (that being said, I love the controller and enjoy my Wii U)



Zero999 said:
Play4Fun said:
AnthonyW86 said:

You mean something like what released for the Gamecube? And these are all games that launched in 2001 or 2002, compare that to Wii-U games launching in 2012 and 2013:



Wii U had a good lineup for the rest of this year and you don't know the full lineup for 2014, so I don't  know what that list is supposed to prove.

Simply put, it's the usual hater behavior. he says there are no games, then you show the games and he comes with the excuse: gamecube had those games and it didn't matter. he forgets that wii, ds and 3ds had those games and they sold 100/150/30 million respectively and tries to prove that those games won't help Wii U because they didn't help a previous console 12 years ago in a completely different world and market context.

I love how you completely dismiss his argument as hater talk, when he simply raises some good points. You can call it an excuse, but it is also a fact. Gamecube didn't sell that well with similar games that wiiu is getting. Whether this point is brought up by people who don't like Ninty or WiiU is irrelevant as their point still stands. You also seem to ignore the impact that motion controllers had as a novelty and the hype that helped wii take off. As mentioned by others, you simply can't compare handhelds with consoles, as the vast majority of ninty handhelds have sold very well, while quite a few ninty consoles have had disappointing sales. A game that sells well on a handheld does not necessarily sell as well on a home console. There are too many examples to ignore, but most importantly Pokemon. It was the reason many kids bought a gameboy as their first handheld and its success seems to be helping Ninty handhelds to this day, while Pokemon games on consoles sell mostly siginifcantly less, hence the great number of pokemon games on handhelds and the very limited on ninty consoles.

You do have a point that just because gamecube didn't get that much of a boost despite similar games, it doesn't mean that wiiu will have the same fate, BUT all things point to that, i.e. sales around 40m LT which is a far cry from wii, but still better than gamecube.