“Yes, it’s changed with Foza 5 but the biggest [cause] is the cars, especially the ones with louvers on the back,” he said. “When you have a really bright sky it’s going to create a high contrast which makes lines look jagged. So, what we had with Froza 4, was a game that was running at 720p and now with Forza 5 we have 1080p and 60fps and there’s a lot of post processing going on as well.
“So, is that going to solve the jaggy line issue entirely? I think it will still be there in the louvers because it would look that way even with a digital camera. While we’ve taken big leaps and bounds with tech, the idea of completely eliminating the jagged lines technically, it would require a 4K resolution or something like that.”
Full Article + Video: http://www.vg247.com/2013/06/28/forza-5-anti-aliasing-still-an-issue-unless-developing-at-4k-says-turn-10/