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Forums - Microsoft Discussion - There Was A 'Severe Culture Clash' Between Microsoft And Rare

spurgeonryan said:
I think I have asked this before. So Microsoft owns Banjo, Perfect dark, Diddy kong, and Jet force...and conker?

No matter what, we will never see these guys on Nintendo again? Too bad, Jet Force was a great action/Adventure game that would really help the wii u out. Perfect Dark as well.

Microsoft doesn't own Diddy Kong.



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You know, I'm still not quite sure why people always blame the parent company for buying and "ruining" a game development studio but never criticize the people responsible for selling, who usually then leave and form another studio. In most cases, it's not like that had to sell. They just saw dollar signs and lots of them. They picked money over controlling the future of their company. Do I blame them? No, not really, but I certainly think they bear as much responsibility for a studio's decline as anyone else. When you sell to an EA or an Activision, you know what might happen eventually.

Anyway, development studios rise and fall naturally as staff comes and goes. Many of the studios that have been around for a long time are no longer the same as they once were. It's not something I really stress about. The only real shame is when well-loved IP get mishandled or forgotten.



Not really news. We just got yet another person to confirm what is already known.


I'd say that Rare's about 40% to blame for their new direction and Microsoft about 60%. Several projects were cancelled and games were either rushed or restructured to suit Microsoft's vision. But at the same time, you can't deny that Rare's the one who created the actual games and wasted their opportunity to impress us. If they did a better job, Microsoft would surely have given them more freedom.

Oh well, what can you do.



spurgeonryan said:
I think I have asked this before. So Microsoft owns Banjo, Perfect dark, Diddy kong, and Jet force...and conker?

No matter what, we will never see these guys on Nintendo again? Too bad, Jet Force was a great action/Adventure game that would really help the wii u out. Perfect Dark as well.

yes, they own those ips. that's why I hope Xone fails miserably and kicks M$ out of the gaming industry. this way they might sell those ips back to where they belong.



Grandia said:
demonfox13 said:
Rare ruined comfirmed lol. Oh well, I hope KI is not as horrible as what's being said.


Actually all say the new KI is awesome. Where you have this "all say it is horrible" from? Do you have sources for this statement. All KI previews from beat em up enthusiasts I watched and read was really quite positive.

Killer instinct is not being developed by rare. that might be the reason why it's looking good.



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pokoko said:
You know, I'm still not quite sure why people always blame the parent company for buying and "ruining" a game development studio but never criticize the people responsible for selling, who usually then leave and form another studio. In most cases, it's not like that had to sell. They just saw dollar signs and lots of them. They picked money over controlling the future of their company. Do I blame them? No, not really, but I certainly think they bear as much responsibility for a studio's decline as anyone else. When you sell to an EA or an Activision, you know what might happen eventually.

Anyway, development studios rise and fall naturally as staff comes and goes. Many of the studios that have been around for a long time are no longer the same as they once were. It's not something I really stress about. The only real shame is when well-loved IP get mishandled or forgotten.

I love how everything is an oportunity for you to try and diminish nintendo, i guess haters gonna hate forever. M$ is the one who f#cked up rare in every sense of the word, period.



Zero999 said:
pokoko said:
You know, I'm still not quite sure why people always blame the parent company for buying and "ruining" a game development studio but never criticize the people responsible for selling, who usually then leave and form another studio. In most cases, it's not like that had to sell. They just saw dollar signs and lots of them. They picked money over controlling the future of their company. Do I blame them? No, not really, but I certainly think they bear as much responsibility for a studio's decline as anyone else. When you sell to an EA or an Activision, you know what might happen eventually.

Anyway, development studios rise and fall naturally as staff comes and goes. Many of the studios that have been around for a long time are no longer the same as they once were. It's not something I really stress about. The only real shame is when well-loved IP get mishandled or forgotten.

I love how everything is an oportunity for you to try and diminish nintendo, i guess haters gonna hate forever. M$ is the one who f#cked up rare in every sense of the word, period.

... what in the name of hell are you talking about?  



spurgeonryan said:
I think I have asked this before. So Microsoft owns Banjo, Perfect dark, Diddy kong, and Jet force...and conker?

No matter what, we will never see these guys on Nintendo again? Too bad, Jet Force was a great action/Adventure game that would really help the wii u out. Perfect Dark as well.


No, they don't own Diddy Kong cause he comes from Donkey Kong, Rare invented him but he was just an extension to a well known Nintendo IP.



pokoko said:
You know, I'm still not quite sure why people always blame the parent company for buying and "ruining" a game development studio but never criticize the people responsible for selling, who usually then leave and form another studio. In most cases, it's not like that had to sell. They just saw dollar signs and lots of them. They picked money over controlling the future of their company. Do I blame them? No, not really, but I certainly think they bear as much responsibility for a studio's decline as anyone else. When you sell to an EA or an Activision, you know what might happen eventually.

Anyway, development studios rise and fall naturally as staff comes and goes. Many of the studios that have been around for a long time are no longer the same as they once were. It's not something I really stress about. The only real shame is when well-loved IP get mishandled or forgotten.

There is thins thing called hostile takeover.



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KungKras said:
pokoko said:
You know, I'm still not quite sure why people always blame the parent company for buying and "ruining" a game development studio but never criticize the people responsible for selling, who usually then leave and form another studio. In most cases, it's not like that had to sell. They just saw dollar signs and lots of them. They picked money over controlling the future of their company. Do I blame them? No, not really, but I certainly think they bear as much responsibility for a studio's decline as anyone else. When you sell to an EA or an Activision, you know what might happen eventually.

Anyway, development studios rise and fall naturally as staff comes and goes. Many of the studios that have been around for a long time are no longer the same as they once were. It's not something I really stress about. The only real shame is when well-loved IP get mishandled or forgotten.

There is thins thing called hostile takeover.

Which does not apply to the vast majority of privately owned development studios.