By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Why Titanfall is an Xbox One Exclusive

J_Allard said:
VGKing said:

You are misinformed. The way that Titanfall is using the cloud is basically just as they would use dedicated servers. They're confirmed that themselves.

EA doesn't need to. They can just use Microsfots Azure servers for all platforms. Like I said before, these servers are available to use on any platform.

If they were using the cloud exactly as a dedicated server then they would just use EA's dedicated servers. In this video alone right here in this thread it's confirmed you're wrong, per usual. Maybe watch it?

You keep missing the point regarding other platforms. Could MS lease out Azure to EA so that they could make the game on PS4 and other competing platforms? Maybe. Would they give EA the same deal for PS4 use that they gave them for Xbox use? Hell no. Would EA still go forward with it at a higher price? Probably not, it's EA. And according to you they can do all of this on their own dedicated servers.

http://www.windowsazure.com/en-us/pricing/purchase-options/

You can buy these Azure servers right now for any platform you want. We don't know if Microsoft gave EA a discount due to exclusivity, its unlikely I say since its coming to PC. What we do know is that the game is exclusive to MS platforms so that implies moneyhatting. Any other speculations is just that.....speculation.

@bold
They're using Azure severs because its cheaper. They offer a "Pay as you go" plan which means they don't have to worry about how many servers to have at launch or how many to cut in a few years once the game dies down. You pay for what you use, no more, no less. 

How does it feel to always be wrong? Maybe you should admit you have no idea what you're talking about.



Around the Network
VGKing said:

http://www.windowsazure.com/en-us/pricing/purchase-options/

You can buy these Azure servers right now for any platform you want. We don't know if Microsoft gave EA a discount due to exclusivity, its unlikely I say since its coming to PC. What we do know is that the game is exclusive to MS platforms so that implies moneyhatting. Any other speculations is just that.....speculation.

@bold
They're using Azure severs because its cheaper. They offer a "Pay as you go" plan which means they don't have to worry about how many servers to have at launch or how many to cut in a few years once the game dies down. You pay for what you use, no more, no less. 

How does it feel to always be wrong? Maybe you should admit you have no idea what you're talking about.

Respawn said MS made it cheaper than the alternatives. Again, maybe watch some of these videos? If Azure is that cheap by default, why didn't EA click on that link you gave years ago and just run their servers through there? All cloud/dedicated server providers I have ever seen provide you a pay as you go option and offer scalability. Respawn has also been on record as saying MS is handling all of this for them and how it's much different than what anyone else does. They also said they went to Sony and MS and MS was the only one with a solution for them. Maybe you should shoot Kaz a message and include the link? Then he can just give that to developers who come by LOL.

Somehow this is even funnier than earlier in this thread where you tried to tell us EA attempted to answer CoD with franchises that were around years longer than CoD and made by the CoD creators. In that case you were just misinformed and ignorant. In this case you have multiple videos posted on this forum letting you know these things I am telling you yet you're still denying them.

Thanks, but rather than a biased forum member, I think I will take the word of the people actually making the game.



AndrewWK said:
Carl2291 said:
Why it isnt an Xbox One exclusive - Its on PC and Xbox 360

Seriously, the game looks good but this exclusive shit needs to stop on multiplats.


Why if they can afford then I am all in for that. Because exclusives are technically the most polished, because they can only focus on one architecture and build the game around that plus the team has a lot more time to focus on that one version. That being said this wouldn´t be profitable enough for the publishers.


Arent they both using x86? or whatever...



J_Allard said:
VGKing said:
Because Microsoft payed for it. Obviously. The whole "cloud" argument becomes useless when you see its also coming to Xbox 360 and PC. Besides, the Azure servers can be used for any platform, even PS3/PS4 if the developers pay for them.

The other platforms also get access to MS's cloud for Titanfall.


Why can't PS3/PS4 use MS's cloud? What's keeping them from using it?



VGKing said:
J_Allard said:

lol.. there was nothing niche about Medal of Honor. Either way sales are irrelevant, you listed two franchises as EA's "answer to CoD" yet these franchises not only existed before CoD but in the case of MoH, was even made by the guys who went on to make CoD. Clearly you had no idea what you are talking about and there's no point in continuing the discussion on my end.

Medal of Honor and Battlefield never reached the success level that Call of Duty has. They never will. Just look at the latest Medal of Honor game. It's a complete joke. It doesn't matter which IP came first, Call of Duty, specifically COD4, completely innovated the genre and its the base for all FPS game made to this day. EA saw what Activision did with their "Medal of Honor clone" and tried to replicate that success. They failed becuase they're EA. That's the point here. If you can't see that, then you're delusional.

Tony Hawk, Guitar Hero, Call of Duty and soon Skylanders. There's a method to this "madness" or "milking" as you may call it. Activision knows how to handle their franchises. None of these can last forever so using Tony Hawk or Guitar Hero of how evil this company is for ruining these franchsies, just think for a little big. If it wasn't for Activision, these franchised would never have existed in the first place. If they didn't have yearly releases, they would never have been so popular and you might never have played these amazing games.

It may sound like I'm an Activision fanboy, but I'm not. I'm not buying this years Call of Duty. The franchise needs a shot in the arm and Ghosts isn't it.


I completely understand what you are saying. J_Allard is missing the point.



Around the Network
HiddenConcept said:
AndrewWK said:
Carl2291 said:
Why it isnt an Xbox One exclusive - Its on PC and Xbox 360

Seriously, the game looks good but this exclusive shit needs to stop on multiplats.


Why if they can afford then I am all in for that. Because exclusives are technically the most polished, because they can only focus on one architecture and build the game around that plus the team has a lot more time to focus on that one version. That being said this wouldn´t be profitable enough for the publishers.


Arent they both using x86? or whatever...

Yeah but thats just the architecture. Most of the Hardware components are different I mean it is a lot smaller difference then it is right now, but still there is some difference.



darkshadow23 said:

I completely understand what you are saying. J_Allard is missing the point.


So you agree that EA used a crystall ball to see the future and created not one but two franchises to answer a Call of Duty franchise that was not even out yet. Oh and by the way the team that would go on to make CoD was right there in EA's own house at the time but they let them go out and make the CoD franchise. I understand that too. Doesn't make it any less silly and insane.



darkshadow23 said:
J_Allard said:
VGKing said:
Because Microsoft payed for it. Obviously. The whole "cloud" argument becomes useless when you see its also coming to Xbox 360 and PC. Besides, the Azure servers can be used for any platform, even PS3/PS4 if the developers pay for them.

The other platforms also get access to MS's cloud for Titanfall.


Why can't PS3/PS4 use MS's cloud? What's keeping them from using it?

Already answered further in the thread. Maybe they can, maybe they can't. But MS sure as heck wouldn't give them the deal they are getting right now. Which, according to the Respawn people, is the only thing that made this work.

I expect the game to come to PS4. But I expect it to be changed pretty significantly and use none of the MS cloud stuff and instead run on EA's own servers. And as a result be a pretty significant downgrade. But at least it will eventually show up.



J_Allard said:
darkshadow23 said:
J_Allard said:
VGKing said:
Because Microsoft payed for it. Obviously. The whole "cloud" argument becomes useless when you see its also coming to Xbox 360 and PC. Besides, the Azure servers can be used for any platform, even PS3/PS4 if the developers pay for them.

The other platforms also get access to MS's cloud for Titanfall.


Why can't PS3/PS4 use MS's cloud? What's keeping them from using it?

Already answered further in the thread. Maybe they can, maybe they can't. But MS sure as heck wouldn't give them the deal they are getting right now. Which, according to the Respawn people, is the only thing that made this work.

I expect the game to come to PS4. But I expect it to be changed pretty significantly and use none of the MS cloud stuff and instead run on EA's own servers. And as a result be a pretty significant downgrade. But at least it will eventually show up.


Why not? MS wants to make money. The more people using their servers the more money they are going to make.



darkshadow23 said:
Why not? MS wants to make money. The more people using their servers the more money they are going to make.


Why not charge EA 20 times as much for the PS4 access? MS wants to make money. The more people using their servers the more money they are going to make.