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JEMC said:

I'd say that supporting open standards isn't something that makes you gain marketshare, but prevents you from losing it. But that's up to anyone's opinion. The only move to open standards that can cause them to increase their marketshare is, imho, FreeSync. Being noticeably cheaper than its G-Sync counterparts make them an attractive purchase, that encourages the use of AMD cards.

Of course, the industry will have an open standard with HDMI 2.1 (or something like that), so we'll see how things go for AMD and Nvidia when that gets rolled into consumer products.

That argument breaks down pretty easily if we take a look at Nvidia ... (HDMI is not an open standard either as that's determined by the HDMI fourm and HDMI also collects royalties too to top it off. I think what you meant was 'industry wide' supported standards. Proprietary technology succeeds in comparison to open standards because of industry wide adoption. Ironically Freesync only succeeded when a 'proprietary' technology such as HDMI adopted the functionality and thus we get progress and the betterment of display technology in the end all thanks to group of bodies shoving these standards down other's throats.) 

JEMC said:

The console optimizations were always a thing I had doubts with when people started claiming that AMD would benefit from consoles having AMD GPUs. Consoles use their own tweaked APIs (OpenGL for PS4, DX 12 for XOne) that are optimized for the specific characteristics of the tech inside them. Hoping that devs would use that knowledge on PC, where most of them use yet another API (DX 11) and there are hundreds of different configurations, always looked a bit optimistic.

I would say AMD is benefiting from consoles having AMD GPUs ... (PC games featuring shader intrinsics/async compute/FP16) 

PS4 does not use OpenGL (it uses GNM/GNMX) and the X1 uses customized DirectX ... (Devs have a similar enough option on PC known as DX12 and if they don't want to use it they could always opt-in for driver extensions with DX11 instead so that AMD can still benefit from console programming.)

JEMC said:

But in the end, all this discussion about asking AMD to make their own software is a bit mood, because AMD already made that with Mantle. Yet, the industry wasn't interested in it, only DICE and a handful more devs decided to use it properly, so AMD decided to give up and gifted it to Kronos to turn it into Vulkan.

Mantle was an entire gfx API altogether (DX12 was the permanent solution), AMD driver extensions only amount to several new functions or built-ins and is designed to be used ON TOP of existing APIs ... (Just as API is one layer the driver layer is another hotbed and a proprietary one at that to access hardware features not exposed in the core gfx API.)

Even if the industry isn't interested in the vendor agnostic alternative (DX12) much to AMD's detriment then AMD should have a fallback by exposing these proprietary hardware features in their DX11 drivers so that devs can use them instead if they don't want to deal with another gfx API for now ... 



Around the Network

In other news, DF released their 1600/1600x vs i5 7600k review and man, it is super interesting.

https://www.youtube.com/watch?v=4RMbYe4X2LI

Like this is actually one of the most interesting cpu tests I have seen thus far and it continues to give me reasons to recommend a 1600 over the i5 or wait until the 6 core intel cpus come out.

One of the most crazy parts is that the stock cooler on the Ryzen 1600 was able to get a stable OC to 3.8ghz.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

JEMC said:

When the new Polaris cards launched, there were a lot of games that performed better on the older Hawaii/Grenada GPUs, that happened to have 40 CUs. Now, I know that one is a x90 parts and the other is a x80 part, but we all expect newer cards to perform better than the last ones, and move the performance bar one step further. That the new 480 couldn't beat the older 390 parts put the 480 in a bad spot and disappointed a lot of people, specially considering what Nvidia had managed to do with Pascal and that Nvidia's third tier card, the 1060, was faster than it in DX 11 games.

A 40 CU Polaris, while not setting the world on fire, would have been able to avoid all of that, making the 480 clearly faster than the cards it was replacing while on par or faster than the 1060 in DX 11 games and much, much faster than it in DX 12/Vulkan games, putting AMD in a better position in front of us, the consumers.

It's interesting. I upgraded an old clients rig just last week, ditched the old AMD FX 8120 for a Ryzen 1600X.. He asked me if it was worth upgrading the old Radeon R9 390X. (He is only running at 1080P) but decided to keep it and wait for another year or two.

Doing a heap of testing... It was almost performance identical across the board with my 3930K and Radeon RX 580 with both systems at stock.
I had the newer GPU, but older CPU, he was the opposite.
Only advantage I had was with the push of a button my CPU could clock at 5ghz which will give any AM4 Ryzen chip a run for it's money.

A 40CU part would have helped Polaris a heap, but... If AMD wanted to make it a home run... A 48CU part would have been perfect in my opinion.
It would have bridged the gap between Polaris and Vega as well.
Having a 38CU part then a jump to 56 CU is a massive divide.

fatslob-:O said:

Multi-engine is defined in the D3D12 spec, not so for async compute so I don't see a contradiction there ... 

Async compute CAN be exposed with D3D12 multi-engine ... (big difference)

nVidia and AMD describe Asynchronous Compute differently anyway.
If it's exposed in Direct X 12, regardless of how extensive, it's part of the Direct X 12 spec.

fatslob-:O said:

Not really since Microsoft can (At their own whims mind you!) determine who or who doesn't support DirectX ... (Tomorrow Microsoft could easily declare X vendor does not support their gfx API anymore. Microsoft is like an individual party who holds all the legislative powers and can't be voted out whereas AMD, Intel, and Nvidia are also individual parties who can run for executive powers and hold referendums politically speaking but they don't get the final say without Microsoft giving the OK.) 

Microsoft does seek input but I'd argue it's only for figurative purposes in comparison to the Khronos Group where the core working technical members can ACTUALLY veto out any changes to the spec ...

Not really.
AMD, nVidia have contributed to the Direct X specification. There is license agreements and patents at play here.

Heck even companies like S3, Imagination Technologies, NEC, Matrox, SiS have contributed to Direct X over the years.
For example, where do you think S3 texture compression came from? ;)

Microsoft just can't say "Get out" to S3.

fatslob-:O said:
I know but AMD's solution recommends using async compute but look at how that's turning out on PC where the vast majority of AAA games currently in development aren't using DX12 or Vulkan so AMD ends up getting crushed in benchmarks anyway ... (we're waiting any day now for Activision and Ubisoft to making the transition but main engine developers like Epic, Unity and japanese developers are the more guilty parties)

It does take time to transition to new technologies. I think next generation things will get interesting on this front. Super Keen.


fatslob-:O said:

Depends if there's a vendor agnostic solution that's offered ... (maybe not for async compute but I don't think there's a vendor agnostic solution for rapid packed math in Vulkan since that requires an AMD hardware extension so far) 

The only way AMD can't have a walled garden is if Microsoft and Khronos Group chooses to expose EVERY important hardware features (since it gives AMD no reason to roll out their own driver extensions) but I doubt their doing that soon since that would kill the portability of gfx APIs so AMD is usually stuck waiting for the industry to catch up or the industry goes in a different direction altogether and thus writing in stone of AMD's failed bid for the future forever ...

Even if their competitor does catch up in official hardware feature extensions AMD can still offer their own other unique hardware extensions to compliment the official extensions through their own drivers ...

AMD and the Industry are one in the same. AMD works with Microsoft and Khronos. Heck, Vulkan was born out of AMD's development of Mantle.

fatslob-:O said:
Wouldn't you prefer it if AMD rolled out their own walled gardens to be able to compete with Nvidia ? (no use in shunning propietary technology if they can a competitive advantage in current games and the fact that it's everywhere)

Most certainly not. I hate walled gardens.

To be fair, that hasn't really been AMD's M.O. for a very long time, since the early days of Tessellation a few decades ago.

JEMC said:

The console optimizations were always a thing I had doubts with when people started claiming that AMD would benefit from consoles having AMD GPUs. Consoles use their own tweaked APIs (OpenGL for PS4, DX 12 for XOne) that are optimized for the specific characteristics of the tech inside them. Hoping that devs would use that knowledge on PC, where most of them use yet another API (DX 11) and there are hundreds of different configurations, always looked a bit optimistic.


There is more to it than that.
Developers who wish to extract even more performance from the hardware will NOT use OpenGL or Direct X at all on the consoles. If a game is using Direct X 12 on the Xbox One, then it's performance/image quality would translate pretty similarly over to the PC.

Developers will instead use the platform-specific low-level API's instead.

fatslob-:O said:

I would say AMD is benefiting from consoles having AMD GPUs ... (PC games featuring shader intrinsics/async compute/FP16) 

PS4 does not use OpenGL (it uses GNM/GNMX) and the X1 uses customized DirectX ... (Devs have a similar enough option on PC known as DX12 and if they don't want to use it they could always opt-in for driver extensions with DX11 instead so that AMD can still benefit from console programming.)

The lowest common denominators, the Xbox One, Xbox One X and Playstation 4... Aren't really FP16 powerhouses so it's use will be limited even on PC. It's only the Playstation 4 Pro and Vega that are pushing double-rate FP16, it's not enough market saturation for it to obtain wide-spread industry use anyway. Thankfully.
I thought we left lower precision rendering back in the Geforce FX and earlier periods. Haha

Captain_Yuri said:

In other news, DF released their 1600/1600x vs i5 7600k review and man, it is super interesting.

Like this is actually one of the most interesting cpu tests I have seen thus far and it continues to give me reasons to recommend a 1600 over the i5 or wait until the 6 core intel cpus come out.

One of the most crazy parts is that the stock cooler on the Ryzen 1600 was able to get a stable OC to 3.8ghz.

The 1600 is certainly the better buy overall.

But, if you are running allot of lightly threaded games/apps, then I would still opt for the i5, especially when they can clock allot higher.





--::{PC Gaming Master Race}::--

Let's start the week with some bad news in form of delays:

 

Acer Delays Predator X27 4k HDR GSync monitor to next year
http://www.guru3d.com/news-story/acer-delays-predator-x27-4k-hdr-gsync-monitor-to-next-year.html
In a bit of a surprizing move Acer has announced that their Predator X27 4k HDR monitor is being delayed. The G-Sync monitor can now be expected by next year in Q1 2018. Acer did not explain as to why the monitor is delayed.

The new release date has been announced in a tweet from the company. The Predator X27 supports NVIDIA G-SYNC HDR at 4K. The monitor leverages Quantum Dot technology, offers a wider color range with higher brightness, deeper saturation and better accuracy to offer dramatically more vivid visuals with the Predator X27 supporting 99% of the Adobe RGB color space. With a Quantum Dot film that is coated with nano-sized dots of various types that emit very specific colored lights, the new displays can produce a wider color gamut compared to standard monitors, increasing color purity and efficiency.

 

Now we have to wait and see if Asus also delays their 4K HDR G-Sync monitor, meaning that the problem comes from AUO and its panel, or if they keep their stated launch date, which will mean that it's Acerwho has problems with this monitor.

My bet is AUO.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

With a new week comes a new round of news:

 

SALES & "SALES"/DEALS

Steam's top 10

  1. Playerunknown’s Battlegrounds
  2. Rocket League
  3. Counter-Strike: Global Offensive
  4. Sniper Elite 4
  5. Grand Theft Auto V
  6. Total War: Warhammer II
  7. Black Desert Online
  8. H1Z1: King of the Kill
  9. Hollow Knight
  10. The Long Dark

 

Killing Floor 2 is $12 in the September Humble Monthly Bundle
http://www.pcgamer.com/killing-floor-2-is-12-in-the-september-humble-monthly-bundle/
The Humble Monthly Bundle for September is now available for purchase, once again offering over $100 in games for just $12. As is the way with these super-secret deals, all but one game in the package—Killing Floor 2—will remain hidden until the purchasing window has closed.

 

Day of the Tentacle Remastered free for Twitch Prime members
http://www.pcgamer.com/day-of-the-tentacle-remastered-free-for-twitch-prime-members/
Good news, Twitch Prime subscribers: you get to play one of the best point-and-click adventures of all time for free. All you need to do is get the Twitch desktop app and head over to Day of the Tentacle Remastered's Twitch page to start downloading.

 

Buy Tacoma on GOG and get Event[0] for free
http://www.pcgamer.com/buy-tacoma-on-gog-and-get-event0-for-free/
Tacoma, the latest game from the creators of Gone Home, is by all reports very good. Our reviewer Andy Kelly wrote as much, deciding that it's "a smart and thoughtful science fiction mystery featuring a cast of believable, nuanced characters." So if that sounds like something you'd be keen on, then GOG has a pretty good deal right now: buy the game there, and you'll get Event[0] free.

>>Here's the link of the offer.

 

Besides that, there are another couple of deals at GOG:

 

SOFTWARE

Steam Dominates PC with 27 Million New Gamers
http://www.dsogaming.com/news/steam-dominates-pc-with-27-million-new-gamers/
Steam being the most well known platform for PC gamers has released new statistics of it’s growth and just one of those numbers is a massive 27 million new PC gamers.

>>The original source is Gamespot.

 

MODS/EMULATORS

The Witcher 3 – Devil’s Pit mod introduces a brand new playable area and a follower NPC
http://www.dsogaming.com/news/the-witcher-3-devils-pit-mod-introduces-a-brand-new-playable-area-and-a-follower-npc/
Modder ‘SkacikPL’, the man responsible for the first-person mod for The Witcher 3, has informed us about a brand new mod for CD Projekt RED’s RPG. This mod, called Devil’s Pit, introduces unused area of caverns located at the Devil’s Pit quarry along with numerous enhancements to the area and additional content that can be enjoyed within the base game.

>>You can download it from here.

 

Brutal Doom – New developer diary video shows upcoming features
http://www.dsogaming.com/videotrailer-news/brutal-doom-new-developer-diary-video-shows-upcoming-features/
Modder ‘SGtMarkIV’ has released a new developer diary video for the next version of Brutal Doom, showcasing some of the new features that will be included in it. Brutal Doom version 2.1 will feature two new guns, as well as brand new water physics effects.

 

Skyrim Special Edition mod lets you challenge any NPC to a duel
http://www.pcgamer.com/skyrim-special-edition-mod-lets-you-challenge-any-npc-to-a-duel/
Spend enough time in Skyrim (enough time being a few minutes) and you'll probably wind up becoming annoyed with an NPC.
Draw—A Dueling Mod, for Skyrim Special Edition (and original-flavor Skyrim as well), lets you challenge NPCs (any NPC you like, in fact, even essential ones) to a duel via a new magic shout. There is the requirement that the NPC has to have a negative relationship with you (your followers, for instance, won't duel you), but I think you'll find that screeching angry magic words into some stranger's face about how much you want to fight them will probably lower their disposition a bit. Then, it's go time.

 

Fallout 4 boss rush mod brings Metal Gear Solid to the Commonwealth
http://www.pcgamer.com/fallout-4-boss-rush-mod-brings-metal-gear-solid-to-the-commonwealth/
Boss rush mods are often good fun, and ex1k's latest for Fallout 4 is a cracker. Named 'The 7 Stages of Justice', the project marks the creator's first handling of the game's creator kit and riffs off some very recognisable foes from the Metal Gear Solid series.

>>You can try it from here.

 

Here is Mario Kart 8 running in 8K on CEMU 1.9.0c
http://www.dsogaming.com/videotrailer-news/here-is-mario-kart-8-running-in-8k-on-cemu-1-9-0c/
YouTube’s member ‘Will’ has shared a video, showing Mario Kart 8 running in 8K on the latest version of the best WiiU emulator, CEMU 1.9.0c. Will used an NVIDIA GeForce GTX1080Ti in order to run this WiiU game in 8K (via supersampling techniques) and from the looks of it the game runs smoothly in such high resolutions.

 

GAMING NEWS

PlayerUnKnowns Battlegrounds Surpasses 500,000 Concurrent Players
http://www.dsogaming.com/news/playerunknowns-battlegrounds-surpasses-500000-concurrent-players/
Player Unknowns Battlegrounds just received their monthly update and that is what has pushed Battlegrounds to position number 2 of the highest amount of concurrent Steam players at once.

 

Hearthstone: Knights of The Frozen Throne Announced
http://www.dsogaming.com/news/hearthstone-knights-of-the-frozen-throne-announced/
Blizzard have announced their new expansion coming to their online card game Hearthstone. Knights of the Frozen Throne will be released on August 10th and will allow for players to claim the Lich King’s Frozen Throne by travelling to Northrend and battling the Ice crown Citadel.

 

First developer diary for Crytek’s upcoming PvP monster-hunting game, Hunt: Showdown
http://www.dsogaming.com/videotrailer-news/first-developer-diary-for-cryteks-upcoming-pvp-monster-hunting-game-hunt-showdown/
Crytek has released the first developer diary for its upcoming PvP monster-hunting game, Hunt: Showdown. n the video, various members of the Crytek team, including creative director Magnus Larbrant and level design director Chris Auty, discuss the title’s origins, from its debut at E3 2014 to the many evolutions that brought it back to huge acclaim at E3 this Summer.

 

Borderlands 3 Teased For 2018-2019
http://www.dsogaming.com/news/borderlands-3-teaser-for-2018-2019/
Take-Two Interactive is teasing their highly amped Borderlands 3 through a video showing off what is called ‘Unreal Engine 4 Tech Demo.’

 

Rainbow Six: Siege – Next PC patch will be at least 26GB, will feature Ultra HD texture optimizations
http://www.dsogaming.com/news/rainbow-six-siege-next-pc-patch-will-be-at-least-26gb-will-feature-ultra-hd-texture-optimizations/
Ubisoft has announced that the next PC patch for Rainbow Six: Siege will be huge in size. According to the company, the non-Ultra HD PC patch will be 26GB, while the Ultra HD PC patch will be 42GB. Ouch.

>>At the same time, it has surpassed 20 million registered users.

 

Warriors All-Stars – Official PC System Requirements
http://www.dsogaming.com/news/warriors-all-stars-official-pc-system-requirements/
KOEI Tecmo has revealed the official PC requirements for Warriors All-Stars. According to the PC specs, PC gamers will need at least an Intel Core i7 870 CPU with 4GB of RAM and an NVIDIA Geforce GTS 450 graphics card. Not too shabby.

 

Here is 8 minutes of brand new gameplay footage from DYNASTY WARRIORS 9
http://www.dsogaming.com/videotrailer-news/here-is-8-minutes-of-brand-new-gameplay-footage-from-dynasty-warriors-9/
KOEI Tecmo has released a new video, showing 8 minutes of brand new gameplay footage from DYNASTY WARRIORS 9. This video will give you an idea of what this new open-world DYNASTY WARRIORS game is all about, featuring exploration as well as massive battles.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

Monday news, part two:

 

Grimoire: Heralds of the Winged Exemplar is now live on Steam after 20 years of development
http://www.pcgamer.com/grimoire-heralds-of-the-winged-exemplar-is-now-live-on-steam-after-20-years-of-development/
I thought this would never happen—I fully believed that it couldn't happen—but here we are, on August 4, 2017, and it has happened: Grimoire: Heralds of the Winged Exemplar, an RPG that's been in development since the mid-'90s (1994, I think, but it might have been '97) is now available for purchase on Steam.

 

Monster taming meets Stardew Valley in this upcoming RPG
http://www.pcgamer.com/monster-taming-meets-stardew-valley-in-this-upcoming-rpg/
Re:Legend is an adorable multiplayer RPG looking to combine life sims and monster raising. Its Kickstarter campaign is ongoing, and at the time of writing has nearly tripled its initial funding target with 20 days remaining.

 

One of our favorite cult games from last year just got a big update
http://www.pcgamer.com/one-of-our-favorite-cult-games-from-last-year-just-got-a-big-update/
There are innumerable roguelikes, and quite a few Oregon Trail-inspired games on Steam, but only one game let me bring Rambo, Elvis, and Garfield the cat on a road trip across a post-apocalyptic USA.

 

Respawn boss says it's 'heavily invested in the Titanfall universe,' whatever that means
http://www.pcgamer.com/respawn-boss-says-its-heavily-invested-in-the-titanfall-universe-whatever-that-means/
The sci-fi FPS Titanfall 2 was an outstanding game that, for various reasons, didn't sell particularly well. But it was "successful," according to an interview Respawn Entertainment CEO Vince Zampella gave to Gamespot, and the studio is "heavily invested" in the setting. But whether that means we'll see Titanfall 3 anytime soon is another question entirely.

 

Hollow Knight's free Hidden Dreams update out now
http://www.pcgamer.com/hollow-knights-free-hidden-dreams-update-out-now/
Hollow Knight's Hidden Dreams update is now upon us, and it adds two new bosses, more music tracks, and fresh fast travel options to the excellent Metroidvania.

 

Bug fixes galore in The Long Dark with four patches in as many days
http://www.pcgamer.com/bug-fixes-galore-in-the-long-dark-with-four-patches-in-as-many-days/
The Long Dark came out earlier this week and Andy enjoyed it a lot, calling it "one of a handful of really great survival games on PC". He didn't particularly notice any bugs, but nevertheless developer Hinterland Studio has been working its winter socks off to fix a few things that weren't quite working as intended.

 

Middle-earth: Shadow of War will have microtransactions tied to its Nemesis system
http://www.pcgamer.com/middle-earth-shadow-of-war-will-have-microtransactions-tied-to-its-nemesis-system/
Once upon a time, if you wanted to expedite your progress in a video game you'd slyly enter a cheat code. Nowadays, you cough up your cold hard cash. So is the case in Middle-earth: Shadow of War, which will allow you to buy things like loot chests and XP boosts if you couldn't be bothered earning them the normal way.

 

Valve kicks off CS:GO pistol changes with Tec-9 nerf
http://www.pcgamer.com/valve-kicks-off-csgo-pistol-changes-with-tec-9-nerf/
CS:GO's Tec-9 is often the pistol of choice on the Terrorist side: it's cheap, deals decent damage and has a high rate of fire. But now Valve has announced a nerf to the gun that will kickstart wider changes to pistols in the game. It wants to "emphasise skillful use of the weapons", you see.

 

DICE details new Battlefield 1 Specialization system, testing begins soon
http://www.pcgamer.com/dice-details-new-battlefield-1-specialization-system-testing-begins-soon/
Specialisations, or perks, have been a staple of the Battlefield series from 2142 right up to Hardline. However, they never made it into Battlefield —until now.
In a Reddit post, developer DICE has outlined all the specialisations that are coming "sometime soon" to the PC Community Test Environment (CTE) before going into the game proper.

 

Morph Girl is an FMV game inspired by '90s Japanese horror movies
http://www.pcgamer.com/morph-girl-is-an-fmv-game-inspired-by-90s-japanese-horror-movies/
In the wake of Sam Barlow's wonderful and masterfully executed Her Story—PC Gamer's Most Original Game of 2015—I expected the FMV genre of games to undergo a renaissance of sorts. To my surprise it hasn't, however indie developer Jaydeb's Morph Girl is an FMV game inspired by Japanese horror flicks.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Pemalite said:

nVidia and AMD describe Asynchronous Compute differently anyway.

If it's exposed in Direct X 12, regardless of how extensive, it's part of the Direct X 12 spec.

It really isn't, multi-engine goes far beyond just async compute. Just as multi-engine exposes the concept of stateless compute (async compute) it comes with a number of things like stateless resource transfers (async copy through GPU DMA engines) and near stateless graphics (future) but it also takes into account hardware that don't have stateless GPU design ... 

Pemalite said:

Not really.

AMD, nVidia have contributed to the Direct X specification. There is license agreements and patents at play here.

Heck even companies like S3, Imagination Technologies, NEC, Matrox, SiS have contributed to Direct X over the years.
For example, where do you think S3 texture compression came from? ;)

Microsoft just can't say "Get out" to S3.

Microsoft still gets final say in the end regardless of AMD, Intel or Nvidia's contributions ... (I don't imagine NEC to have ever contributed to the DirectX specifications when they were just chip manufacturers for ImgTec much like TSMC is for Nvidia.) 

And yes Microsoft can say "get out" to S3 regardless of weather or not they adopted patented technology from them plus S3 holding S3TC hostage isn't going to be an issue any longer ... (the patent for S3TC is going to expire this October just like the patent for anisotropic filtering did a couple years ago)

Pemalite said:

AMD and the Industry are one in the same. AMD works with Microsoft and Khronos. Heck, Vulkan was born out of AMD's development of Mantle.

Not really, the industry includes several other seperate IHVs like Intel, Nvida, ARM, Qualcomm, ImgTec and serveral other ISVs like Microsoft, Apple, Google, Nintendo, Sony, Epic Games, Unity, EA, Ubisoft, Activision or other parties like Samsung ... 

Pemalite said:

 

Most certainly not. I hate walled gardens. 

To be fair, that hasn't really been AMD's M.O. for a very long time, since the early days of Tessellation a few decades ago.

But they need it in order for them to realistically compete ... (Until IHVs can agree upon a common ISA for GPUs it's just going to be the fact of life. Heck, Nvidia is using proprietary technology and it's making them boatloads of money.) 

Pemalite said:

The lowest common denominators, the Xbox One, Xbox One X and Playstation 4... Aren't really FP16 powerhouses so it's use will be limited even on PC. It's only the Playstation 4 Pro and Vega that are pushing double-rate FP16, it's not enough market saturation for it to obtain wide-spread industry use anyway. Thankfully.

I thought we left lower precision rendering back in the Geforce FX and earlier periods. Haha

But the fact that the PS4 Pro ALONE is already translating FP16 optimizations to two AAA games on the PC side immediately is amazing which means future games being built on the latest idTech 6 or Dunia 2 engine will automatically have FP16 optimizations ... (Maybe even more since the latest Frostbite 3 engine already supports FP16 on PS4 Pro and I imagine that will also soon translate to PC. AMD doesn't have to target wide-spread industry use, just AAA games in general and not necessarily AAA japanese games either since the vast majority of them are lost causes so that they can win in the most difficult benchmarks.) 

Lower precision is fine as long as the devs can control it ... 



fatslob-:O said:
Pemalite said:

nVidia and AMD describe Asynchronous Compute differently anyway.

If it's exposed in Direct X 12, regardless of how extensive, it's part of the Direct X 12 spec.

It really isn't, multi-engine goes far beyond just async compute. Just as multi-engine exposes the concept of stateless compute (async compute) it comes with a number of things like stateless resource transfers (async copy through GPU DMA engines) and near stateless graphics (future) but it also takes into account hardware that don't have stateless GPU design ... 

 

Ergo... Asynchronous Compute is exposed in Direct X 12. It doesn't matter how extensive that exposure is.

fatslob-:O said:

Microsoft still gets final say in the end regardless of AMD, Intel or Nvidia's contributions ... (I don't imagine NEC to have ever contributed to the DirectX specifications when they were just chip manufacturers for ImgTec much like TSMC is for Nvidia.) 

And yes Microsoft can say "get out" to S3 regardless of weather or not they adopted patented technology from them plus S3 holding S3TC hostage isn't going to be an issue any longer ... (the patent for S3TC is going to expire this October just like the patent for anisotropic filtering did a couple years ago)


Of course Microsoft sits on top of the food chain.

Also. NEC used to build graphics chips, Intel even licensed them at one point, same with Number Nine, they hold multiple patents in graphics technologies, including parts of the rendering pipeline that Direct X leans upon.

And no. They can't just tell S3 to "take a hike". Because patents and licensing agreements.
Even successive technologies like Direct X Texture Compression uses licensing from S3 as it was based around and improved upon over S3 Texture Compression.

And you are right, S3TC does expire soon.

fatslob-:O said:

But they need it in order for them to realistically compete ... (Until IHVs can agree upon a common ISA for GPUs it's just going to be the fact of life. Heck, Nvidia is using proprietary technology and it's making them boatloads of money.) 


AMD can compete without it just fine. Hell. They have been.

AMD's lack of a walled garden isn't the reason why they are in the current situation that they are in. It's because they have been rebadging Graphics hardware for over half a decade and not innovating.

fatslob-:O said:

But the fact that the PS4 Pro ALONE is already translating FP16 optimizations to two AAA games on the PC side immediately is amazing which means future games being built on the latest idTech 6 or Dunia 2 engine will automatically have FP16 optimizations ... (Maybe even more since the latest Frostbite 3 engine already supports FP16 on PS4 Pro and I imagine that will also soon translate to PC. AMD doesn't have to target wide-spread industry use, just AAA games in general and not necessarily AAA japanese games either since the vast majority of them are lost causes so that they can win in the most difficult benchmarks.) 

Lower precision is fine as long as the devs can control it ...

Even on PC. FP16 is  a rarity on the hardware side, which you have alluded to.
Untill it reaches mass adoption across the industry, it's support will be relatively niche'.



--::{PC Gaming Master Race}::--

Pemalite said:

Ergo... Asynchronous Compute is exposed in Direct X 12. It doesn't matter how extensive that exposure is.

There's a difference between 'exposed' and in the 'specification' in the eyes of specification ratifiers like Microsoft and what is defined so far is an 'interface' that can be used for stateless compute (async compute) ...

Pemalite said:

Of course Microsoft sits on top of the food chain.

Also. NEC used to build graphics chips, Intel even licensed them at one point, same with Number Nine, they hold multiple patents in graphics technologies, including parts of the rendering pipeline that Direct X leans upon.

And no. They can't just tell S3 to "take a hike". Because patents and licensing agreements.
Even successive technologies like Direct X Texture Compression uses licensing from S3 as it was based around and improved upon over S3 Texture Compression.

And you are right, S3TC does expire soon.

You're right, NEC did design a graphics chip and it was licensed by Intel in 1982 but that was a one time deal before DirectX (1995) was even created! (They might've held patents before but I imagine those are already expired since they didn't quite make it to the 21st century in the videocard market and Intel designed their own graphics chips shortly thereafter so I doubt NEC had a say in the DirectX specs.) 

The main players (AMD, Intel, Nvidia) have already licensed S3TC so Microsoft doesn't need S3 graphics anymore and they won't be able to bully new players (Qualcomm, I'll be interested in knowing how they'll perform in 32-bit Windows games with high CPU emulation overhead) anymore either (such is the tragedy of being expendable) ... 

The golden days of patenting computer graphics technology is over (I imagine we've still yet to see peak for other fields such as biotechnology) ... (the last big patented computer graphics technology appears to be hardware implementation for conservative rasterization and Volta's independent thread scheduling) 

Pemalite said:

AMD can compete without it just fine. Hell. They have been.

AMD's lack of a walled garden isn't the reason why they are in the current situation that they are in. It's because they have been rebadging Graphics hardware for over half a decade and not innovating.

Not sure I see a problem with rebadging since that's mostly dependent on how frequent microachitecture designs are ... (AMD created 4 more graphics architectures since GCN and for Nvidia 4 more graphics achitectures since Kepler so AMD is pushing out new graphics architectures just as often as Nvidia is. Moreover it looks like AMD has stopped rebadging this round since their new baseline appears to be Vega all around with Vega 10, 11, 12 and Raven Ridge.)

I'd very much point the lack of a walled garden as a reason why AMD isn't performing when Vega is like the R600 where unused features that keep piling up takes up a significant portion of the silicon and power budget ... (Heck even the first GCN microachitecture isn't getting all it's features used in most of today's AAA games and I think that's the error AMD makes by not designing around current software.) 

AMD needs Eric Demers (he works at Qualcomm) back  ... (Raja Koduri isn't going to be their Jim Keller of GPUs)

Pemalite said:

Even on PC. FP16 is  a rarity on the hardware side, which you have alluded to.

Untill it reaches mass adoption across the industry, it's support will be relatively niche'.

It's less of a rarity than you think, practically all current AMD (GCN3+) and Intel graphics (Gen 8+) support FP16 in addition to PS4 Pro ... 

Even if the implementation is not double rate, FP16 can still benefit from register savings thus increasing occupancy and performance ... 

You seem to think that the industry is centered around Nvidia but Nvidia's only big when you look at Windows PCs however that's not so for other vendors (Apple, Sony, Xbox) or integrated graphics (where Nvidia has 0% marketshare over there) all of which takes devs a considerable portion of their attention ...  

AMD only needs to target FP16 optimizations for AAA games to fight their hardest battles but all the merrier if there are other parties (Apple, Sony and Intel) who are in favour too ... 



It's August, Summer, the time of the year with the least number of releases and also when most people are enjoying their holidays. With that in mind, can someone tell me why are there so many news!?

*sigh*

Anyway, let's go with Tuesday news:

 

SALES & "SALES"/DEALS

Save on sci-fi games this week on the Humble Store
http://www.pcgamer.com/save-on-sci-fi-games-this-week-on-the-humble-store/
It's science fiction week on the Humble Store, meaning you can save up to 75 percent on 20 different games. Head on over to the Sci-Fi Week Sale page to see them all.

 

Meanwhile on Steam, this week there are 466 deals, and among those:

 

SOFTWARE

Steam has launched over 1,000 games in 7 weeks following Direct introduction
http://www.pcgamer.com/steam-has-launched-over-1000-games-in-7-weeks-following-direct-introduction/
In the seven weeks since Direct came into play, over 1,000 games have landed on Steam. In the last four weeks, 730 have arrived—and around 215 games have launched on the platform in the last week.

>>Isn't that great? No, it's not.

 

MODS/EMULATORS

Turn Geralt into an extreme sports nut with Pro Witcher 3 mod
http://www.pcgamer.com/turn-geralt-into-an-extreme-sports-nut-with-pro-witcher-3-mod/
For a collection of mods designed for a no-fast-travel playthrough, Geralt of Rivia's Pro Witcher 3 mod is a bit of a laugh because Geralt has never traveled faster than this. There are a few different features in the mod, like the power to swim faster than a dolphin, but the highlight is certainly the ability for Geralt to slide everywhere on his heels at lightning speed, as if the storied hexer were shredding through the world on an invisible, rocket-powered skateboard.

 

This new Brutal Doom gun uses souls for ammo
http://www.pcgamer.com/this-new-brutal-doom-gun-costs-souls-to-fire/
Brutal Doom continues to get meaningful updates long after its release in 2012, and its latest patch, V21, will include two new guns among some other improvements, like splashier fluid animations.

 

Street Fighter costume modders issued DMCA takedown notice from Capcom
http://www.pcgamer.com/street-fighter-costume-modders-issued-dmca-takedown-notice-from-capcom/
Two modders known for creating custom skins for Street Fighter have received DMCA takedown notices from Capcom. Modders Brutal Ace and Khaledantar666 both supported their modding activities with Patreon—Khaledantar666 by offering requests in exchange for pledges, and Brutal Ace by giving Patreon backers an early download ahead of a later free release of his skins. In addition to Capcom's apparent objection to the modders profiting from the skins, some of the skins used copyrighted material from properties such as Marvel.

>>Ah! I missed Crapcom to show us their true self.

 

GAMING NEWS

For Honor will be free to play this weekend
http://www.dsogaming.com/news/for-honor-will-be-free-to-play-this-weekend/
Ubisoft has announced that For Honor will be free to play this weekend. This free weekend will begin on August 10th at 10:00am PDT and will last until on August 13th at 1pm PDT. In order to celebrate this announcement, Ubisoft has also released a new trailer dedicated to this free weekend that can be viewed below.

 

New Lawbreakers Trailer – Are You Skilled AF?
http://www.dsogaming.com/videotrailer-news/new-lawbreakers-trailer-are-you-skilled-af/
Cliff Bleszinski, Gears of War designer has released a new trailer a day before for the release of his upcoming action packed, fast paced shooter ‘Law Breakers.’ The trailer is asking if you are “Skilled AF” enough to play it.

 

New trailer released for retro first-person shooter, DUSK
http://www.dsogaming.com/videotrailer-news/new-trailer-released-for-retro-first-person-shooter-dusk/
New Blood Interactive has released a new trailer for its upcoming retro first-person shooter, DUSK. DUSK is an FPS inspired by Quake, Blood, Heretic, Hexen, Half-Life and Redneck Rampage, and features a soundtrack by metal music mastermind Andrew Hulshult (Brutal DOOM, Rise of the Triad).

 

Final Fantasy XIV has surpassed 10 million cumulative players worldwide
http://www.dsogaming.com/news/final-fantasy-xiv-has-surpassed-10-million-cumulative-players-worldwide/
Square Enix announced that FINAL FANTASY XIV has more than 10 million cumulative players (including free trial accounts) as of today. Today’s announcement follows the release of the most recent expansion, FINAL FANTASY XIV: Stormblood, which expands in-game content with two new playable jobs, an increased level cap, and a storyline that takes players to previously unexplored lands.

>> Shikamo (who else could be?), has made a thread about it.

 

Pro Evolution Soccer 2018 – New trailers show off Brazil, Chile & Argentina
http://www.dsogaming.com/videotrailer-news/pro-evolution-soccer-2018-new-trailers-show-off-brazil-chile-argentina/
Konami has released three new gameplay trailers for Pro Evolution Soccer 2018, showing off three international teams: Brazil, Chile and Argentina. These videos will give you an idea of what you can expect from Konami’s latest soccer game.

 

Nights of Azure 2: Bride of the New Moon – New Battle Party & Level Up System Detailed
http://www.dsogaming.com/news/nights-of-azure-2-bride-of-the-new-moon-new-battle-party-level-up-system-detailed/
KOEI Tecmo introduced today new details on the level up system and battle party mechanics in GUST Studios’ latest title, Nights of Azure 2: Bride of the New Moon. In Nights of Azure 2: Bride of the New Moon, players will encounter a number of unique and dastardly fiends and will have to rely on their close bonds with their companions to emerge victorious.

 

Square Enix’s new point n click adventure game, Tokyo Dark, releases on September 7th
http://www.dsogaming.com/news/square-enixs-new-point-n-click-adventure-game-tokyo-dark-releases-on-september-7th/
Square Enix has announce that Tokyo Dark, the anime inspired side-scrolling point-and-click adventure from Tokyo-based Cherrymochi, will launch for PC on September 7th. Tokyo Dark is a shadowy, twisting, psychological adventure comprised of multiple branches and endings.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.