Pemalite said:
HoloDust said:
I honestly can't quite wrap my head around why they're pushing RT at this point - I even went down the rabbit's whole and recalled Larrabee thinking maybe they know something about Intel and some potential dGPU that we don't...
It's interesting tech nevertheless (though not so sure about their denoising approach being anything but short term solution), I just don't see it as very useful at the moment, so it is kinda waste of silicon, but given the state in which AMD is now when it comes to GPUs, they at least don't have to worry about them much.
|
It is a waste of silicon at this point. Nothing can even use it. Plus... It will still be years before it will be common place in GPU's anyway, so developers have zero/minimal incentive to implement it.
AMD has yet to jump onboard, nVidia is only reserving it for it's high-end GPU's... Intel is nowhere to be seen, mobile and consoles is meh... And then we have years worth of GPU's that are still capable gaming parts also.
Traction to adopt Ray Tracing will be slow, shit... It took Tessellation years as well and that had more GPU's on the market that could leverage it.
Ray Tracing is very much a compute problem, which has typically been an advantage of Graphics Core Next, so it will be interesting to see what path AMD takes things... Whether they will build fixed function units to handle it... Or just include it as part of the current compute hardware that can work with Ray Tracing or Rasterization (Pro's and Con's to each). - Denoising is a necessary evil at this early stage, so will be interesting to see how things change over the coming years.
But one thing is for sure... A large portion of the RTX cards is entirely useless at the moment... And I would not be buying those GPU's because of those aspects.
|
I'm wondering if that part of silicon that does all the BHV calculations (IIRC, it's in RT cores) can be used for something else - I can't say I'm familiar that much with all the aspects of voxel octrees and similar approaches, but at least from my layman POV, BHV seems like something that perhaps can be used for some part of it.
I'm thinkng, maybe, sometimes in the mid-term future, we'll see GPUs that are mostly built for something like voxels and raytracing...so I'm wondering whether this is perhaps one of those moments in GPU history (likeT&L, unified shaders or tesselation) that we'll remember eventually.