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Forums - Gaming Discussion - PS4 architect Mark Cerny hopes PlayStation's legacy can match Nintendo's

RolStoppable said:
Figgycal said:

Part of the reason playstation characters don't have as much relevance as nintendo characters is that they don't have nearly the amount of games their nintendo counterparts have. How many games with mario were released in the past 3 years alone. The only series that follows that model on the ps3 is ratchet and clank and those games have been going downhill for the past few titles- not to mention the lack of promotion from sony.

Actually, Sony's IPs usually release at a higher rate than Nintendo's IPs did back then when they were created. Yes, there are many Mario games nowadays, but that's because the Mario IP has branched off into several successful spinoff series. If you look at these spinoff series individually, you'll notice that there are usually several years between releases. This means that legacy isn't built through high frequency of releases, but rather reasonably spaced out releases.

Basically, the only Sony IP that followed this path is Gran Turismo which just so happens to be their most successful one. Pretty much everything else got worn out, because Sony released too many games close to each other. This is also the main reason why Sony comes up with more new big budget IPs than Nintendo, because they don't have much of a choice. Once a series has declined to the point that it won't move two million copies anymore, you might as well start over with something new.

exactly.   Twisted metal 1-4 were all on PS1 while only MK64 was on N64.  Which sells better as an individual game?  You better believe it will be Mario Kart.  This strategy works wonders because whoever buys the system whenever that wants a game in that series buys that one and it usually stays at a higher price (see Mario Kart DS) which means you only have to spend development on 1 game and you make a lot of money off it.  Some games I wouldn't like this model but a game like GT should only be released once a gen.




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they both have good legacies, they just started at different times. both are noteworthy. i could not choose one over the other because i have enjoyed their systems in the past and had many fond memories enjoying those games. both are great in their own ways.



 

Sony already have a legacy to be proud of, there's no doubt about that. It's a legacy that'll only get stronger as the years go on.



Figgycal said:

Zelda may have had 14 games over 27 years, but from 2001 to 2013; there's been 9 zelda games (not counting the remakes or re-releases) - with 2 more being announced for the near future.

Looking at how many Mario games there were for the same time period is too many to count ). The number of Mario games still outnumber the number those of every exclusive IP on the playstation combined during the same time period- that's not even counting the 15+ year headstart.

I always assumed nintendo characters remained relevant because: coming out with the same game and characters over many generations creates mindshare- thus making those characters more recognizable and keeping the games relevant. The main reason Crash Bandicoot and Jak and Daxter and Sly Cooper became irrelevant was because those developers went on to make new ip's rather than rehashing old ones. It had nothing to do with the actual quality of the games- because there are plenty of mario games that fall well below 90 on metacritic. And how many of nintendo's current games are new ip's?

And 2:  They aim towards a younger audience that is constantly being replaced. There's always going to be an audience for Mario and the like because there's always gonna be kids buying and growing up with the brand and when those kids are older they'll still be playing it, because they grew up on the game.

It's the same tactic call of duty and pokemon use: make a new game every year and every year it'll grow because there are new people constantly being introduced to it and in addition, there's always going to be the large fanbase that will buy it anyways.

Also ratchet and clank have been going downhill because sony don't promote the games like they should. They're still great games. And if I'm not wrong: every Halo game does better than the previous.


Flawed argument, firstly lets start with Zelda, those 9 Zelda games are across 4 different platforms, N64, GC, Wii and DS, the next one is on a 5th platform the 3DS while the one after that is on a 6th (Wii U) and won't be arriving for a few years. Essentially that release rate of the series per platform is far less then other franchise averaging at two per platform.

Mario is far from a rehash like you claim I suggest you look up the meaning of rehash before throwing it around, Mario 64, Sunhine, Galaxy, 3d Land are nothing like each other, the concept and approach differs significantly and if you want to bring in other games in the franchise, the rpg games Paper, M&L and such are nothing like each other either. Even the 2d games differ from each other you like a number of people don't seem to understand the concept of a franchise when you see Mario's name Rol explained it earlier, the fact that his name can be place on a number of different genres and generate sales highlights the legacy of Nintendo in handling their library. Seeing as you asked in the last decade across Nintendo has had over 10 new ips including Xenoblade, Pandora, TLS, Soma Bringer, Takt, Dillon, Wii series being recent ones.

Nintendo aims at a broad market not just younger people a lot of Mario's fans are grown men and women by your logic there Crash, R&C and so on should of had much more success and people buy COD and Pokemon because they're consistently good not because of the release, look up Activisions frequent release of the Guitar Hero franchises and so on to see how that ended up it completely goes against your logic here. Every Halo doesn't do better then the previous btw.



veritaz said:


I was thinking along the lines of consoles so I forgot about animal crossing and pokemon. But zelda and donkey kong is not a stronger example.


Maybe but they have comparable sales, it's still up for debate whether any title outside of Gran Turismo will still be averaging comparable sales down the line like Nintendo's first party.



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Wyrdness said:
Figgycal said:

Zelda may have had 14 games over 27 years, but from 2001 to 2013; there's been 9 zelda games (not counting the remakes or re-releases) - with 2 more being announced for the near future.

Looking at how many Mario games there were for the same time period is too many to count ). The number of Mario games still outnumber the number those of every exclusive IP on the playstation combined during the same time period- that's not even counting the 15+ year headstart.

I always assumed nintendo characters remained relevant because: coming out with the same game and characters over many generations creates mindshare- thus making those characters more recognizable and keeping the games relevant. The main reason Crash Bandicoot and Jak and Daxter and Sly Cooper became irrelevant was because those developers went on to make new ip's rather than rehashing old ones. It had nothing to do with the actual quality of the games- because there are plenty of mario games that fall well below 90 on metacritic. And how many of nintendo's current games are new ip's?

And 2:  They aim towards a younger audience that is constantly being replaced. There's always going to be an audience for Mario and the like because there's always gonna be kids buying and growing up with the brand and when those kids are older they'll still be playing it, because they grew up on the game.

It's the same tactic call of duty and pokemon use: make a new game every year and every year it'll grow because there are new people constantly being introduced to it and in addition, there's always going to be the large fanbase that will buy it anyways.

Also ratchet and clank have been going downhill because sony don't promote the games like they should. They're still great games. And if I'm not wrong: every Halo game does better than the previous.


Flawed argument, firstly lets start with Zelda, those 9 Zelda games are across 4 different platforms, N64, GC, Wii and DS, the next one is on a 5th platform the 3DS while the one after that is on a 6th (Wii U) and won't be arriving for a few years. Essentially that release rate of the series per platform is far less then other franchise averaging at two per platform.

Mario is far from a rehash like you claim I suggest you look up the meaning of rehash before throwing it around, Mario 64, Sunhine, Galaxy, 3d Land are nothing like each other, the concept and approach differs significantly and if you want to bring in other games in the franchise, the rpg games Paper, M&L and such are nothing like each other either. Even the 2d games differ from each other you like a number of people don't seem to understand the concept of a franchise when you see Mario's name Rol explained it earlier, the fact that his name can be place on a number of different genres and generate sales highlights the legacy of Nintendo in handling their library. Seeing as you asked in the last decade across Nintendo has had over 10 new ips including Xenoblade, Pandora, TLS, Soma Bringer, Takt, Dillon, Wii series being recent ones.

Nintendo aims at a broad market not just younger people a lot of Mario's fans are grown men and women by your logic there Crash, R&C and so on should of had much more success and people buy COD and Pokemon because they're consistently good not because of the release, look up Activisions frequent release of the Guitar Hero franchises and so on to see how that ended up it completely goes against your logic here. Every Halo doesn't do better then the previous btw.

You're right, but I did mean rehash. Those games you listed for Mario are about the only ones that are different from every other mario game.



I can see that happening as long as Sony remains committed to software innovation.

For Vita, I find that Tearaway has a tremendous amount of promise... but I don't see a real first-party game-changer for PS4. Infamous looks great, but I'm not sensing a revolution quite yet. To be fair, PS3 was also a textbook example of a late bloomer. Hopefully PS4 won't be nearly as late this time, but yeah...



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Ninty built its legacy existing in gaming market for more years and being very committed to its main franchises.
Sony too will need more time and more commitment. But Ninty also took a great opportunity, rising like a phoenix from the ashes of the first great videogames crisis. Despite not reaching the same sales of PS1 and PS2, NES and SNES numbers were even more overwhelming, compared to the post-apocalyptic market they colonised, so Sony will need an even greater effort.



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To me Sony Legacy is a Platform for Third Party games and not their own First Party content, which could be potentially very troublesome for them in the future. As it likely Google and Apple will eventual make device which will have the latest CoD, Fifa, etc. Which could take a massive amount of the more mainstream gamers away from the Sony brand. They need to have more exclusive content like Gran Turismo which actively competes with the biggest Multi Platform Third Party content on their system. Making gamers stay with the system instead of jumping to other platform which also have the big Third Party games.



I'd much prefer 30 different games than 1 game made in 30 different ways. I really like that Sony does lot of new IPs with their consoles usually, hoping this gen won't be any different.