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Forums - Gaming Discussion - Hardware power

I'm really getting sick of these neverending "PLEEEEEEAAAAASE, STOP MENTIONING THAT THE PS4 HAS 50% MORE POWER!!!"-threads.

It just never leads anywhere. Most hardcore Xbox fans will never accept that PS4 has indeed 50% more power and keep posting links to some article written by a single person who claims that there will be no difference and consider it the ultimate proof. The PS4 fans on the other hand won't accept that at the current state of console graphics, "50%" more power simply does not translate to "50% better graphics". The difference will be rather small in the majority of multiplatform titles and more obvious in exclusives, where PS4 will for example show more detailed, high-res textures.

If both sides could just agree on these facts, they'd start debating percentage values of how much better the graphics will look to the human eye, and since there is just no serious measure for that, the fanboys of both sides could finally waste their time with even more pointless, neverending nonsense debates that by their very nature can never lead anywhere. Hooray!



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Psyberius said:

even in the current gen...the game makers have not fully used the hardware in the PS3 or the Xbox 360.

Games like Halo 4, God of War Ascension, and The Last of Us have squeezed out just about every last drop of power PS3 and 360 have to offer.



Games will on the whole "look" the same on multi-plat games, same effects same resoltuion, but PS4 just going to have way better frame rates, its that simple.



curl-6 said:

Games like Halo 4, God of War Ascension, and The Last of Us have squeezed out just about every last drop of power PS3 and 360 have to offer.


Consoles games harnessed every drop of power from the consoles a long time ago.

We are at that point now where developers make sacrifices in one area to compliment another.

For example take Halo 3, remove the Tessellated water, HDR, Double Buffering, then add some additional things like Impostering, Texture Streaming introduced in Halo Reach, then use the extra resources to boost things like character models, lighting, texture resolution to improve the overall look of an image in Halo 4.

In the end, minor graphics effects that were relatively taxing that not many people would have paid attention to are removed and bigger changes on the surface that everyone would notice are made.

In the end, the game looks far better overall.

On the PC however, that generally doesn't happen, they just keep improving *everything*, sometimes going overboard with effects on the smallest of details that brings down even the fastest of machines to it's knees. (I.E. Crysis.)
In a few years the PC then handles it no problem.



--::{PC Gaming Master Race}::--