wartaal said:
Yes, i know a few of people who bought sc1/sc bw just because of jaedongs 3 hatch into fast mutas. Or Bisus sick shuttle/reaver micro and multitasking. Hvaing a healthy competitive E-Sports scene does so much more for the game and its overall sales than dumbing it down and makin it more accessible(which doesnt guarantee any sales btw, this is just a myth). Thats why he brings up LoL which is a free to play game and because it has naturally a big userbase(most free to play games usually do). Yes he is actually comparing a Free to Play MOBA to the most competitive online RTS which costs 50$ per expansion at retail and somehow thinks hes making a point. And no SC2 doesnt have bad pathing, it has actually much "better" pathing meaning units will clump up in millliseconds and the unlimited unit selection(aka put my entire army in control group 1) makes it much worse. Removing key mechanics from games and replace them with nothing is bad, no matter how much u spin around it. |
Um... which side are you taking in this discussion? I can't quite follow you.
Why do people have to assume that accessible and dumbed down is the same thing? Starcraft is a very, VERY accessible RTS. Games like Age of Empires and Total War are much more fundementally complex. What sets SC:BW apart is how much you can delve into it (if you want to).
The pathfinding is bad in SC2, because units are too small, and they push each other. But this could have been helped by good unit design as well. If units were designed to be microed separately from the main army, the pathfinding wouldn't be much of a problem either.
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