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Forums - Sales Discussion - "Journey Becomes Profitable, ThatGameCompany Starts Receiving Royalties"

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kowenicki said:

Thank you.

Sucks that TGC have only just seen a return on their efforts after 14 months.  Perhaps they will fare better now they are multiplat.

I beleive they have funding for their next venture in place now? 

So as long as they can actually stick to their business plan this time, they should see some hefty profits on reputation alone for the next title.


Yes, we received US$5.5 Million from Benchmark Capital last summer and are now up to about 17 people.  (Forgive me, we are continuing to add new people to the company, and I don't know if this new guy is *officially* working at the company as of right now just yet.)

And no, we're not sticking to the original game idea (this is probably what you mean).  Former TGCer Asher Vollmer, PuzzleJuice creator, noted that the game will be huge and will take a long time to develop.  We were initially planning to make a smaller game than Journey and then decide what to do from there, but the game continues to change.

The same thing happened with Flower and Journey (flOw was just based off the PC version), so don't be worried.  :)



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AmishGramish said:
kowenicki said:
 

Thank you.

Sucks that TGC have only just seen a return on their efforts after 14 months.  Perhaps they will fare better now they are multiplat.

I beleive they have funding for their next venture in place now? 

So as long as they can actually stick to their business plan this time, they should see some hefty profits on reputation alone for the next title.


Yes, we received US$5.5 Million from Benchmark Capital last summer and are now up to about 17 people.  (Forgive me, we are continuing to add new people to the company, and I don't know if this new guy is *officially* working at the company as of right now just yet.)

And no, we're not sticking to the original game idea (this is probably what you mean).  Former TGCer Asher Vollmer, PuzzleJuice creator, noted that the game will be huge and will take a long time to develop.  We were initially planning to make a smaller game than Journey and then decide what to do from there, but the game continues to change.

The same thing happened with Flower and Journey (flOw was just based off the PC version), so don't be worried.  :)


I would work for you, the only thing i need is a place to sleep and warm food occasionaly



AmishGramish said:
HikenNoAce said:
AmishGramish said:
HikenNoAce said:
Thatgamecompany notoriously mismanaged the budget of the game and was saved on by Sony's faith in them.


Yeah...  Um...  I wouldn't listen to HikenNoAce.

Anyways, I'm Aaron Grommesh, the Community Manager for thatgamecompany.

I'm very surprised that people are thinking that the game just now became profitable.

The tweet was in response to someone saying that the company completely closed down after Journey was released.  Sony gives out royalties every three months.  Jenova also talked a little about how TGC was set to start receiving royalties with the next payment from Sony here: http://www.edge-online.com/news/sony-made-the-majority-of-the-profits-from-journey-says-chen/

Aaron, is it true or not that the game went over budget twice?

 

As for lurking (outlawauron):
I just get moderately disgruntled when "this stuff" becomes news.  It was already "revealed" months ago.  I also just prefer to have correct information flowing around the internetz, so I've searched for "thatgamecompany" over the last 24 hours on Google before.

I understand that. I'll google myself to see if there's anything interesting.

Hope you don't mind sticking around.



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osed125 said:

Man if this is the case for a small indie game, I can't imagine how AAA games are doing. No wonder we are seeing more failures than ever.


I actually live in Tokyo right now (moving to Korea for three months tomorrow), so I really need to get to sleep now.  (On that note, it's cheaper to live in Seoul and Tokyo than in Los Angeles...)

Indie games on the PSN and XBLA haven't been doing so well.  I don't know of/can't say specific numbers, but a lot of games aren't selling that well.  Papo & Yo is an example of a game that sold decently well on PSN, but didn't recoup it's investment.  They effectively used the PS3 release as a way to advertise their PC release, which will end up turning the game into profit.

As for AAA games, what has happened over the past 7 years is many major publishers just aren't developing games anymore.  They're basically developing one game.  THQ didn't go out of business because its games weren't profitable (well, some weren't, but that's another story), it went out of business because it was pumping so much cash into all of the games it had been making.  The people were trying to run the company like they were back in the PS2/Xbox/GC days, where development costs were lower.  It's much harder to run out of funds when a game costs $10M than when it costs $30M.

Look at Sega, EA, Activision, etc.  They all used to publish hundreds of games a year, but now each company only has a handful of releases.  I am too tired to look at exact numbers, but the PS2 at this point in its life cycle had something like 4-5 times the number of games than the PS3 does.

I was a huge fan of the .hack series (there was no second series, just like there was only one Matrix movie).  Each of the four games sold... 250,000?... copies on the PS2, and Bandai was like, "Holy bukkits!  This is awesome!"  Nowadays, if a disc-based release sells 250,000 copies, it either had an extremely tiny development budget or the developer is going out of business.



You guys got almost as much money as Ebay did from Benchmark. I heard they do most of their business as split ownership split profits. Are you self publishing the next title then? Also will TGC own this IP or will Benchmark?



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AmishGramish said:
cmeese47 said:
I wish Sony would but ThatGameCompany.

While Flow, Flower, and Journey should be played by more people, losing these kind of exclusives would be very bad for Sony.

Maybe then we could see ports of Cloud to Vita/PS3/PS4.

Sony could then fund Don't let their balls touch.

These titles would be a perfect highlight to the new indy section Sony is promoting on PS4. Although that would technically not make them indy games anymore.

Still Sony buy Thatgamecompany


Personally, if I get the cash, I'd really like to give Bryan Singh a huge pile of cash to finish DLTBT.  (Physics of Don't Let The Balls Touch: http://vimeo.com/23400070 )

On a side note, Bryan's now working on Naughty Dog's new game.  (He also worked on The Last of Us) :D


I think that you guys should work only for Sony and that's what i want. I cant believe you guys would stab Sony in the back like that by going multiplat!!

 

naw i'm kidding =P

 

I love Love LOVED Flower and i appreciate the type of games that you guys make. also, do you mind sharing your thoughts on what Sony is doing with the PS4 and how they're being open to independent developers? They are supposedly forcing other companies to break down their harsher barriers towards independent developers aswell



AmishGramish said:
cmeese47 said:
I wish Sony would but ThatGameCompany.

While Flow, Flower, and Journey should be played by more people, losing these kind of exclusives would be very bad for Sony.

Maybe then we could see ports of Cloud to Vita/PS3/PS4.

Sony could then fund Don't let their balls touch.

These titles would be a perfect highlight to the new indy section Sony is promoting on PS4. Although that would technically not make them indy games anymore.

Still Sony buy Thatgamecompany


Personally, if I get the cash, I'd really like to give Bryan Singh a huge pile of cash to finish DLTBT.  (Physics of Don't Let The Balls Touch: http://vimeo.com/23400070 )

On a side note, Bryan's now working on Naughty Dog's new game.  (He also worked on The Last of Us) :D

Please tell us more



 

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AmishGramish said:

Going multiplatform doesn't mean that we hate Sony or that the next game won't be on one or more of their consoles, it just means that we're trying to make our games more accessible to more people.


This was my favourite part of your post.

Also, thanks for coming on here and clearing all this stuff up.  Really interesting.



danasider said:
Bristow9091 said:
kitler53 said:

sony.  such assholes.  no wonder they are going multiplat.

Pretty much this.

Sony mistreated them, worked them to the bone, poked them with pointed sticks, didn't give them Christmas bonuses, and were overall dicks to the entire company... going multiplatform is the best way to go for thatgamecompany after the horrors they faced working with Sony.


This has debunked WITHIN the thread by someone who worked on the game (AmishGramish).  You probably should read every post before assuming the worst and oversensationalizing a non-issue.  The game wasn't a truly independent project.  The developers were independent and so was their vision, but their funding wasn't.  Sony put a lot of money and effort into having Journey see the light of day.  In the end, it was an investment and they got back what they deserved and now ThatGameCompany is seeing profit.  But the workers did get paid for their efforts and will undoubtedly continue to reap benefits in the future from their work on this acclaimed and unconventional title.

Ironic enough this game was the result of Sony funding the game, NOT with the dev self publishing.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Good.



     
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