By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Respawn Entertainment gives more detail about the Cloud and Titanfall

Interesting concept. Will see how it plays out



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Around the Network

Wow, this thread is DEAD.  

Wouldn't it be wonderfully mature if some of those that kept saying MS was lying about the cloud or steadily downplaying it's benefits or saying Sony could easily match all of this would come and acknowledge that they were wrong?  I know, I know, too much to ask.

Still, this looks like only the beginning.  I can't wait to see what creative devs will do with this in the future.



I can't wait... I'll probably pick TitanFall up around launch time.


Launch, not lunch!



So pretty much dedicated servers for most, if not all Xbox online games? Devs can also use the cloud to do certain things in the game such as run AI. And this allows devs to use more power on the console.



This is gonna be an amazing feature the xbox one will have.

300,000k servers :D



Around the Network

Imagine this thread if this was a publisher trashing MS and talking about how great it is to work with Sony.



Machiavellian said:
psrock said:

I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

 

Did they pass on the Soy consoles because they got a better deal on MS cloud or lets keep waiting for the game in 2015. 

 

BTW, MS is going to make tons of money with this cloud thing. 


Well, if you are building a MP only game and one company gives you their services for pennies and another service you have to build your own.  On PSN, Sony does not run dedicated servers for 3rd party companies.  Those companies would have to either purchase their own or role with someone like Amazon which could be expensive. 

Amazon could be more expensive than Azure because?

I suppose because MS takes a cut of each game sold they can sell Azure capacity to 3rd parties for a bit less. In essence though, if the cloud is just processing capacity for hire then any game on any system can use cloud processing as long as the publisher is willing to pay for it. The real advantage of course is for MS 1st party games given MS doesn't have to pay itself for cloud processing they can make extensive use of it.

Or is Xbox use of Azure going to be largely covered by Gold subs, so 3rd parties don't need to pay at all?

I guess what I'm asking is, other than MS promoting the use of the cloud for gaming, what exactly is special about MS itself having all these server farms as opposed to outsourcing cloud processing?



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
Machiavellian said:
psrock said:

I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

 

Did they pass on the Soy consoles because they got a better deal on MS cloud or lets keep waiting for the game in 2015. 

 

BTW, MS is going to make tons of money with this cloud thing. 


Well, if you are building a MP only game and one company gives you their services for pennies and another service you have to build your own.  On PSN, Sony does not run dedicated servers for 3rd party companies.  Those companies would have to either purchase their own or role with someone like Amazon which could be expensive. 

Amazon could be more expensive than Azure because?

I suppose because MS takes a cut of each game sold they can sell Azure capacity to 3rd parties for a bit less. In essence though, if the cloud is just processing capacity for hire then any game on any system can use cloud processing as long as the publisher is willing to pay for it. The real advantage of course is for MS 1st party games given MS doesn't have to pay itself for cloud processing they can make extensive use of it.

Or is Xbox use of Azure going to be largely covered by Gold subs, so 3rd parties don't need to pay at all?

I guess what I'm asking is, other than MS promoting the use of the cloud for gaming, what exactly is special about MS itself having all these server farms as opposed to outsourcing cloud processing?

Not really sure I understand the question.  MS sells services through their cloud which they make a lot of money from.  Because they have this huge infrastructure and probably more processing power to spare, they have decided to give that spare to their Xbox division for developer use.  They are giving it away for free.  A developer big or small does not have to create or purchase from another company like Amazon.  MS datacenters are world wide this allowing developers to host dedicated servers locally to anyone in the world.  



Just_Rocco said:
JusSayian said:
And people will still try to down play the cloud.

They already are. This thread should be 10 pages my now considering all the people who were "questiong" the cloud. Now they have answers. Good ones. No where to be found.


I'm playing it down because it's being overplayed by MS.

Let's see if there's any significant difference between these "cloud powered" games and the rest.

For example, the Forza 5 AI thing is such nonsense. The calculations required to do so can be done locally in a very short time. There's no need to do that with the cloud.

Dedicated servers will make a difference however, but that's hardly a new/exclusive feature at all is it!?



Machiavellian said:
binary solo said:
Machiavellian said:
psrock said:

I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

 

Did they pass on the Soy consoles because they got a better deal on MS cloud or lets keep waiting for the game in 2015. 

 

BTW, MS is going to make tons of money with this cloud thing. 


Well, if you are building a MP only game and one company gives you their services for pennies and another service you have to build your own.  On PSN, Sony does not run dedicated servers for 3rd party companies.  Those companies would have to either purchase their own or role with someone like Amazon which could be expensive. 

Amazon could be more expensive than Azure because?

I suppose because MS takes a cut of each game sold they can sell Azure capacity to 3rd parties for a bit less. In essence though, if the cloud is just processing capacity for hire then any game on any system can use cloud processing as long as the publisher is willing to pay for it. The real advantage of course is for MS 1st party games given MS doesn't have to pay itself for cloud processing they can make extensive use of it.

Or is Xbox use of Azure going to be largely covered by Gold subs, so 3rd parties don't need to pay at all?

I guess what I'm asking is, other than MS promoting the use of the cloud for gaming, what exactly is special about MS itself having all these server farms as opposed to outsourcing cloud processing?

Not really sure I understand the question.  MS sells services through their cloud which they make a lot of money from.  Because they have this huge infrastructure and probably more processing power to spare, they have decided to give that spare to their Xbox division for developer use.  They are giving it away for free.  A developer big or small does not have to create or purchase from another company like Amazon.  MS datacenters are world wide this allowing developers to host dedicated servers locally to anyone in the world.  

I don't think it's free. It wasn't free for Respawn.