Machiavellian said:
psrock said:
I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.
Did they pass on the Soy consoles because they got a better deal on MS cloud or lets keep waiting for the game in 2015.
BTW, MS is going to make tons of money with this cloud thing.
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Well, if you are building a MP only game and one company gives you their services for pennies and another service you have to build your own. On PSN, Sony does not run dedicated servers for 3rd party companies. Those companies would have to either purchase their own or role with someone like Amazon which could be expensive.
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Amazon could be more expensive than Azure because?
I suppose because MS takes a cut of each game sold they can sell Azure capacity to 3rd parties for a bit less. In essence though, if the cloud is just processing capacity for hire then any game on any system can use cloud processing as long as the publisher is willing to pay for it. The real advantage of course is for MS 1st party games given MS doesn't have to pay itself for cloud processing they can make extensive use of it.
Or is Xbox use of Azure going to be largely covered by Gold subs, so 3rd parties don't need to pay at all?
I guess what I'm asking is, other than MS promoting the use of the cloud for gaming, what exactly is special about MS itself having all these server farms as opposed to outsourcing cloud processing?
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