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Forums - Microsoft Discussion - Microsoft Clarify Family Sharing, Wasn’t Only Demos

Holesome said:

Coming from an application development and design background perhaps I hold a different perspective.  Also, I first try to look for the technical difficulties before trying for fit a conspiracy theory or consider decisions of this sort being directed purely on emotion.

To me the situation feels like there is a technical design constraint where there is no way for the system to distinquish between a game loaded from a disk and one downloaded from the cloud.  Once the game was ripped from the disk the image likely looked exactly the same as a digitally downloaded one.  So without system DRM redesign, which they may do down the road, they would have have to temporarily drop the family sharing for the alternative "lock the disk in the drive" method.  Here's hoping they can make a work-around by launch.

That's just my take of course.

Except I think you can still take your physical game to your friend's house to install the game data, and then he can buy the digital license to keep playing. I can't find where I read it anymore though, but I would think that it's not too difficult to either do a disc check or check for the digital license. They have to program the disc check back in anyway, If no digital license present then check disc, quite simple.

The 24h check constraint also wasn't in the way of family sharing, that had to do with being able to trade the game back in, to revoke your license. The way family sharing was last known to work, you and 1 other could play your game at the same time, and 9 more could each play another different game from your library. That would only require the people playing from your library to be online. You yourself can do whatever you want once you have bought your digital license. Your disc based games never get registered to the cloud, so those your friends can never see. No conflict there.

So there really is no reason to revoke family sharing for digital titles to allow off-line and disc based drm next to digital. Leaving the carrot without the stick might have gotten the majority over the fence to go digital in the coming years.

I find it hard to believe they killed it off out of spite, so there must be another reason. Most likely they felt it best to stop all the speculating and go for 1 simple, clear message, it's just like on the 360. End of discussion let it rest now, and hope everyone forgets before launch. If that's all it is, then we can expect the benefits to be phased in later.



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Really, are haters still piling on this? It's done, gone. If I were a sonyfan I'd be more concerned with mandatory PS+ now and what that means for the actual PS+ subscription games side.



badgenome said:
Just_Rocco said:
What part of that did you not understand exactly?

The part where used games are supposedly killing the industry but you could apparently go to a Microsoft Approved Retailer™ and buy a used game and put it online to share with NINE other people.

The part where Sony originally did this with mere five consoles sharing one digitally downloaded game on the PS3 and still had to bust it down to two consoles due to publisher complaints, but Microsoft was going to get away with ten people sharing one copy of a game.

The part where I'm supposed to be gullible enough to think that such a feature as Microsoft wants you to believe they were implementing would ever in a million years be allowed to exist in this industry.

I don't understand those parts.

Well im happy to clarify. Instead of Sony's bootleg way, you see, Microsoft had actual agreements with publishers and certain retailers in place. Couple that with the DRM and online check in, and you would've had some actual transparency to the game sharing. Everyone knew exactly how many times a game had been shared or traded in. This allows you to set pricing accordingly, maybe offer promotions (among other benefits) and everyone got a cut. Retailers happy. Publishers happy. Gamers happy.



Just_Rocco said:

Well im happy to clarify. Instead of Sony's bootleg way, you see, Microsoft had actual agreements with publishers and certain retailers in place. Couple that with the DRM and online check in, and you would've had some actual transparency to the game sharing. Everyone knew exactly how many times a game had been shared or traded in. This allows you to set pricing accordingly, maybe offer promotions (among other benefits) and everyone got a cut. Retailers happy. Publishers happy. Gamers happy.

How is Sony's method bootleg? It's not an exploit when they told you outright that you were allowed to do it before the launch of the system. Publishers knew it existed and could block it with DRM if they chose. To date, only Capcom has done so, but ultimately enough of them complained so as to get it nerfed from five to two.

So, the idea that they were all on board with ten people playing a game for the price of one is rather far-fetched. Incredibly so. What good is knowing how many times a game is shared when there's a 9:1 ratio of freeloaders to paying customers? What special promotional offer is going to beat FREE UNLIMITED GAMING? I mean, you know... if you're naive enough to believe that such a thing was going to happen in the first place.



Yeah because they removed drm for the consumers.
Lie after lie after lie



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badgenome said:
Just_Rocco said:

Well im happy to clarify. Instead of Sony's bootleg way, you see, Microsoft had actual agreements with publishers and certain retailers in place. Couple that with the DRM and online check in, and you would've had some actual transparency to the game sharing. Everyone knew exactly how many times a game had been shared or traded in. This allows you to set pricing accordingly, maybe offer promotions (among other benefits) and everyone got a cut. Retailers happy. Publishers happy. Gamers happy.

How is Sony's method bootleg? It's not an exploit when they told you outright that you were allowed to do it before the launch of the system. Publishers knew it existed and could block it with DRM if they chose. To date, only Capcom has done so, but ultimately enough of them complained so as to get it nerfed from five to two.

So, the idea that they were all on board with ten people playing a game for the price of one is rather far-fetched. Incredibly so. What good is knowing how many times a game is shared when there's a 9:1 ratio of freeloaders to paying customers? What special promotional offer is going to beat FREE UNLIMITED GAMING? I mean, you know... if you're naive enough to believe that such a thing was going to happen in the first place.

Everything you just questioned..again...was already addressed in previous reply. This is not a myth or legend. Its a fact. You just refuse to believe because you hate M$. 



Fanboys will blindly believe anything they read that promotes their way of thinking..



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

Just_Rocco said:

Everything you just questioned..again...was already addressed in previous reply. This is not a myth or legend. Its a fact. You just refuse to believe because you hate M$.

No, it wasn't addressed at all. You talked around my questions and just concluded that Microsoft's way would have resulted in everything being gumdrops and candy canes for everyone without addressing how the hell publishers were actually going to be okay with having a 9:1 ratio of deadbeats to paying customers on the Xbone.

I guess The Verge also hates MS:

It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted.

However the final details would have shaken out, it is clear that this was NOT unfettered game sharing. Of course it is in Microsoft's interest to have you believe that it was now that they don't have to ever deliver on it. "It was gonna be sooooo awesome, dudes! You just don't even know! But you don't want our vision of the future, so whatever... it's your loss!"

If this feature was as incredible as they insist it was, and they had even gotten all the major publishers had signed off on it as you say they did (citation needed, btw), there is zero chance MS would have backed down. They might have gotten off to a slow start after all the negativity (and probably will, anyway, if the yield problem rumors are true) but they would have easily sold through their first shipments and eventually cleaned Sony's fucking clock with all these FREE GAMES FOR EVERYONE.



papamudd said:
Fanboys will blindly believe anything they read that promotes their way of thinking..

Not sure who you're referring too... Sony or MS... It could count as both!






badgenome said:




Just_Rocco said:

Everything you just questioned..again...was already addressed in previous reply. This is not a myth or legend. Its a fact. You just refuse to believe because you hate M$.




No, it wasn't addressed at all. You talked around my questions and just concluded that Microsoft's way would have resulted in everything being gumdrops and candy canes for everyone without addressing how the hell publishers were actually going to be okay with having a 9:1 ratio of deadbeats to paying customers on the Xbone.
I guess The Verge also hates MS:
It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted.
However the final details would have shaken out, it is clear that this was NOT unfettered game sharing. Of course it is in Microsoft's interest to have you believe that it was now that they don't have to ever deliver on it. "It was gonna be sooooo awesome, dudes! You just don't even know! But you don't want our vision of the future, so whatever... it's your loss!"
If this feature was as incredible as they insist it was, and they had even gotten all the major publishers had signed off on it as you say they did (citation needed, btw), there is zero chance MS would have backed down. They might have gotten off to a slow start after all the negativity (and probably will, anyway, if the yield problem rumors are true) but they would have easily sold through their first shipments and eventually cleaned Sony's fucking clock with all these FREE GAMES FOR EVERYONE.




Its funny how you constantly refer to "them", Microsoft as the enemy when this would benefit "US" the gamers. That what I care about. Why you wouldnt want this, when ALL EVIDENCE says it was legit, is beyond me.  Oh yea, you are a fanboy. Microsoft messaging on this has never changed. They were saying the same thing last week as they are today.

~Mod edit~
This post has been moderated.
-Smeags (on my Wii U!)