Holesome said: Coming from an application development and design background perhaps I hold a different perspective. Also, I first try to look for the technical difficulties before trying for fit a conspiracy theory or consider decisions of this sort being directed purely on emotion. To me the situation feels like there is a technical design constraint where there is no way for the system to distinquish between a game loaded from a disk and one downloaded from the cloud. Once the game was ripped from the disk the image likely looked exactly the same as a digitally downloaded one. So without system DRM redesign, which they may do down the road, they would have have to temporarily drop the family sharing for the alternative "lock the disk in the drive" method. Here's hoping they can make a work-around by launch. That's just my take of course. |
Except I think you can still take your physical game to your friend's house to install the game data, and then he can buy the digital license to keep playing. I can't find where I read it anymore though, but I would think that it's not too difficult to either do a disc check or check for the digital license. They have to program the disc check back in anyway, If no digital license present then check disc, quite simple.
The 24h check constraint also wasn't in the way of family sharing, that had to do with being able to trade the game back in, to revoke your license. The way family sharing was last known to work, you and 1 other could play your game at the same time, and 9 more could each play another different game from your library. That would only require the people playing from your library to be online. You yourself can do whatever you want once you have bought your digital license. Your disc based games never get registered to the cloud, so those your friends can never see. No conflict there.
So there really is no reason to revoke family sharing for digital titles to allow off-line and disc based drm next to digital. Leaving the carrot without the stick might have gotten the majority over the fence to go digital in the coming years.
I find it hard to believe they killed it off out of spite, so there must be another reason. Most likely they felt it best to stop all the speculating and go for 1 simple, clear message, it's just like on the 360. End of discussion let it rest now, and hope everyone forgets before launch. If that's all it is, then we can expect the benefits to be phased in later.