Quantcast
Square Enix Leadership Changes, Focus Shifts From AAA to Mobile

Forums - Gaming Discussion - Square Enix Leadership Changes, Focus Shifts From AAA to Mobile

Slimebeast said:
Who can blame them?

They've had no luck recently with their focus on good quality Western hardcore games.

Deus Ex underperformed relative its big budget, marketing and company expectations.

Dungeon Siege 3 underperformed.

Kane & Lynch 2 underperformed.

Slepping Dogs underperformed.

Hitman underperformed.

Tomb Raider underperformed.

And Thief 4 will most certainly underperform.

Some of these games broke even but combined they certainly were losing money for Square Enix.

The reason Square has been losing money is their Japanese development teams. FFXIV being the biggest culprit. Their western studios have been keeping them a float with consistent quality content.



Around the Network

snip



orniletter said:
Kyuu said:
 

Well you're mostly right. Tetsuya Takahashi and Hironobu Sakaguchi both left/stopped developing for Square after Xenogears and FFIX respectively. Takahashi left Square and co-founded Monolith Soft which initially worked with Namco to make the Xenosaga trilogy for the PS2. Nintendo would acquire his company years later. Sakaguchi founded Mistwalker who first worked on Xbox 360. I don't think any key Square employee went back to Nintendo after FFVII. As a matter of fact they hardly had any relation with them for two entire generations.

Square's merge with Enix did mark the company's semi-death but they still have enough talented people to make great games. They only need to bring them together.

Otaku is actually right: Entire teams left Square right after the failure of FF: The Spirits Within and before the merger with Enix, as he said the whole Xenogears/Chrono Cross Team (ended up as Monolith Soft.), the Mana Team (ended up as Brownie Brown) and the Super Mario RPG Team (ended up as Alpha Dream) and many, many more (Koichi Ishii @ Grezzo, Hironobu Sakaguchi @Mistwalker etc.)

....there is a reason why the quality of their games took a nosedive !

"....there is a reason why the quality of their games took a nosedive !"

I already explained why their games flopped, it is only partially due to the departure of some of the key people. But early 3D final fantasy games still rocked and they were mostly the work of employees who are still working in the compnay today. Final Fantasy VIII team leaders are still here! every single one of them. Takashi Tokita of FFIV is also leading one of Square Enix' divisions.

Bring Takashi Tokita, Nojima, Nomura, Ito, and Kitase (as director! Producing is crap) with Nobuo Uematsu as the music composer, and we may still get a top quality video game.



brendude13 said:
If they want to cut production costs and make mobile games, why don't they at least make 3DS and Vita versions?


I don't believe they say they won't.  They say they're moving their focus from console to mobile.

 

That should have no effect on the handheld market.  Just that they plan to make less console games and more handheld ones.