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Square Enix Leadership Changes, Focus Shifts From AAA to Mobile

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Xen said:
A discussion of SE Japan and Squaresoft in a SE Montreal article. Brilliant!

Isn't Montreal in Japan?

(j/k).



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Should really work well for them.



Haha S-E is so over. I loved X, X-2 and XII. XIII was average, I haven't played -2. XI was amazing until S-E attacked the game and lifted the level cap to 99 and decided to ruined the whole concept of the game.
Kingdom Hearts, my first ps2 game and much loved. KH2 I never finished, it was just to crap.
It wouldn't bother me if S-E went total mobile anymore.

My opinions may not agree with you but that is why their mine



Player2 said:
Xen said:
A discussion of SE Japan and Squaresoft in a SE Montreal article. Brilliant!

Isn't Montreal in Japan?

(j/k).

Look at the thread, it must be



well the future of AAA games will certainly not be putting them out every year. so i actually think it's not a bad idea to put out smaller and/or older games one phones an tablets to reach a new audiance. the money created there can then be put into the developmet of real futureproof AAA titles. i mean something that does not fade away after one playthrough but people still like to remember in years to come.



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If they don't make another Tomb Raider I'm going to be fucking pissed.



weaveworld said:
AndrewWK said:
blkfish92 said:
Maybe if they just did what worked back in the ps1 days..


The things that worked in the PS1 days Don't work anymore. JRPGS

arent selling nobody wants random encounters and turn based figths. You

gotta evolve as a company

I've always been curious about that, how come you know for certain they wouldn't sell.

Recent examples. JRPGs don´t sell anymore as good as they did in the PS1 era.

A great game like Xenoblade Chronicles can´t even reach the million mark



AndrewWK said:
weaveworld said:
AndrewWK said:


The things that worked in the PS1 days Don't work anymore. JRPGS

arent selling nobody wants random encounters and turn based figths. You

gotta evolve as a company

I've always been curious about that, how come you know for certain they wouldn't sell.

Recent examples. JRPGs don´t sell anymore as good as they did in the PS1 era.

A great game like Xenoblade Chronicles can´t even reach the million mark

A very 'under the radar' like Jrpg as Valkyria Chronicles sold over a million on Ps3. (more strategy but closest to any decent turnbased jrpg game on ps3 i'm familiar with)

Seeing past 2 gens that sold a bunch of the good turnbased jrpg's on psx and ps2, did they even try this gen? I just don't see the games. Do we even know how much FF7 for example sold this generation on PSN alone?



Kyuu said:

Well you're mostly right. Tetsuya Takahashi and Hironobu Sakaguchi both left/stopped developing for Square after Xenogears and FFIX respectively. Takahashi left Square and co-founded Monolith Soft which initially worked with Namco to make the Xenosaga trilogy for the PS2. Nintendo would acquire his company years later. Sakaguchi founded Mistwalker who first worked on Xbox 360. I don't think any key Square employee went back to Nintendo after FFVII. As a matter of fact they hardly had any relation with them for two entire generations.

Square's merge with Enix did mark the company's semi-death but they still have enough talented people to make great games. They only need to bring them together.

Otaku is actually right: Entire teams left Square right after the failure of FF: The Spirits Within and before the merger with Enix, as he said the whole Xenogears/Chrono Cross Team (ended up as Monolith Soft.), the Mana Team (ended up as Brownie Brown) and the Super Mario RPG Team (ended up as Alpha Dream) and many, many more (Koichi Ishii @ Grezzo, Hironobu Sakaguchi @Mistwalker etc.)

....there is a reason why the quality of their games took a nosedive !



Who can blame them?

They've had no luck recently with their focus on good quality Western hardcore games.

Deus Ex underperformed relative its big budget, marketing and company expectations.

Dungeon Siege 3 underperformed.

Kane & Lynch 2 underperformed.

Slepping Dogs underperformed.

Hitman underperformed.

Tomb Raider underperformed.

And Thief 4 will most certainly underperform.

Some of these games broke even but combined they certainly were losing money for Square Enix.