Shinobi-san said: Steam offline play works. Period. It does not cutoff after a certain time period. Valve has never ever claimed that. And if you buy the game in store the people there will tell you that you only need internet to activate. They can't make things up...thats obviously what valve or the distributor told them to say. They can't lie about stuff like that. Atleast that is what happens in my country and in the shops i buy my games at. People don't really have a choice with Steam games to lend, borrow or resell PC games. However they can shop at GoG and get DRM free versions. Anyways im of the opinion, like some others, that their is a fundamental difference between consoles gaming as a platform and steam. You will disagree so lets move on. I said brainwashed because you are just taking everything MS is releasing and not actually thinking about what their motives were. And i still believe that all their functions they spoke about are possible without DRM and especially without daily check-ins. |
Like I already said twice, I know offline play works on Steam. For a varied amount of time depending on the user. It works for a few weeks for me and then I have to log onto Steam again. I don't know what your point is regarding what people tell you in the store when you buy games that require Steam. The PC market is so used to online DRM, I cannot remember the last time a clerk actually had to remind me about online authentication or Steam when I bought a retail PC game.
Of course people don't have a choice on PC. That's the point. But they don't mind, because the market evolved enough that there were advantages to digital and DRM that either outweighed the loss of rights for some or at least made them manageable for others. If you can get a brand new game right after release for cheap, people don't mind as much that you can't trade it in or sell it. If all these distribution platforms are having insane sales, you don't care as much that you're stuck with the game. Why are consoles immune to this? I would love to pay $35 for a AAA new release on my console without having to have it bomb first or have some special retailer code. It would be awesome if publishers had more sales of their content on XBL/PSN. And if it fails.. guess what? We still have a PS4 right there that is essentially a more powerful PS3, playing it safe and close to the vest.
Don't try to sit and tell me what I am thinking unless you can come up with a plausible way for them to allow retail games to be shared without online DRM. I'm not going to say I have spent tons of time thinking about it, because it's not something worth thinking about. But don't act as if I am some sheep just lapping up whatever they say.