2565 posts since 28/05/13
The one benefit of having Kinect in the box for all Xbox's is that you can at least make features that take advantage of it. The problem if you make multiplatform games would be that Sony/Nintendo don't, so you have to spend time/money on features that only 1/3 of the users might get access to.
So its kind of catch 22.
2724 posts since 06/09/12
One mans gimmick is another mans advantage. I think the majority fear change. Innovation is change. Therefore the majority fears innovation. Kinect will be amazing when a developer spends the time developing the right game for it. That can only happen if the attach rate is high. So yes. Kinect will change things. It's only a matter of time.
3996 posts since 18/11/12
on 20 June 2013
Kinect is bundled so that developers can be certain everyone has one and can develop features for it. Casuals will like the improved Kinect, but I hope no core games force you to use it.
IMO despite the inferior camera, PScamera + Move, or maybe just with the light on the controller if that works well, will be a superior combo (see media molecule Feb demo), albeit underutilized because of it not coming as standard.
Maybe Sony ends up bundling the camera with every system down the line, should only add 50$ to the price. But as you said, with the privacy paranoia, it was smart of them not to include it with the system right now. And with only costing 60$, maybe it will be a no brainer accessory if they end up bundling it with some cool new motion based games (not Playroom for sure).
I think it will be good in the long-run for Kinect to be included in every box. Since developers will know that every Xbox owner has one, they will be much more likely to make good use of it, especially since it's really accurate now.
Am I expecting core, AAA, retail-sized games to be revolutionized by Kinect? Heck no; the traditional controller will still be the go-to control scheme, especially for multiplatform games that aren't aimed at casual audiences. But a smaller developer (or a small game made by any developer, for that matter) might be able to create some unique experiences that make good use of the updated Kinect.
Also, voice/motion control of the UI is freaking cool. It's awesome, and I can't wait.
10448 posts since 27/06/11
on 20 June 2013
The idea is to have all games and consoles to have 100% universal support, no breaking up user base.
Plus it has a casual appeal and god forbid we use its features for pure convienence.
But hey, MS can price drop if they have to. They certainly can afford to.
System defining games (over 70 on metacritic) not on the other. IMO these are the system sellers that matter. No amount of PS4 selling can take this away.
2013: Forza 5, Dead Rising 3, Killer Instinct > Killzone Shadowfall
2014: Titanfall, Sunset Overdrive, Project Spark, Forza Horizon 2, Master Chief Collection > Infamous SF, Drive Club, Little Big Planet 3, Last of Us (IMO lacking in content compared to MCC).
2015: Rare Replay, Gears Ultimate, Forza Motorsport 6, Halo 5 > Bloodborne, Nathan Drake Collection, God of War 3 Remastered
10056 posts since 30/09/07
I actually think that having a Kinect in every box will also help the PS4 out. Since it's a standard in every Xbox One and a dev uses it's abilities, why not modify it to work on the PSEye also? They already spent the resources of utilizing it on the One. So instead of an afterthought, it's automatic. I'm talking about multiplats.
It was a wise move by Sony to not include the Eye, because MS is already making way for the developement. Sony is able to sell there console for $100 cheaper and make it more appealing to the masses, while also benefiting from Microsoft standardization.