3043 posts since 28/05/13
The one benefit of having Kinect in the box for all Xbox's is that you can at least make features that take advantage of it. The problem if you make multiplatform games would be that Sony/Nintendo don't, so you have to spend time/money on features that only 1/3 of the users might get access to.
So its kind of catch 22.
3268 posts since 06/09/12
One mans gimmick is another mans advantage. I think the majority fear change. Innovation is change. Therefore the majority fears innovation. Kinect will be amazing when a developer spends the time developing the right game for it. That can only happen if the attach rate is high. So yes. Kinect will change things. It's only a matter of time.
"Gentlemen! I too have been a close observer of the doings of the Bank of the United States. I have had men watching you for a long time, and am convinced that you have used the funds of the bank to speculate in the breadstuffs of the country. When you won, you divided the profits amongst you, and when you lost, you charged it to the bank. You tell me that if I take the deposits from the bank and annul its charter I shall ruin ten thousand families. That may be true, gentlemen, but that is your sin! Should I let you go on, you will ruin fifty thousand families, and that would be my sin! You are a den of vipers and thieves. I have determined to rout you out, and by the Eternal, (bringing his fist down on the table) I will rout you out!" Andrew Jackson
4025 posts since 18/11/12
on 20 June 2013
Kinect is bundled so that developers can be certain everyone has one and can develop features for it. Casuals will like the improved Kinect, but I hope no core games force you to use it.
IMO despite the inferior camera, PScamera + Move, or maybe just with the light on the controller if that works well, will be a superior combo (see media molecule Feb demo), albeit underutilized because of it not coming as standard.
Maybe Sony ends up bundling the camera with every system down the line, should only add 50$ to the price. But as you said, with the privacy paranoia, it was smart of them not to include it with the system right now. And with only costing 60$, maybe it will be a no brainer accessory if they end up bundling it with some cool new motion based games (not Playroom for sure).
I think it will be good in the long-run for Kinect to be included in every box. Since developers will know that every Xbox owner has one, they will be much more likely to make good use of it, especially since it's really accurate now.
Am I expecting core, AAA, retail-sized games to be revolutionized by Kinect? Heck no; the traditional controller will still be the go-to control scheme, especially for multiplatform games that aren't aimed at casual audiences. But a smaller developer (or a small game made by any developer, for that matter) might be able to create some unique experiences that make good use of the updated Kinect.
Also, voice/motion control of the UI is freaking cool. It's awesome, and I can't wait.
10497 posts since 27/06/11
on 20 June 2013
The idea is to have all games and consoles to have 100% universal support, no breaking up user base.
Plus it has a casual appeal and god forbid we use its features for pure convienence.
But hey, MS can price drop if they have to. They certainly can afford to.
Older and wiser. Still bias and proud though ;)
11406 posts since 30/09/07
I actually think that having a Kinect in every box will also help the PS4 out. Since it's a standard in every Xbox One and a dev uses it's abilities, why not modify it to work on the PSEye also? They already spent the resources of utilizing it on the One. So instead of an afterthought, it's automatic. I'm talking about multiplats.
It was a wise move by Sony to not include the Eye, because MS is already making way for the developement. Sony is able to sell there console for $100 cheaper and make it more appealing to the masses, while also benefiting from Microsoft standardization.