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Forums - Microsoft Discussion - MS "Family Sharing" wasn't that great, happy they changed

Basically the "family sharing" was a extended demo ranging from 12-45 min sometimes an hour of a full game. I can't believe I actually got excited for this. 



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In MS defense thats just rumour on a anymous blog.



BasilZero said:

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren’t many models of this system already in the wild other than Sony’s horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn’t share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.



There is nothing in that Microsoft employee blog post to indicate this is official...But go ahead and speculate everyone.



FAKE PASTEBIN.

Actually I believe you people know this is most likely false but are just looking for a reason to hate on xbox one.



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Jadedx said:
FAKE PASTEBIN.

Actually I believe you people know this is most likely false but are just looking for a reason to hate on xbox one.

The reason why I think this is true is because what sounds more realistic; how they original made it sounds or games tied to a timer? I have to say, this seems more like what they had planned because I don't see MS or any console maker letting people play full game entirely without some sort of implication. 



The blog could be bogus, but on the flip side, does anyone have any evidence that it IS? Its not like MS ever clarified how it worked, so for all we know. It could have been true. BUt I guess we might never know now.



Jadedx said:
FAKE PASTEBIN.

Actually I believe you people know this is most likely false but are just looking for a reason to hate on xbox one.

Hating on x1, what the hell are you talking about? Ever since yesterday with the announcement, almost everyone has been praising/boosting opinion on it.



What is certain is that there was always a catch to the 10 family member sharing policy. How do I know? It was the one feature I was most interested in, the most consumer friendly, and the most anti-developer. It was basically legal piracy, sharing 1 copy for 60$ between 10 people.
As such, while this blog doesn't have much credibility, it certainly makes a lot of sense.



smroadkill15 said:
Jadedx said:
FAKE PASTEBIN.

Actually I believe you people know this is most likely false but are just looking for a reason to hate on xbox one.

The reason why I think this is true is because what sounds more realistic; how they original made it sounds or games tied to a timer? I have to say, this seems more like what they had planned because I don't see MS or any console maker letting people play full game entirely without some sort of implication. 


Restricting a demo to 10 people makes no sense whatsoever, the whole point of a demo is to get it to as many people as possible so that more people could buy it.