The name calling really needs to be left out of these threads. If people want to have an open discussion, then they should approach it with respect for other people and their viewpoints. I get it, both sides have valid points. The used games market offers flexibility and value, but also has an effect on the broader industy, namely publishers. That being said, there is not a concensus that DRM via the MS-style policies are the answer. DLC, lower price point entry for software (as the F2P model addresses), and microtransactions are the way the industry has been moving. This isn't inherrently good or bad. MS's policies revolved around charging gamers $60 games, $60 a year for a connected service, locking the used game market value to gamers out of the equation, and charging for DLC while pushing episodic and microtransaction models. There was very little balance. It should be a give-and-take relationship between the game producers and the gamers. Taking away everything on the gamer's side and not offering anything on the other side is not a healthy move for the industry. It is difficult to compare the app store for iOS or android to XBL of PSN marketplaces. As long as they (MS and Sony) are shipping devices with optical media drives, then they will be tied to consumer expectations of traditional optical media business models. If MS and Sony want a different model, then they need to build that model from the ground up that benefits consumers. Companies should show to consumers why they should want to embrace the new model, and not make consumers feel that they are being exploited by a mega-corp. MS clearly did not get this when they introduced the Xbox One.