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Forums - Microsoft Discussion - So with Microsoft seeing the light, any chance for $400?

 

So?

Yes 19 7.14%
 
No 189 71.05%
 
Maybe 58 21.80%
 
Total:266

Very doubtful. The $500 price tag is probably in place so M$ can still turn a profit on each unit sold, just like with the 360. However, I highly doubt that profit margin is $100+, and I sincerely doubt M$ would be willing to cut the price and lose a shit ton of money, just to make consumers happy at this point. Plus, given the seemingly much higher demand for PS4, M$ will have no choice but to try and turn as big of a profit as possible if they want to continue supporting the console into the future, and not end like Sony did for most of this past generation. It would be ironic though if the XBone was still being sold at a loss WITH the $500 price tag lol



0331 Happiness is a belt-fed weapon

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Kinect2 is still bundled and I'm sure at $500 they are making a decent profit on each system. Like $15-30?



We wanted them to remove the restrictions not bleed money. Besides the price will go down in a couple of years. Its the nature of the console business.



ethomaz said:
enditall727 said:

It could be an option for retail games but i dont think it's mandatory

It is automatic and you don't see that happening.... that's already confirmed for both consoles.

Quote:
Similar to the Xbox One, a 500GB hard drive has been chosen for internal storage - not exactly surprising bearing in mind that these units currently offer the best value in terms of gigs per £/$. However, the difference is that as with the PlayStation 3 the unit can be replaced with any hard drive of your choosing (and presumably that includes SSDs too). There's a point of deviation with Xbox One here, as the hard drive in the Microsoft console is not user-replaceable. Here, the additional USB ports are used for external devices that boost overall system storage capacity. Bearing in mind that the Blu-ray drive on both systems gives up to 50GB of potential storage for games and that installation is mandatory on both consoles, that hard drive could fill up very, very quickly.

We also have final confirmation on the optical drive utilised - a 6x CAV Blu-ray unit. CAV stands for Constant Angular Velocity, meaning that the disc spins at the same rate no matter where the reading head is. This means that data contained on the outer edge of the disc is read in much faster than that contained on the inner portion. This was much more of a big deal for current-gen games (which mostly run from disc) as opposed to next-gen where hard drive install is mandatory. In order to make the experience as friction-free as possible, games will load the absolute minimum and then "stealth install" the remainder onto the hard drive in the background as you play.

http://www.eurogamer.net/articles/digitalfoundry-sony-details-final-ps4-spec


I wonder if it will be like MGS4 or like putting the whole game on the hdd rendering the disc obsolete



enditall727 said:

I wonder if it will be like MGS4 or like putting the whole game on the hdd rendering the disc obsolete

The games won't have install progress screens... it will be in background... so while you play the first level PS4 is already installind the game into HDD... only the first time you play the game it needs a little longer time like 20-30 seconds to install the first files to run the game.



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Xbox One sticking with $499 price, Kinect still 'core part' of experience

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We had a chance to speak with Xbox Chief Product Officer Marc Whitten this evening, following the company's DRM policy changes on Xbox One, and figured if we're already talking about changes, how about that $499 price?

"We really believe deeply in the value that we're delivering. Not just for the first day of launch, which we think is going to be amazing, with amazing games and entertainment experiences, but what this architecture can deliver over the long term." said Whitten. "We feel good about our price."

What about changing the price by removing the Kinect?

"We still absolutely believe in Kinect. It's a core part of the architecture. Frankly, it's really critical that you build it as something that's always there, always part of the platform. So that game creators, experience creators can know they can rely on it. And you, the user, that there's always a consistent experience. That it's not just an accessory."

Consumers aren't the only ones happy with today's changes. Both GameStop and rental service GameFly have applauded Microsoft for today's Xbox One policy shift.

 

http://www.joystiq.com/2013/06/19/xbox-one-sticking-with-499-price-kinect-still-core-part-of-e/



JoeFlex said:


Consumers aren't the only ones happy with today's changes. Both GameStop and rental service GameFly have applauded Microsoft for today's Xbox One policy shift.


Of COURSE they applauded the policy shift, they have a financially vested interest in used games.



--::{PC Gaming Master Race}::--

If they introduce an SKU without Kinect for $100 less, I will pre-order it instantly.



Just throw in a game or some free gold time to entice buyers. I personally think killer instinct is the perfect choice. They already planned it as a free to play. Just offer a slightly scaled down gold version for free. It adds to the perceived value of the system and they could still make money on it using the free to play dlc model.

Also, Microsoft, while your at it can you please remove netflix from behind your paywall and let indis and app developers self publish on your system for christs sake!



No, I think it will be the same because of Kinect 2.0. and its manufacturing cost.



Everyone needs to play Lost Odyssey! Any opposition to this and I will have to just say, "If it's a fight you want, you got it!"