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Forums - Microsoft Discussion - Since Xbox one changed policies, can we all say something nice to each other.

HALO makes me *MOAN*



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DJEVOLVE said:
MegaDrive08 said:
Why are you people still going to support a company like this? the only reason they've changed there mines is because everyone was going to jump ship and there console were about to bomb. then you all forgive them at the drop of a hat, to bad there still gonna be listening in and watching you, but hey give up your privacy to a company that doesn't care about gamers or gaming, and people try to say Nintendo gamers take anything the company does, ditch this terrible company and support gaming by supporting Sony or Nintendo and get rid of this cancer to gaming known as Microsoft.



Sony changed their minds right before E3. It's going to happen and all of them want it. Stop fooling your self.

that could be what they want you to think ;)



I'm a lot happier now knowing people's protest made the difference on a bad policy to begin with.



http://news.xbox.com/2013/06/update



Muffin31190 said:

HALO makes me *MOAN*





Microsoft were about to take the piss out of you all and rip you off and still would if they could! and your ok supporting a company like this?



 

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DJEVOLVE said:
Muffin31190 said:

HALO makes me *MOAN*



oh you dirty boy 





MegaDrive08 said:
Microsoft were about to take the piss out of you all and rip you off and still would if they could! and your ok supporting a company like this?


Stop derailing the thread. Thats your take and it doesn't make it law. DRM is coming and you better get used to it.



DJEVOLVE said:
MegaDrive08 said:
Microsoft were about to take the piss out of you all and rip you off and still would if they could! and your ok supporting a company like this?


Stop derailing the thread. Thats your take and it doesn't make it law. DRM is coming and you better get used to it.


I Actually think under the old policy Sharing games was better, way better. Personally I think people are to selfish & don't think past, ME!



DJEVOLVE said:
Salnax said:

Nintendo Fans: Don't worry, Pikmin 3 will be out soon. In the meantime, I recommend Mega Man X. That game's awesome.



Do you own Mega Man X? Is it really that good?


I got Mega Man X for the Wii U a little while back, but only started playing it a couple of days ago.

I haven't beaten it yet, on account of the fact that I suck at this genre, but the game is so good, I've been inspired to play more games like it. This may end up being one of my favorite 16 bit games.

I'm about to rant about why I like this game, so feel free to skip the next few paragraphs.

 

Okay, so Mega Man X is basically an evolution of the Mega Man formula. By this, I mean it actually adds new mechanics and the like that change the way the game is designed and played. For example, wall jumping and dashing. These seemingly simple innovations completely change the flow of the game, allowing for more vertical stages, different kinds of hidden secrets, and a quicker pace. The designers, fortunately, realized this, and actually built the game with these new mechanics in mind.

Mega Man X has the same broad structure of a basic Mega Man game. After a brief tutorial stage, there are eight robot masters mavericks to hunt down and destroy, each with their own stage and signature weapon to collect. Like in traditional Mega Man games, there is a "proper" order for beating bosses. However, every weapon is actually pretty well balanced, and although you'll end up with some favorites (mine is the Storm Tornado), all of them are useful in any stage, and can be used to fight against any boss. This rewards the player for paving their own path and choosing their own order.

Another neat thing is that stages are replayable. This allows for each stage to have one to three special hidden upgrades. These can be armor, permanent health boosts, or subtanks that allow for mid-fight healing. You get these things by messing around with your abilities, both innate and aquired, and these upgrades are very useful. However, you don't need to collect a single one to beat the game. Well, maybe the Dash Boots. But those are automatically given to you halfway through one of the stages.

The presentation is fantastic. The graphics are bright and colorful while making enemies distinct and outstanding. The only time when you won't see an enemy because of the graphics is in the forest level, where a lot of enemies don disguises. As for the music, it is both varied and tied together by a common theme. All of the music matches specific locations well, but are held together by a futuristic cyber vibe.

The difficulty is also good. Unlike in Mega Man classic, there are fairly few "cheap" deaths. Spikes are one hit KO's but they are easily avoided by a skilled player. And when you fail, it's your fault, not the game conspiring against you. This is helped by the smooth controls.

If I had to complain about anything, it's the length. I've not reached the credits yet, but I appear to be reaching the end of the game after only a few play sessiions. Still, it's by no means anemic. Also, the story is sparser than I like, though seeing as its a SNES Action game, I'll give it a break.

 

So yeah. 8 or 9 out of 10.



Love and tolerate.

Salnax said:
DJEVOLVE said:



Do you own Mega Man X? Is it really that good?


I got Mega Man X for the Wii U a little while back, but only started playing it a couple of days ago.

I haven't beaten it yet, on account of the fact that I suck at this genre, but the game is so good, I've been inspired to play more games like it. This may end up being one of my favorite 16 bit games.

I'm about to rant about why I like this game, so feel free to skip the next few paragraphs.

 

Okay, so Mega Man X is basically an evolution of the Mega Man formula. By this, I mean it actually adds new mechanics and the like that change the way the game is designed and played. For example, wall jumping and dashing. These seemingly simple innovations completely change the flow of the game, allowing for more vertical stages, different kinds of hidden secrets, and a quicker pace. The designers, fortunately, realized this, and actually built the game with these new mechanics in mind.

Mega Man X has the same broad structure of a basic Mega Man game. After a brief tutorial stage, there are eight robot masters mavericks to hunt down and destroy, each with their own stage and signature weapon to collect. Like in traditional Mega Man games, there is a "proper" order for beating bosses. However, every weapon is actually pretty well balanced, and although you'll end up with some favorites (mine is the Storm Tornado), all of them are useful in any stage, and can be used to fight against any boss. This rewards the player for paving their own path and choosing their own order.

Another neat thing is that stages are replayable. This allows for each stage to have one to three special hidden upgrades. These can be armor, permanent health boosts, or subtanks that allow for mid-fight healing. You get these things by messing around with your abilities, both innate and aquired, and these upgrades are very useful. However, you don't need to collect a single one to beat the game. Well, maybe the Dash Boots. But those are automatically given to you halfway through one of the stages.

The presentation is fantastic. The graphics are bright and colorful while making enemies distinct and outstanding. The only time when you won't see an enemy because of the graphics is in the forest level, where a lot of enemies don disguises. As for the music, it is both varied and tied together by a common theme. All of the music matches specific locations well, but are held together by a futuristic cyber vibe.

The difficulty is also good. Unlike in Mega Man classic, there are fairly few "cheap" deaths. Spikes are one hit KO's but they are easily avoided by a skilled player. And when you fail, it's your fault, not the game conspiring against you. This is helped by the smooth controls.

If I had to complain about anything, it's the length. I've not reached the credits yet, but I appear to be reaching the end of the game after only a few play sessiions. Still, it's by no means anemic. Also, the story is sparser than I like, though seeing as its a SNES Action game, I'll give it a break.

 

So yeah. 8 or 9 out of 10.


That was a great read and I'm going to pick it up today. You sold me.