eFKac said:
No, it was me who provided those three, as a examples off games that sold good numbers, but not really great when taken into perspective, in comparison.
Those two games are good examples, it seems Nintendo IPs have wide international appeal.
OK so now I have a question for you, leaving that statement behind, as it was a generalisation and you proved that it's imperfect. Do you say that games of Japanese origin and games from abroad have a equal footing, an equal chance of success in Japan?
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Fair question, and my apology about the tone I used earlier: it seems I misjudged you, partly because I didn't read carefully enough.
To answer your question, I would have to say "no." While Western games have a good chance of performing well (in context) in Japan, the bulk of the successful titles, and nearly all the heaviest hitters, are Japan-developed. To that end, I agree with the premise that Japanese games are much more likely to succeed in Japan than Western games are: I just disagreed with how far the earlier statement went!
I caution though that much of this likely has to do with national tastes. Most of the big Western games that make it to Japan tend to be FPS, sandbox, or third-person shooters. I can't think of any FPS game that's done particularly well there, regardless of developer.
Sandbox games also generally don't do that well, with the notable exception of the (very Japanese-culture focused) Yakuza series. It's noteworthy though that the Yakuza series' Western sales are generally tepid despite the vast success of titles like Saint's Row and GTA, which implies its appeal does lie in large part on cultural appeal, or something else that doesn't seem to translate well. GTA actually sells quite well in Japan though: this site has several entries, including GTA IV, as crossing the 400k mark, something that's remarkably rare for any game in this day and age.
Third-person shooters also aren't big sellers in Japan, with the exception of the newer Resident Evils, and I have to wonder if part of that series' success isn't due in large part to the large fanbase built up by earlier entries. It can't be solely due to the developers, as the Western-developed Operation: Raccoon City was a great success in Japan: arguably, it had the largest market penetration there.
As an aside, there are also Western RPGs. Those don't do incredibly well over there. But then, it's the same country that's also been the most devoted to JRPGs, so I'd argue tastes have the most to do with it.
In short, I'd argue that the data show that the relative 'failure' of Western-developed games likely has more to do with the choice of genres than with national origin. The AAA heavy-hitters from Western studios largely fall in genres that the Japanese tend to not care for as much. That, in my mind, largely explains the difference in results.