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Forums - Microsoft - Titanfall: Xbox One’s cloud computing helped Respawn think differently, says Zampella

VG247

Titanfall developer Respawn Entertainment is using Xbox One and Windows 8′s cloud computing technology to enhance its debut shooter. Announced at E3, the game is heavily interwoven with online aspects, and studio founder Vince Zampella has discussed the power of the cloud in a new interview.

 

Speaking with IGN, Zampella confirmed that when Respawn signed with EA neither party had Microsoft exclusivity for Titanfall in mind, but that Windows 8-based cloud computing proved attractive to the studio.

“It allowed us to think of the game a little differently,” he said, and added that the game offloads enemy and friendly AI to the cloud, along with dedicated servers. The end result is more natural NPC enemies, and smoother online play that seamlessly blends single and multi-player into a world that feels both organic and populated.

However, Zampella re-iterated his caution around cross-play between PC and Xbox formats, due to the speed advantage given to keyboard and mouse players. We reported on this stance last week as well, and it seems like things won’t change in the immediate future.

Regardless he said of cross-play, “I mean, we’ll see. If it turns out to be less of an issue than I think it is, then, well … we’ll obviously look at it, but I’m not convinced yet.”

http://www.vg247.com/2013/06/18/titanfall-xbox-ones-cloud-computing-helped-respawn-think-differently-says-zampella/



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will get it on XBOX ONE. If it is can be a permanent exclusive title for XBOX ONE, it would be much nicer.



First of all I don't understand the benefit from putting AI into the cloud (unless it's a huge RPG like Elder Scrolls with hundreds of NPCs). Isn't AI in a shooter supposed to be reacting fast?

Anyway, it's practically irrelevant and could just as well been put on the console/PC CPU. It was probably put on the cloud so that MS can boast that they have games on Xbone that need the cloud.

In essense it's a weak selling point for the cloud and more importantly, this feature suggests nothing groundbreaking for the future of cloud computing either.

I remain sceptical about cloud computing. At this point it's just another gimmick.



Slimebeast said:

In essense it's a weak selling point for the cloud and more importantly, this feature suggests nothing groundbreaking for the future of cloud computing either.

I remain sceptical about cloud computing. At this point it's just another gimmick.


It's not really a weak selling point...
Anything that is internet connected can have games rendered on the cloud and sent to a device, regardless of how powerfull it is.
If the good old Dreamcast could have the grunt to playback 1080P video and a little light processing on the side, then that too could technically have graphics equal to a PS4 game, with all the processing done on the cloud.

However, we are still in the early days of cloud computing, so who knows what it might look like in 5-10 years time, but the potential isn't anything to scoff at.
However, latency is still a big killer with cloud gaming IMHO and you couldn't pay me to use it if I had a viable choice of an offline alternative.




www.youtube.com/@Pemalite

Is it just me or is Cloud starting to sound a lot like Cell?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

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The cloud was so attractive, with about  sixty million dollars in front of it. :)



Pemalite said:
Slimebeast said:

In essense it's a weak selling point for the cloud and more importantly, this feature suggests nothing groundbreaking for the future of cloud computing either.

I remain sceptical about cloud computing. At this point it's just another gimmick.


It's not really a weak selling point...
Anything that is internet connected can have games rendered on the cloud and sent to a device, regardless of how powerfull it is.
If the good old Dreamcast could have the grunt to playback 1080P video and a little light processing on the side, then that too could technically have graphics equal to a PS4 game, with all the processing done on the cloud.

However, we are still in the early days of cloud computing, so who knows what it might look like in 5-10 years time, but the potential isn't anything to scoff at.
However, latency is still a big killer with cloud gaming IMHO and you couldn't pay me to use it if I had a viable choice of an offline alternative.

You contradict yourself. On one hand you say cloud and AI isn't a weak selling point, but another hand you say "latency is still a big killer" and you ask what it might look like in 5-10 years time.

Do you think latency issues and "come back and see in 5-10 years" are strong selling points for the cloud on Xbone?



Slimebeast said:

You contradict yourself. On one hand you say cloud and AI isn't a weak selling point, but another hand you say "latency is still a big killer" and you ask what it might look like in 5-10 years time.

Do you think latency issues and "come back and see in 5-10 years" are strong selling points for the cloud on Xbone?


I don't contradict myself at all, I'm trying to convey the potential it has, not it's current state.




www.youtube.com/@Pemalite

Pemalite said:
Slimebeast said:

In essense it's a weak selling point for the cloud and more importantly, this feature suggests nothing groundbreaking for the future of cloud computing either.

I remain sceptical about cloud computing. At this point it's just another gimmick.


It's not really a weak selling point...
Anything that is internet connected can have games rendered on the cloud and sent to a device, regardless of how powerfull it is.
If the good old Dreamcast could have the grunt to playback 1080P video and a little light processing on the side, then that too could technically have graphics equal to a PS4 game, with all the processing done on the cloud.

However, we are still in the early days of cloud computing, so who knows what it might look like in 5-10 years time, but the potential isn't anything to scoff at.
However, latency is still a big killer with cloud gaming IMHO and you couldn't pay me to use it if I had a viable choice of an offline alternative.

you are talking about streaming video games, something that only the ps4 does. 



What a pile of crap. This developer is full of it. If cloud computing was really driving this game, why is it on 360 and isn't on ps4? Is he suggesting the 360 is capable of doing the same thing they are bragging so much about that makes the XBox one sooooo powerful? What a liar. I wish someone had the integrity to tell the truth once in a while. I don't know if this is the truth, but I personally think MS payed them a shit ton of money for exclusivity, and they have to spin it so us gamers don't know how greedy they really are. Kudos to them for limiting their audience for some MS cash. They will be begging to be on the playstation systems after launch, if things keep going the way they are now.