By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Some potential clarification on Family Sharing with Xbox One

Soleron said:

Then only one game in one person's library can be freeloaded upon by one person out of the ten, making this a much less persuasive counterpoint to the necessary DRM.

Also, can this friend play BF4 when you are not? The OP sounds like "No" to that as well. In which case it's basically Spawn-mode like for Warcraft III back in the day.


I find that a bit hard to believe, I think concurrently was just repeated a lot because it was important to note and not because it was necessary for playing the game that you both play at the same time.  



...

Around the Network
Torillian said:
Oh I'd assumed that the concurrent thing meant that you could only have two people playing at one time (as in the exact same minute) but you think it means you have to assign "this person is the one I'm sharing with at the moment" and only you two can play the game until you switch who you're sharing it with.  I guess you're probably right if I'm being realistic.   

 


I haven't seen anything to suggest a further nomination step to sharing within the "family" group. As it stands, I take it on the variety of sources that indeed, two accounts can play the same game with the requirement that one of those accounts is the one that "owns" the game.



The way it works is you have to be part of the Family group for at least 30 days to be eligible to share the games. You can play any games on any console but not at the same time as original player unless you are playing with that player in the same family on the same console. This is why they designed the 24 hour checkin. Without it this system gets exploited very easily. The folks at M$ dropped the ball big time not explaining what the heck the DRM was all about in the first place. Were you guys also aware that Xbox One Gold Memberships will be one per console? All other gamers on that same console will also get access to live features and gameplay. PS4 (As I understand it so far) is going to remain 1 PS+ per 1 customer. PS+ will also still be $10 cheaper then Xbox Live.



Torillian said:
Soleron said:
...


I find that a bit hard to believe, I think concurrently was just repeated a lot because it was important to note and not because it was necessary for playing the game that you both play at the same time.  

I'm pretty confident from this wording that it is necessary to both be playing. We will see.



Microsoft is confused ! It hurts itself in the confusion !



Around the Network

"t's a "family" affair
Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members." Mehdi couldn't give comprehensive details but he did clarify some things.
For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.
You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area."

Don't know how har dit is to understand basic concepts Yusuf Mehdi explained it in the quote above. Its very simple. You pick 10 friends to put into that list and that friends will access to all your games on the cloud. The only catch is that you can't play the same game at the same time. Makes sense lol. Now if you want to expand your access to more games on the cloud then you get other friends or friends of theirs to add you in one of those 10 people and you get access to not only to their games list on the cloud but also to all your 10 friends you pick as family. If you think of the potential of sharing then you can the possibilities are infinite. Much better as you can access it anywhere you go. Hope that makes it easier for people.



Wow DLC is also shared?

Insane. Once this gains momentum within the first 2 years... Who knows what could happen!



ironmanDX said:
Wow DLC is also shared?

Insane. Once this gains momentum within the first 2 years... Who knows what could happen!


I would imagine once you have chosen your 10 friends and tehir games had dlc included already, then you would be able to access all parts of the game including teh dlc. MS should have used that to market its potential for people who love to share games to people hwo want to finish it for free



Wow I can't believe DLC is shared too. I am still not wanting to believe a single word of this until it's something official and explained in great detail by Major Nelson or on Xbox.com but this sounds amazing.

Although, it does suck that the 24 hour check in requirement stems specifically from this feature. They should build in a way to disable this feature so someone can play offline indefinitely if they don't plan on sharing games. But then that would mean they'd have to find another way to verify game licenses I guess.



Some info about xbox one if you want to read http://pastebin.com/uCmdh9jB

From the article "  >The thing is, the DRM is really really similar to steam... You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)" It does it for you w