By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Xbox One family sharing works with friends!

Adinnieken said:
LurkerJ said:
They should come out again and explain everything down to the tiniest detail. This is useless. You really think they will allow 10 people to play the single player campaign this easy? They won't, for the simple fact that this defeats the whole purpose of implementing DRM and a daily internet authentication.

How does it defeat the purpose of DRM?

The purpose of DRM is to assure that the person who paid for that digital copy of the content is in control and posession of that digital copy of the content.

Unlike the physical media, where only one person can be in possession of the disc at one time, in digital content an exact duplicate can be made an distributed without any changes to or from the original version.  Thus, sharing becomes giving.  The solution to that is to restrict where digital content will run with DRM.  DRM ensures the copyright holder that the person in possession of the content is the person to whom it was licensed.

The Xbox 360 allowed for any player connected to the console to be able to play any downloaded content that was downloaded after the account was added.  It wasn't really a feature, because it wasn't intended.  It was simply a limitation of the console.  With the Xbox One, Microsoft is not only making that a feature, so that all content on the system is available to who ever is logged into the console, but also any content can be shared with up to 10 people.  The PS3 had a similar feature but it was restricted to content being available on up to 5 devices.  The Xbox One doesn't limit by device. 

I can go anywhere, to any console, log in and I have access to my games.  I can install and I can play them, and so can anyone else on that console.  Likewise, anyone who I've designated a "family" member can access my content from any console anywhere in the world, so long as no one else is using it.

More to the point, it won't hurt sales.  My inclusion as a part of someone else's "family" may be temporary and fleeting.  So my ability to play the game one day, vs. the next will be up to whoever's family I am in.  But with multiplayer games, I'm SOL.  I can't play a game with my friend AND play the game myself.  I have to buy the game.

So, it won't really be different from how things work today, just you family member you share with won't necessarily live right down the road from you or won't necessarily be a family member.  It can be anyone you know.  Their right to the game lasts as long as you give them access to it.  Once that's gone, you'll need a new "family" to get it from or just buy it yourself.

That.
Lending a disc arround or having a digital copy being played by one person of your family at a time is no different.



Around the Network
LurkerJ said:
....

I am waiting for more clarifications from MS. A family member doesn't have to be a family member, how does that make any sense? If I really can share my game with ten people that easily then wow, Xbone isn't horrible at ALL, or less horrible than everyone thinks it is.

Where did you get that 10 people from? Right now it is 4 and your statement makes a bit of sense with 10 people (even if I still do not think it will really defeat the purpose of DRM or hurt sales); but the story is different with only 4 members.



KylieDog said:
Adinnieken said:
KylieDog said:
I'm not giving my account details to friends...

This system sucks as long as I cannot just give a game to a friend, and only the game, and not need do anything else.

Why would you?

You, as the person sharing your library of games, add that gamertag to your list of family.

OMG!  So much work and so much account information!!!


If it wil not let multiple people play same game at once it would need to be signed-in and always online to check. 

MS is playing with words to try limit damage, you fell for it.

No, I understand how it works.  I'm not fatally misinformed.

You're right, for someone to access my content, from the cloud, they would need to be logged into Xbox Live in order to download it.  And yes, logically speaking, DRM would need to verify that that "family" member still has the right to play the game.  Why is this a bad thing?  Why wouldn't one assume it happens?  It isn't secret information, in fact Microsoft has said it.

I don't have a PS3 or a Wii, so maybe I don't understand how your "eco-systems" work.  On the Xbox 360, when I turn on my console, I automatically sign-in.  Done.  I would expect the same from the Xbox One.  I don't want to manually log-in, and I don't manually want to log-out.  Unless, of course, I'm switching accounts.  Always connected to the Internet isn't, for me, a big deal. 

How do people think Fallout 3 and Fallout New Vegas got to the top of the Xbox LIVE charts?  The vast online connected multiplayer features of the game?  No, because millions of people were logged into Xbox Live while playing the games.  The vast majority of Xbox 360 gamers live in a connected world.  The general experience of the console is significantly better when you're connected, despite what naysayer's say.

Microsoft hasn't stated a policy regarding disc sharing or how they will go about it.  So for the offline user, be it the person who bought and paid for the disc or the person to whom one is sharing a disc, the problem currently exists that there is no way to game entirely devoid of an Internet connection with the Xbox One.

Rather than make assumptions about why that is or what that means, I'll wait for Microsoft to tell me how they're going to deal with that.  If they are.



Imaginedvl said:
LurkerJ said:
....

I am waiting for more clarifications from MS. A family member doesn't have to be a family member, how does that make any sense? If I really can share my game with ten people that easily then wow, Xbone isn't horrible at ALL, or less horrible than everyone thinks it is.

Where did you get that 10 people from? Right now it is 4 and your statement makes a bit of sense with 10 people (even if I still do not think it will really defeat the purpose of DRM or hurt sales); but the story is different with only 4 members.

"Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members.""

Am I reading this wrong? I apologize but I haven't read the other 100+ that followed.



In my opinion this sounds fantastic! Why doesn't MS manage to communicate this appropriately?!



Around the Network
LurkerJ said:
Imaginedvl said:
LurkerJ said:
....

I am waiting for more clarifications from MS. A family member doesn't have to be a family member, how does that make any sense? If I really can share my game with ten people that easily then wow, Xbone isn't horrible at ALL, or less horrible than everyone thinks it is.

Where did you get that 10 people from? Right now it is 4 and your statement makes a bit of sense with 10 people (even if I still do not think it will really defeat the purpose of DRM or hurt sales); but the story is different with only 4 members.

"Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members.""

Am I reading this wrong? I apologize but I haven't read the other 100+ that followed.

Oh I see; so yah it is ten. I missed that actually :)
We have Xbox Gold family at home and it is 4 right now but my daugther (10 months old) will need an account at some point hehe!

So good news !



walsufnir said:
In my opinion this sounds fantastic! Why doesn't MS manage to communicate this appropriately?!

Yah this is a fantastic feature, even better than physical discs... And yet; they are failing to communicate it properly...
Come on MS!



I think one of the nuances will be the definition of a family. Not who is in the family, but I would expect only 1 person can be the head of the family and add people to that. I create a family, add my kids, sister, brothers, close personal friends, etc. I don't think then my kids can add people to their family.



Its libraries that sell systems not a single game.

KylieDog said:
Adinnieken said:
KylieDog said:


If it wil not let multiple people play same game at once it would need to be signed-in and always online to check. 

MS is playing with words to try limit damage, you fell for it.

No, I understand how it works.  I'm not fatally misinformed.


Your reply to me says you are.  They cannot check multiple people aren't playing at the same time unless they force that account to be signed in, meaning you need give other people your account details.  Otherwise people could just sign out and play at the same time, since they said this is not possible, always online must be a requirement for the friends/family.

Your reply to me says your reading comprehension is subpar.

I'm going to put this really simply to you...If you can't understand this by the time I'm finshed, I'm done with this conversation. 

On Xbox One, all your content is available in the cloud for access anytime, anywhere -- by you or by anyone you give you access to your gaming library.  When you buy a game via retail on a disc, or if you buy it digitally via Xbox LIVE, it becomes available, instantly, in the cloud.

The only "account detail" necessary is for me to know someone's gamertag, and presumably that gamertag is already a part of my friend's list.  Once I've setup my "Faimly" by adding gamertags from my friends list on Xbox LIVE, then Xbox LIVE knows who I've given access to my games.  I may do this on my console, but Xbox LIVE has all the details.

Yes, anyone who is in my "family" accessing a game in my library, will need to be online and signed in with the gamertag (account) that's in my "family" list.  This is all logical.

They do not need my account information and I do not need their account information.  Their console won't be talking to my console at all, not unless we're Skyping, at which point then yes, you are correct, my console will absolutely, positively, 100% need to be online with me signed into it. 

But as it stands, right now, if I'm not logged in, or some devastating act of nature wipes out my home and console, then anyone who I previously setup in my family list will still be in my family list and they will have access to my content.  
 





KylieDog said:
I'm not giving my account details to friends...

This system sucks as long as I cannot just give a game to a friend, and only the game, and not need do anything else.


It didn't sound like that was needed. MS has a "Family" system in place where you can select who has access. Thats how I understood. No need to share account info