At the Microsoft Meet Up last night (June 10, 2013), several of us got a chance to try out the new controller. We tried out a half dozen different demos including: Fire spell, gun, helicopter, car tire, bouncing ball, and heart beat.
Remember when they added ‘rumble’ to games? At first it was a bit disorientating – it remind me of picking up an angry crayfish that give you some unexpected jerks, touching a mild jellyfish – that gives a weak sting, or a tiny electric shock. It is something you are not used to and not expecting.
Then once you are accustomed to rumble, it is an important part of gaming feedback – like good sound or nice visuals. One of my biggest complains about the ‘classic controller’ on the Wii was the lack of tactile feed back. I never understood why they did that, as the vibration feedback in the Wiimote is such an important part of operator and alignment feedback.
So what was it like with the new ‘trigger feedback?’ At first it is a little shocking, it is more dramatic than I expected. The tips of your fingers are not used to getting ‘flicked’ by the controllers. So it feels like there regular rumble is one thing like a general feeling – while the finger ruble is more specific. Like current rumble represent an earth quake – while the triggers are something that specially is happening just to you. I imagine after playing with it for 20 minutes or so, I would never want to go back.
Personally, I think I like the fire one best. This also surprised me, as I thought it would be the gun. I imagine how Skyrim or any other magic spell might feel with it. Also, just walking through the bushes in a forest, getting whacked by a zombie, or picking a lock in a game, will all be enhanced by this new feedback system.
I think it will be a new standard in gaming. I think it will enhance the immersive feeling of games. Congratulations to the people who thought this up!
The D-pad seemed responsive. I don’t usually have much of a problem with the Xbox 360’s current one. The only time is when I place my thumb a little different.
I'm back, Let's have some fun and play some games!
6 Months (or so) till DirectX 12!