sergiodaly said:
theprof00 said:
Eh, how is Sony supposed to do anything about that?
If Ea wants to ship a code with a game and say, "you can't plya multiplayer without this code or an online pass", sony really can't really say no without reprogramming the game lol. All a company needs to exert DRM on the user is an internet connection and lines of code.
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THIS... the only way sony could do to prevent things like this is to force developers to connect their games to PSN isntead of the freadom they have today to connect to their own servers... if we want fredom to us gamers, is only fair that sony give the developers/publishers some freadom too...
the main thing is... it will not require 24H check in... so the DRM 3rd parties may implement is not intrusive between us and the console we own...
stop treating developers and publishers like the enemy... its their work, they are trying to sell... their work, their rules if you want to enjoy their work, you should accept the rules. if you don't like the rules, don't buy it. hit them where it hurts... but as a platform holder Sony is doing the right thing here... we have to see the two sides of this coin...
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For online gaming, Sony already "forces" you to connect to PSN first, regardless of who owns the game servers. That's why you always had to have the latest firmware update and sign in to PSN first before being able to play online. First party games can continue to use Sony servers, while other developers / publishers can either use their own servers or games can support player-to-player gaming. This is no different from what Microsoft is doing on the 360, and what they will most likely do on the One.
The difference lines in offline gaming. Sony said that disc based games will work without going online (and they didn't mention anything about first party or 3rd party games, so it looks like publishers cannot do anything about this). Microsoft said that all games, even for offline play, will need to check in at least once every 24 hours or they will not work.