“The Wii U GPU is several generations ahead of the current gen. It allows many things that were not possible on consoles before. If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different. You need to take advantage of the large shared memory of the Wii U, the huge and very fast EDRAM section and the big CPU caches in the cores. Especially the workings of the CPU caches are very important to master. Otherwise you can lose a magnitude of power for cache relevant parts of your code. In the end the Wii U specs fit perfectly together and make a very efficient console when used right.”
This along with statements that by Criterion Games, 5th Cell, and Trine 2 develper Frozenbyte studios that the Wii U definitely pushes past it's current weight class if developer used the system properly should appease current WiiU owners (while disgusting the Wii U haters). My opinion, the Wii U is transitional in terms of hardware; akin to the Dreamcast. It has the potential to be more capable than the current-gen systems PS360; yet won't be as powerful as the upcoming gen. So what's your take? Please no flaming or trolling so play nice.