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Forums - Gaming Discussion - Namco on Dark Souls 2 marketing: "treating it as a massive AAA title, would be nice to attract Skyrim players"

yo_john117 said:
kitler53 said:
yo_john117 said:
...

I'm not saying change the puzzling aspect. In fact they could easily keep it all the same sans making the boss's (normal mobs aren't a huge problem) not hit as hard as on the classic difficulty which would basically mean they wouldn't destroy you instantly if you make one small mistake. I mean there is nothing, NOTHING worse for me than to spend an hour or so getting to a boss only to be wrecked upon and having to spawn back about 30-60 minutes from that boss. I absolutely hate redoing sections over and over and over and over and over and over and over again. To me it's basically like losing a save and stuff like that makes me not want to play the game ever again (which coincidentally, is what I did with both of them, despite both games being really fun)

In fact they could just add two simple little optional addition for an "easy" mode. And that is to a). have enemies give you more souls so you level up at a slightly faster rate (which means less annoying grinding) and b). give the option to put a checkpoint right before a boss so you don't have to backtrack so much.

If they did those two things they wouldn't have to change any core mechanics or puzzleling elements and their core fanbase would still be able to play the same type of game as Demons/Dark Souls as well as the game being more accessible to people who don't want to spend such an inordinate amount of time in the game.

You have to admit, something like that wouldn't hurt your gameplay at all, right?

i still don't think you'd have any fun with the game if those features were implemented.  i think you'd find it to be a very boring game in that configuration as the game is very slow paced and basic when you remove the risk factor.  also, i'm really have to question what you are doing wrong if you think any spawn point is 30-60 mintues back cause there is a bonfire every 10 minute interval,.. max.   i mean, the entire game can be beaten in 1 hour 26 mintues

but if you want an easy mode that basically removes your risk of dying so that you can go through the motions..  i suppose that wouldn't break my experience.  of course the reviews would be absouletly terrible when every reviewer uses easy mode and complains it is only a 2 hour game (instead of the 80 hours i spent my first play though).

But it's up to me to decide what I would enjoy or not. And I happen to know that I would enjoy the game (and have the patience to beat it). The changes I suggested would not make it as easy as you make it seem (maybe ultra easy for you, but obviously not for me). I would still obviously die, I just wouldn't feel so defeated (because of the retarded amount of backtracking) if they implemented those into the game.

Everyone's main problem with me saying there should be an easier mode was that it would wreck their core gameplay and make the game useless. I've shown that such an easy mode could be easily implemented and it wouldn't effect the core players ever slightly. So you guys should literally have no problem with this at all.

What do you think I would enjoy more? A game that I give up and stop playing due to frustration, or a game with a nice amount of challenge but one that I can beat (remember, I'm not a super god gamer like you. What may be super easy for you is normal or difficult for me). I know what I would enjoy, and I know I tend to enjoy games that I can beat more than games that I can't.


Please give me  examples on when you have to deal with a "retared amount of back tracking" and where the bonfire is 30-60 min away from the boss as you said.  The Required areas of the game itself wouldn't take more 1 hour to run through..and thats including loading times and Fighting/killing the bosses...and there are many videos to prove it. 



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JGarret said:
I got the Prepare to Die edition yesterday.I hope the new areas and bosses are worth it.

I'd say it is. No trophies though, if that's your thing.

In my opinion, the bosses are some of the hardest in the series.



Thaimasker said:
yo_john117 said:
kitler53 said:

i still don't think you'd have any fun with the game if those features were implemented.  i think you'd find it to be a very boring game in that configuration as the game is very slow paced and basic when you remove the risk factor.  also, i'm really have to question what you are doing wrong if you think any spawn point is 30-60 mintues back cause there is a bonfire every 10 minute interval,.. max.   i mean, the entire game can be beaten in 1 hour 26 mintues

but if you want an easy mode that basically removes your risk of dying so that you can go through the motions..  i suppose that wouldn't break my experience.  of course the reviews would be absouletly terrible when every reviewer uses easy mode and complains it is only a 2 hour game (instead of the 80 hours i spent my first play though).

But it's up to me to decide what I would enjoy or not. And I happen to know that I would enjoy the game (and have the patience to beat it). The changes I suggested would not make it as easy as you make it seem (maybe ultra easy for you, but obviously not for me). I would still obviously die, I just wouldn't feel so defeated (because of the retarded amount of backtracking) if they implemented those into the game.

Everyone's main problem with me saying there should be an easier mode was that it would wreck their core gameplay and make the game useless. I've shown that such an easy mode could be easily implemented and it wouldn't effect the core players ever slightly. So you guys should literally have no problem with this at all.

What do you think I would enjoy more? A game that I give up and stop playing due to frustration, or a game with a nice amount of challenge but one that I can beat (remember, I'm not a super god gamer like you. What may be super easy for you is normal or difficult for me). I know what I would enjoy, and I know I tend to enjoy games that I can beat more than games that I can't.


Please give me  examples on when you have to deal with a "retared amount of back tracking" and where the bonfire is 30-60 min away from the boss as you said.  The Required areas of the game itself wouldn't take more 1 hour to run through..and thats including loading times and Fighting/killing the bosses...and there are many videos to prove it. 

Having to do the same section over and over again is what i'm talking about when I say back tracking.

But now your getting off base. I showed you that it is possible to have an easier mode and it won't effect you at all. Now you're just being stubborn and nitpicking. I've shown that you don't need to have a problem with my ideas for an easier mode in the next Dark Souls, so go ahead and stop having a problem with it when you shouldn't be having one.

What doesn't effect you shouldn't concern you.



yo_john117 said:
Thaimasker said:
yo_john117 said:
kitler53 said:

i still don't think you'd have any fun with the game if those features were implemented.  i think you'd find it to be a very boring game in that configuration as the game is very slow paced and basic when you remove the risk factor.  also, i'm really have to question what you are doing wrong if you think any spawn point is 30-60 mintues back cause there is a bonfire every 10 minute interval,.. max.   i mean, the entire game can be beaten in 1 hour 26 mintues

but if you want an easy mode that basically removes your risk of dying so that you can go through the motions..  i suppose that wouldn't break my experience.  of course the reviews would be absouletly terrible when every reviewer uses easy mode and complains it is only a 2 hour game (instead of the 80 hours i spent my first play though).

But it's up to me to decide what I would enjoy or not. And I happen to know that I would enjoy the game (and have the patience to beat it). The changes I suggested would not make it as easy as you make it seem (maybe ultra easy for you, but obviously not for me). I would still obviously die, I just wouldn't feel so defeated (because of the retarded amount of backtracking) if they implemented those into the game.

Everyone's main problem with me saying there should be an easier mode was that it would wreck their core gameplay and make the game useless. I've shown that such an easy mode could be easily implemented and it wouldn't effect the core players ever slightly. So you guys should literally have no problem with this at all.

What do you think I would enjoy more? A game that I give up and stop playing due to frustration, or a game with a nice amount of challenge but one that I can beat (remember, I'm not a super god gamer like you. What may be super easy for you is normal or difficult for me). I know what I would enjoy, and I know I tend to enjoy games that I can beat more than games that I can't.


Please give me  examples on when you have to deal with a "retared amount of back tracking" and where the bonfire is 30-60 min away from the boss as you said.  The Required areas of the game itself wouldn't take more 1 hour to run through..and thats including loading times and Fighting/killing the bosses...and there are many videos to prove it. 

Having to do the same section over and over again is what i'm talking about when I say back tracking.

But now your getting off base. I showed you that it is possible to have an easier mode and it won't effect you at all. Now you're just being stubborn and nitpicking. I've shown that you don't need to have a problem with my ideas for an easier mode in the next Dark Souls, so go ahead and stop having a problem with it when you shouldn't be having one.

What doesn't effect you shouldn't concern you.


Thats the problem..You don't "have" to do the same section over and over again...I asked you to prove something that you said was a major problem and of course you can't.... 

Which you suggested for easy mode goes hand and hand with the backtracking so what are you talking about... There are plently of moments in the game where its only a 30 second run to the boss.  No moments when its 30 min or 60 min even if u kill everyone in the area b4 the boss.



It beggers belief to me that people would want an "easy" difficulty. If you're that unwilling to take time to learn a new game mechanic that differs from previous games you've played and adapt to a new style then god help the future of gaming.

The game isn't that difficult, once you have the basic fighting mechanic learnt you're set for quite a lot of the game and a death usually comes from carelessness or a new enemy/boss. it rarely feels like a death wasn't something to learn from. It's the reason we play games to be challenged and to ultimately learn in fun manner. A game with little challenge turns into a movie with an overactive spectator.

i can understand the game isn't going to be everyones cup of tea, but to say the game is flawed because of an unadjustable difficulty system is cheapening the game and the ideas behind it. A mistake is a chance to learn something and adapt to the situation, something games are scared to throw at players sometimes.

I can totally understand that people would like to pause the game if they're playing offline. It doesn't bother me too much as there are plenty of places that are safe enough to leave your player idling.

Just as a quick question to the people screaming for a lower difficulty setting, what the hell did you do in the SNES, MegaDrive days when you didn't get a save point, you got towards the end of the game and ran out of lives and had to start over?? or was it just "load state" and off you go??



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^ The bonfires,shortcuts, and ability to simply ignore enemies is a godsend compared to back then. Gamers are too used to being able to keep retrying a boss right away without much penalty and pressure, which helps create the weight and opportunity to have the feeling of struggle and accomplishment in DS.

You can say that I'm being selfish or have no reason to not care because it doesn't effect me...Not caring because it doesn't effect me is being selfish...I'm looking out for the player like me who would willing chose an easier way out(Before I played DS) and not experience the true DS. Not the player who the game isn't made for and isn't persistent enough towards this throwback to Hardcore RPGs.



blunty51 said:
JGarret said:
I got the Prepare to Die edition yesterday.I hope the new areas and bosses are worth it.

I'd say it is. No trophies though, if that's your thing.

In my opinion, the bosses are some of the hardest in the series.


I don't care about trophies, I just want some new badass bosses/weapons/armor and interesting areas.Can't wait to dive into the game once again.



Thaimasker said:
yo_john117 said:

Please give me  examples on when you have to deal with a "retared amount of back tracking" and where the bonfire is 30-60 min away from the boss as you said.  The Required areas of the game itself wouldn't take more 1 hour to run through..and thats including loading times and Fighting/killing the bosses...and there are many videos to prove it. 

Having to do the same section over and over again is what i'm talking about when I say back tracking.

But now your getting off base. I showed you that it is possible to have an easier mode and it won't effect you at all. Now you're just being stubborn and nitpicking. I've shown that you don't need to have a problem with my ideas for an easier mode in the next Dark Souls, so go ahead and stop having a problem with it when you shouldn't be having one.

What doesn't effect you shouldn't concern you.


Thats the problem..You don't "have" to do the same section over and over again...I asked you to prove something that you said was a major problem and of course you can't.... 

Which you suggested for easy mode goes hand and hand with the backtracking so what are you talking about... There are plently of moments in the game where its only a 30 second run to the boss.  No moments when its 30 min or 60 min even if u kill everyone in the area b4 the boss.

I only played Dark Souls until the first main boss battle. I tried 4-5 times to beat him and every time I got annihilated and had to go back to the previous bon fire and I would have to travel all the way back to the boss every time. That is what killed the game for me; it was almost like losing a save file every time. And after getting destroyed numerous times I got frustrated to the point where I tossed the controller onto the floor, whipped the disc out of the tray, and proceeded to list it on craiglist. 

You talk about gamers having it easy today compared to old games. And you're a 100% right, and it's a darn good thing. This may come across as utterly shocking to you but I play games for fun. Plain and simple, and when a game forces me to do sections over and over again (something which could easily be fixed with a easier difficulty without taking away the core aspects of the game) It's just frustrating and gets to be not fun even in the least. You may play games for the difficulty and an extreme sense of achievement, and that's just fine. But understand that you are in the minority. Most people play games to relax and have fun.

 

Anyways you keep avoiding my main point; the point that you and so many others had problems with. I will bold and underline the following so you can understand that this is my main driving point. Feel free to respond to anything you want from above but you damn well better respond to the main problem that we had.

Your main problem with my easy idea is that it would make the game different and take away what you love about it. I showed a very, very easy way of implementing an easy type difficulty that wouldn't effect you even slightly. Having a different difficulty wouldn't change your gameplay at all.

OPTIONS THAT DON'T EFFECT YOU, SHOULDN'T CONCERN YOU.

So with that said, lets cut the BS and just admit that having an easy difficulty (which to be honest I don't think will be added to Dark Souls 2, it's more just wishful thinking on my part) would be a literal non-factor for you other than hurting your selfish, pre-conceived notion of how you think the game is supposed to be played.



yo_john117 said:

Yeah I can tell that you didn't beat the tutriol area. It takes less than 1 min to get back to the boss and kill all those mobs(all 4 of them lol)..
Yes gamers having it easy is a good thing to games that have something to offer other than overcoming a massive difficulty. DS is not a game to relax and have fun and never will be. It is a hardcore RPG. There a thousands of games out there for u..This is one of the few games nowadays that caters to gamers like myself.

 

Oh and WTF you said it took you 30-60 min to get back there...wtf were u doin lol

 

I already replied to your main point in my last post(and many post before it) and proved that it is the opposite of selfishness.... the creators have already confirmed no easy mode



Thaimasker said:
yo_john117 said:

Yeah I can tell that you didn't beat the tutriol area. It takes less than 1 min to get back to the boss and kill all those mobs(all 4 of them lol)..
Yes gamers having it easy is a good thing to games that have something to offer other than overcoming a massive difficulty. DS is not a game to relax and have fun and never will be. It is a hardcore RPG. There a thousands of games out there for u..This is one of the few games nowadays that caters to gamers like myself.

 

Oh and WTF you said it took you 30-60 min to get back there...wtf were u doin lol

 

I already replied to your main point in my last post(and many post before it) and proved that it is the opposite of selfishness.... the creators have already confirmed no easy mode


I just wanted to add that if u were more observing of your environment you would have seen the ladder to the right of the fog entrance.  You are able to do a plunging attack making the fight a lot easier.  The game teaches u the effectiveness of plunging attacks in the tutorial then gives u the opportunity to use it on the first boss.  Coincidence? I think not.