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Forums - Nintendo Discussion - Wii U "roughly" 500 gflops confirmed?

Roughly 500 GFLOPS would translate into 480 shader units at clock speed WiiU's GPU is running at (550MHz)...this is most likely why people disregarded it since WiiU is believed to have 320, which would put it at 352GFLOPS for that clock speed.

One way or the other, WiiU's GPU is more capable of PS360's, but unfortunately, nowhere near that 1000GFLOPS line that certain devs stated as minimum to make next-gen games translate easily across PS4/NextBox/WiiU.



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Osc89 said:

Well I had a look at his twitter and didn't see anything about 500 gflops. He did say he doesn't know anything about GPU power though.

Also I would probably think most people are going by the NeoGAF breakdown of the Wii U, where it says there would be a maximum of 352 gflops, going by the best possible specs it could have based on what they have uncovered.

http://www.neogaf.com/forum/showthread.php?t=511628

Here is the CPU as well

http://www.neogaf.com/forum/showthread.php?t=513471

I'm not disagreeing, just emphasizing...because those are the key words there. They don't know what roughly a third of the GPU even does, so that 352 gflops number is the absolute minimum. Some say it is only capable of half of that....but it wouldn't be able to run the launch games it did if that were the case.

Another thing to note about the PS4/720 supposed 1 tflop number is that all of these are purely theoretical limits. They test the hardware under ideal conditions running simple code to get the max performance, and write that as the limit. Nintendo has a tendency to have more realistic performance numbers...probably because no one is ever able to get a 100% accurate bead on the specs. I think that Conker's Bad Fur Day did things that the N64 "shouldn't" have been able to do....

Not saying it will approach the teraflop amounts, but it doesn't need to. We play games, not Ghz and flops.



I don't care how many flops there are on the wii U, only successful games interest me



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Some people say the WiiU is 1Flop, I think it is still too soon to say. About the 500GFlop, that is harsh...



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

chapset said:
I don't care how many flops there are on the wii U, only successful games interest me

why not only good games?



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Wait, who ever said wii u wasn't stronger then ps3/xbox360? It's def slightly more powerful, but a lot weaker then ps4/infinity.



RicardJulianti said:
Osc89 said:

Well I had a look at his twitter and didn't see anything about 500 gflops. He did say he doesn't know anything about GPU power though.

Also I would probably think most people are going by the NeoGAF breakdown of the Wii U, where it says there would be a maximum of 352 gflops, going by the best possible specs it could have based on what they have uncovered.

http://www.neogaf.com/forum/showthread.php?t=511628

Here is the CPU as well

http://www.neogaf.com/forum/showthread.php?t=513471

I'm not disagreeing, just emphasizing...because those are the key words there. They don't know what roughly a third of the GPU even does, so that 352 gflops number is the absolute minimum. Some say it is only capable of half of that....but it wouldn't be able to run the launch games it did if that were the case.

Another thing to note about the PS4/720 supposed 1 tflop number is that all of these are purely theoretical limits. They test the hardware under ideal conditions running simple code to get the max performance, and write that as the limit. Nintendo has a tendency to have more realistic performance numbers...probably because no one is ever able to get a 100% accurate bead on the specs. I think that Conker's Bad Fur Day did things that the N64 "shouldn't" have been able to do....

Not saying it will approach the teraflop amounts, but it doesn't need to. We play games, not Ghz and flops.

You could very well be right about the increase from 352 to 500+ gflops. However you then have to scale the PS4/720 up by roughly the same amount. The 1.2 and 1.84 tflop rumours aren't coming from Sony and Microsoft as theoretical limits, they are being judged by comparing to equivalent PC hardware, which is the same way the Wii U has been judged. None of these numbers have come from Nintendo. All will have increased performance depending on how well they each optimise their consoles.



PSN: Osc89

NNID: Oscar89

The Wii U definitely has a huge amount of flops.



Chrizum said:
The Wii U definitely has a huge amount of flops.




Floppage tells only part of the story. There's still over a third of the silicone that's a complete mystery. I subscribe to the theory that they've implemented an evolution of the TEV Unit whilst maintaining a standard rendering pipeline so that engines can take advantage of it.

We'll get part of an idea what it's capable of when we see 3D Mario at E3, and even then it'll still be a first gen title.