Forums - Sony Discussion - gameinformer cover - infamous second son !!!

I liked infamous 1+2 a bit (not obvious) definitely looking forward to second son hopefully it's a launch title

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Not terrible excited about this because Gameinformer was hyping it a lot, and it turned out to be a franchise that I'm not a fan off.

Still, could be some good stuff on the other pages in regards to the controller, Destiny etc.

More info on the game from NeoGAF:

The latest issue of Game Informer contains a blowout of inFamous: Second Son through a 10-page cover story. We’ve rounded up some information from the magazine below, but you can find even more content – including screenshots – in the publication’s June 2013 release.

- Conduits now referred to as bioterrorists
- New area of government keeps track of the conduits: Department of Unified Protection
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
- There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
- Game has parallels to post-9/11 America setting
- Security vs. freedom theme
- DUP is like the TSA

DUP guards

- DUP guards feature behavior similar to that of SWAT teams/trained military police
- Others have a seemingly supernatural ability to shield themselves and move around quickly
- Sucker Punch won’t elaborate on this further

Protagonist

- Stars 24-year-old Native American Delsin Rowe
- Delsin is the artistic type with a chip on his soldier
- Fan of anti-authoritarian street art
- Likes tagging buildings with his own art
- Very much an average guy until the conduit-transport vehicle crashes
- Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
- Soon realizes that he can control smoke
- Natural power lets him absorb other conduits’ power
- Can use more than smoke power
- Delsin is excited about his power unlike Cole

Gameplay

- Delsin can take down different forward-operating bases run by the DUP around Seattle
- Can get through these areas with force, but eliminating security systems is more effective
- Smoke projectile at Delsin’s disposal
- Also can perform a smoke-dash maneuver somewhat like Nightcrawler
- Air ducts found all across Seattle
- Can use the ducts to get around or climb like Cole
- Another technique lets Delsin throw smoking fireballs
- When Delsin descends, he can perform a “move” like Cole’s thunder drop
- Forests act as the edge of the game world

General

- Sucker Punch recreated the city’s feel instead of specific road layout



hinch said:
More info from GAF (from GE):

The latest issue of Game Informer contains a blowout of inFamous: Second Son through a 10-page cover story. We’ve rounded up some information from the magazine below, but you can find even more content – including screenshots – in the publication’s June 2013 release.

- Conduits now referred to as bioterrorists
- New area of government keeps track of the conduits: Department of Unified Protection
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
- There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
- Game has parallels to post-9/11 America setting
- Security vs. freedom theme
- DUP is like the TSA

DUP guards

- DUP guards feature behavior similar to that of SWAT teams/trained military police
- Others have a seemingly supernatural ability to shield themselves and move around quickly
- Sucker Punch won’t elaborate on this further

Protagonist

- Stars 24-year-old Native American Delsin Rowe
- Delsin is the artistic type with a chip on his soldier
- Fan of anti-authoritarian street art
- Likes tagging buildings with his own art
- Very much an average guy until the conduit-transport vehicle crashes
- Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
- Soon realizes that he can control smoke
- Natural power lets him absorb other conduits’ power
- Can use more than smoke power
- Delsin is excited about his power unlike Cole

Gameplay

- Delsin can take down different forward-operating bases run by the DUP around Seattle
- Can get through these areas with force, but eliminating security systems is more effective
- Smoke projectile at Delsin’s disposal
- Also can perform a smoke-dash maneuver somewhat like Nightcrawler
- Air ducts found all across Seattle
- Can use the ducts to get around or climb like Cole
- Another technique lets Delsin throw smoking fireballs
- When Delsin descends, he can perform a “move” like Cole’s thunder drop
- Forests act as the edge of the game world

General

- Sucker Punch recreated the city’s feel instead of specific road layout

i am going to put this in the OP !!!



Add this too:

- Some info on touchpad usage - Infamous currently uses it to build up 'smoke power' in the player and for example, for flicking up to open up a compartment on a machine before tapping the trigger button to fire and destroy it.

 

You Are The Knights That Say 'Niche'


I hope sucker punch have more fun with the new Infamous.

I thoroughly enjoyed both infamous titles (almost got platinum for both), but i always felt they could do more with the game.

I also completely get how a lot of people won't enjoy the first infamous. Its the complete opposite to Prototype! Where prototype was designed to be outrageous and "fun" from the very beginning...infamous takes a more cautious approach. Again its like prototype was built just for the sake of building a crazy superhero game...infamous was built around the story and characters. Remember the comparisons

The reason why i bring up the comparison, is because i always felt the story and cole, limited the game. If infamous can break away a bit from the story and lore and go with a more fun/crazy/varied theme, but still keep all the elements that make infamous a better game than prototype then i think they have a winning formula.

Damn probably lost a few people with this post. Anyways hope i brought my point across! :)



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Nay bad. Sounds a bit... grittier... than the original two games? I hope the keep the gameplay largely in tact; I love the feeling of freedom that Infamous gives you.

Quite a lot of information coming out of Gameinformer today. I wonder if this is all going up on the blog and it's what they were talking about the other day? =/

- Can also use Delsinís chain as an alternative weapon
- Absorb smoke by pressing both thumbs down on the touchpad
- Touchpad can also be used to free conduits in cells
- Team wants to simply the controls; inFamous 2 actions required multiple button presses

 

You Are The Knights That Say 'Niche'


crissindahouse said:

"Andrew Reiner ‏@Andrew_Reiner 16m

We also reveal new information and screens for Destiny, Knack, Killzone, DriveClub, and three unannounced Sony indie titles."


Glorious news.

I can't contain my excitement.



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zumnupy10 said:

Glorious news.

I can't contain my excitement.


Not sure if serious.  But in case you are, two are up already:

http://www.gameinformer.com/b/features/archive/2013/05/01/race-against-the-doomsday-clock-in-counterspy.aspx

http://www.gameinformer.com/b/features/archive/2013/05/01/the-vibrant-world-of-hohokum.aspx

The third one is knocking around somewhere but I don't have it on my currently open tabs!