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Forums - Nintendo Discussion - "The Great Hardcore Lie Exposed: Wii Did Not Lose Core Gamers"

pokoko said:
Walkthrublazer3 said:

pokoko said:
Strange article in a lot of ways.

First of all, why is it comparing the Wii to the GameCube and N64? They aren't the Wii's competition. Besides, they were consoles that were largely unsuccessful when compared to their rivals. Trumpeting the Wii having better numbers is a bit silly.



And why does the writer not seem to understand that "core" and "hardcore" are not the same thing? Does he think that all hats are necessarily hardhats?

It's also odd to me that the writer seems to think that all "core" games were bought by people who previously owned consoles, when I think it's safe to say that, with a console as popular and family-friendly as the Wii, many of those core titles were for kids for whom the Wii was their first real video-game console experience. There can be little doubt that the Wii had far more new recruits than the GameCube or N64.

This is like a peek at someone's rationalizations and justifications. I can't take this seriously.

 

1. The Author clearly states the following: "This idea that Wii lost core gamers while focusing too much on casuals is pretty widespread…but it’s also totally false! The fact of the matter is that Wii had a stronger core gamer audience than any other Nintendo console in history – and I’ve got the data to prove it."

The author's goal was to prove that Wii had the strongest core audience in Nintendo's console history. What would be the point in comparing them to Sony or Microsoft? The article is disproving the lie that the "core" audience ignored the Wii, when in fact the Wii had the largest "core" audience in Nintendo's console history.

2. The author defines "core" as the type of game

"To be fair to all platforms under consideration, I’m taking the broadest possible definition of “core games.” That means anything that’s part of a major “traditional” Nintendo franchise will make the list"


But the Hardcore Gamer will deny this, too. New Super Mario Bros. isn’t a core game; it’s a casual game. And while there’s an extent to which I can agree – there’s a clear distinction between Super Mario Bros. and the other so-called “core” games in terms of appeal – we must never forget that using this broader appeal to discard Super Mario Bros. as a part of Nintendo’s core lineup is sheer propagandizing. People would have laughed in your face if you told them that Super Mario Bros. is not a game for gamers back in the ’80s. Though I can agree that the newer games aren’t as special for their time as the older games, that’s no reason to claim them as exceptions.

 and refers to "hardcore" for the nay saying gamers.

3. The author cleary stated the following: "

There’s no evidence to suggest that Wii “lost core gamers,” as many seem to believe. That’s a patent lie, invented by the Hardcore Gamer to solicit Nintendo to create fewer games for other audiences – which the Industry refuses to recognize as “core” (even though they are more critical to Nintendo’s success!) – and more games to satisfy the Hardcore (even though they are the pioneers on the path to Nintendo’s decline).

The fact of the matter is that the data demonstrates that, if anything, Wii actually created core gamers. Not only that, it demonstrates that the Wii Revolution, which began with Wii Sports, was not merely the beginning of a new era of “casuals” but the “expansion of the gaming population,” just as Nintendo intended it to be."

Can you not read or comprehend what the writer wrote in the article? The author never claims that "only "core" games were bought by people who previously owned consoles", He blatantly claims the opposite. The fact that Nintendo increased it's core fanbase is evident in the sales figures. It doesn't matter whether the increase in the core base was more from young kids new to gaming or old veteren gamers. The fact remains that the Wii was a more successful "core" gaming system then the N64 or Gamecube.

Wow, so you want to be that way over a gaming article?  Okay, go for it, if it's that important to you.

First, let's start with the silly little attempt by the author to paint "the hardcore gamer" as some kind of evil monster, which is completely childish.  He's just trying to create an "us versus them" dichotomy, and anyone buying it is just fooling themselves.  They same is true for the "it's everyone's fault but Nintendo's" mantra I see all over the place.

That aside, though, let me ask you one thing: is it possible to both lose and to gain?  Is 10-2+5=x valid?  Is it possible that the Wii both lost and created core gamers?  If so, then how can the author prove that Nintendo lost no one?  It's silly to even try.  It's very possible that Iwata was right, that the Wii did lose former customers, even if it created new ones.  I know it's crazy to suggest that Iwata might know more about it than the author but who can say?

This whole thing is a mess of meaninglessness no matter what kind of convoluted logic you want to try.  Comparing sales on the Wii, which was a huge success, to sales on the GameCube and N64, which sold poorly, makes no practical sense.  It just comes across as someone trying to prop up their hurt feelings by any means possible.  You're saying that I misunderstood what the author intended but I think that you just couldn't comprehend what I was saying, which is that what the author's point is immaterial.  He's tailoring arguments to fit his facts.  It's a waste of time.

Seriously, though, if people want to believe that "the hardcore gamer" is some kind of boogie-man, that's awesome--hilarious, but awesome.  Strangely, I know some hardcore gamers who own the Wii, which I guess should make the universe implode.

1. I was just trying to help you out, since you seemed confused over some of the points of the article.

2. I agree that the author broadly paints hardcore gamers as bad person. I of course don't agree with this but there are hardcore gamers who think like this. The author should have reffered to them as "some" or "certain hardcore gamers". The author isn't trying to create a "us verse them mentalitiy" He's just trying to dispove the notion that the Wii lost the core gamer. This argument has been around on the internet for years. You honesly can't tell me you've never heard anyone say that the Wii is system for casual gamers  and that Nintendo has lost the core market?

3.Yes, it's possible to lose and gain. in the Wii's case it obviously gained a larger core base then the Gamecube & N64 despite what it may have lost. The same thing could be saidof any console. The author is obviously reffering to the net difference. The facts are there, The Wii had a larger core audience then the Gamecube & N64.

4.Look it's not difficult. Nintendo  sold more "core" games during the Wii's lifespan. How it that convoluted logic. Its common sense.If you want to disprove my point then then bring some facts of your own. Pleases how me how  Mario Kart Wii sold less then Mario Kart 64 or Mario Kart Doubledash.

Comparing sales on the Wii, which was a huge success, to sales on the GameCube and N64, which sold poorly, makes no practical sense.

Yes it does, The Wii was more successful then any of Nintendo's previous home consoles. Logically this means it sold more games. This includes core games like Smash Bros. and Zelda. These core games sold more on the Wii then gamecube or N64 which means the Wii had a larger "core" audience. Which is the point the article is making.

By comparing sales of previous systems and games we can see if more or less consumers purchase the product. That's pretty much what we do on this site. For example we compare the sales of previous Zelda games to the newest Zelda game. This will show us if the game has grown a larger or smaller fanbase. If Super Mario Bros. Ultimate sells 10million copies and the sequel Super Mario Ultimatum sells 6million copies then the fanbase has lowered conversely if it sells more the fanbase has grown. How does that not make pratical sense?

5. What's funny is how you're dancing around the facts. You have no facts to back up your point and are simply presenting a straw man argument. The main point the article is making is that Nintendo's "core" base grew larger. There are facts to prove it. You mentioning that author paints hardcore gamers unfairly doesn't disprove his point. The author could be a terrible person but if He presents facts then he presents the facts.



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oniyide said:
The article is flawed becaue it ignores 3rd party games for the most part. YOu cant do that, 3rd party makes up generally 90% of any systems library. That is a large part to ignore.

Doesn't make sense to talk about third party titles when Nintendo defined all three consoles in question - that is, third parties, relatively speaking, put out little of quality on N64, GC, or Wii. There were, of course, exceptions, but just as with sales numbers, if you list off best titles on each system, it will be dominated by Nintendo titles.

But we can look at third-party titles with relative ease, anyway. How about CoD?

CoD3 on Wii: 2.18 million (comparison: 2.62 million on 360 and 1.39 million on PS3)
CoD: Finest Hour on GC: 0.4 million (comparison: 2.89 million on PS2 and 1.21 million on Xbox)

Pretty clear-cut, here. CoD sold far better on Wii than on GC, even when sales on the other consoles were about the same as on the previous gen. And then, Infinity Ward proceeded to not put CoD4 on the Wii. Even still, the worst-selling Wii CoD title still easily outsold the best-selling GC CoD title.

How about Mario's counterpart, Sonic?

Sonic and the Secret Rings on Wii: 2.59 million
Sonic Adventure 2 Battle on GC: 2.56 million

Sonic sold better on Wii than on GC, albeit by only a small amount. This, despite SA2B being considered one of the best 3D Sonics to date and Sonic and the Secret Rings being a spinoff.

Resident Evil?

Resident Evil 4 Wii: 2.14 million (total over five titles was 5.05 million)
Resident Evil 4 GC: 1.69 million (total over six titles was 4.59 million)

So it's pretty clear-cut here, too.

Looking through the remainder of the top Gamecube titles, very few that were "core" had counterparts on the Wii to make comparisons with. We could compare, for instance, LEGO Star Wars, which Wii wins hands-down. Or perhaps you'd rather compare Final Fantasies, in which case Wii got nothing but a cruddy direct port of a DS title and a spinoff that didn't play anything like FF games normally do (or perhaps SoulCalibur, which also got a completely different spinoff).

Meanwhile, Wii had games like Epic Mickey, Monster Hunter Tri, Star Wars: The Force Unleashed, Goldeneye 007, House of the Dead, and Red Steel, which all broke 1 million (by comparison, GC had Tales of Symphonia, Final Fantasy: Crystal Chronicles, and SoulCalibur II, and that's it).

Gamecube has 50 "Shooter" games (as defined by VGChartz) that managed to even sell 10,000, and only 6 sold over 500,000 copies. Wii had 67 reaching 10,000 and 18 that broke 500,000.

Gamecube had 28 "Role-Playing" games reaching 10,000, and 8 reaching 500,000. Wii had 34 and 7, respectively.

"Fighting" games, Gamecube had 41 and 6, Wii had 45 and 7.

"Action" games, Gamecube had 85 and 17, Wii had 198 and 44.

"Strategy" games, Gamecube had 11 and 3, Wii had 22 and 1.

So, outside of a little loss under "Strategy" and "Role-Playing" at the high end, the Wii outperformed the Gamecube on almost every point, here. I'd say that rather comprehensively demonstrates that the Wii didn't lose any core gamers regarding third-party titles.



Wii didn't lose Nintendo any core gamers, but it didn't take any away from Sony/MS/PC.



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How come mario kart is said to be a core game ?



RenCutypoison said:
How come mario kart is said to be a core game ?

Play some Mario Kart Wii races with RolStoppable and you'll find out :P



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Player2 said:
RenCutypoison said:
How come mario kart is said to be a core game ?

Play some Mario Kart Wii races with RolStoppable and you'll find out :P


There are pretty good Melee player, it doesn't make it Street Fighter 2 anyway



RenCutypoison said:
Player2 said:
RenCutypoison said:
How come mario kart is said to be a core game ?

Play some Mario Kart Wii races with RolStoppable and you'll find out :P


There are pretty good Melee player, it doesn't make it Street Fighter 2 anyway

There are more gameplay mechanics involved in Mario Kart than in any other racer.



Player2 said:
RenCutypoison said:
Player2 said:
RenCutypoison said:
How come mario kart is said to be a core game ?

Play some Mario Kart Wii races with RolStoppable and you'll find out :P


There are pretty good Melee player, it doesn't make it Street Fighter 2 anyway

There are more gameplay mechanics involved in Mario Kart than in any other racer.


Loads of gameplay mechanics doesn't mean core gameplay mechanics. There are loads of gameplay mechanics in angry birds too.

Plus, if we assume they added one gameplay mechanic per game in the serie, that would make the first game a racer in wich you can ... turn and brake. That's all.



RenCutypoison said:
Player2 said:
RenCutypoison said:
Player2 said:
RenCutypoison said:
How come mario kart is said to be a core game ?

Play some Mario Kart Wii races with RolStoppable and you'll find out :P


There are pretty good Melee player, it doesn't make it Street Fighter 2 anyway

There are more gameplay mechanics involved in Mario Kart than in any other racer.


Loads of gameplay mechanics doesn't mean core gameplay mechanics. There are loads of gameplay mechanics in angry birds too.

Plus, if we assume they added one gameplay mechanic per game in the serie, that would make the first game a racer in wich you can ... turn and brake. That's all.

Loads of gameplay mechanics in Angry Birds? In Angry Birds the player doesn't have plenty of room about how to face the challenges the game proposes.

Since we can look at what it's possible to do at Super Mario Kart we can stop using assumptions.



They didn't lose any core?
The certainly lost me. I bought a Wii on launch, and was hugely disappointed.
For instance, SSBM is by far my most played game of all time. I did not even buy SSBB, because imo it was the lesser game compared to SSBM. Same story with Mario Kart, and the Zelda series (even though I actually bought Skyward Sword). Gakaxy was excellent, did not buy or like number two.

Instead of investing a lot of money in Nintendo's new system, I also bought a PS3, and have a collection of about 115 games, not counting PSN/digital games, and it will only continue to grow, until I switch to PS4, which will get the same treatment.

To be honest, my girl already bought a WiiU, I have played it, and even though I like the controller concept, Nintendo will never get me to spend money on their system again. Wii was such a big let down, and many of my favourite series were ruined, just because Nintendo wanted to cater to their new crowd. Zelda went from being my favourite franchise, and a must have game, to totally uninteresting this gen.

I am sorry Nintendo, but to me, you failed hard.