By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Will 3D Mario U & Mario Kart U be rush like Super Mario 3D Land & Mario Kart 7 when it comes to graphics?

 

Which do U think?

Fully develop, and maybe by this year's end 72 64.29%
 
Not fully develop, to meet release date 11 9.82%
 
Fully develop but only 720p to meet release 19 16.96%
 
See results. 10 8.93%
 
Total:112

I'm not sure what this "rush" thing is, but the games will mantain the same art design that the past games had.

As for the resolution, it can go either way. I dont think it will make a big difference in terms of how much the games sell. Nintendo games arent about top tier graphics, but about top tier gameplay.



Around the Network
Nem said:
I'm not sure what this "rush" thing is, but the games will mantain the same art design that the past games had.

As for the resolution, it can go either way. I dont think it will make a big difference in terms of how much the games sell. Nintendo games arent about top tier graphics, but about top tier gameplay.


I think Nintendo games are about top tier overall visuals when it comes to their core franchises. Typically if you make a list of the top ten best looking games on any given Nintnedo console you're probably see at least 5 Nintendo games on that list. They can't compete with the graphics that appear on more powerfull system though.  I think Retro's new project and Monolith's games will impress visually.



Kaizar said:

Or will it be rush like New Super Mario Bros. U where they fully develop the graphics but only manage to get it to Native 720p because they didn't have enough time to bring it up to Native 1080p graphics for set release date?


where did you get this nonsense from? 720p because being rushed ... 



I don't think the games will be rushed. Super Mario Galaxy 2 was finished at the end of 2009 and they delayed its release because NSMB Wii was released that holiday. So from early 2010 they've been working (at least with a small team) on the 3D Mario for Wii U. As soon as SM3DLand was released at the end of 2011 they would have gone into overdrive for its development. So that means a full 2 years by this holiday with the ENTIRE Mario team working on the game, and another 1-2 years with a smaller team doing the R&D phase and early concepts.

And I agree with the above posters who stated that Nintendo has made it clear all along that 720p is the goal with their first-party Wii U games.

Mario Kart is a bit of a different story. They no doubt had done some early concept work and R&D for the Wii U version in the time since Mario Kart Wii, but I don't think major development probably started until early 2012 after the holiday release of MK7. I would imagine their goal is to have Mario Kart ready for this holiday season as it's probably their BIGGEST franchise of all in terms of pleasing both the "core" and "casual" crowds. However, if they feel it isn't up to snuff (ie. 720p and 60fps single player and hopefully multiplayer) then I could see them delaying it until Spring 2014. It could also be held back anyway if Retro's game is ready to go this holiday.

Regardless of what happens, I BELIEVE Nintendo at this point when they say that starting with Pikmin there will be a steady stream of games through the fall and winter and into next year. It'd be almost impossible to have any more big gaps after August when they have Pikmin 3, Wii U Party, Wii Fit U, 3D Mario, The Wonderful 101, and The Legend of Zelda: The Wind Waker HD all slated to arrive before the end of the year. Mario Kart and Retro's game are the question marks. And into 2014 you'll have one or both of those plus Yarn Yoshi, Bayonetta 2, Fire Emblem X Shin Megami Tensei, and hopefully Monolith Soft's "X" and Smash Bros. by the end of the year. Plus, no doubt Nintendo has more collaboration titles and supplementary titles (Kirby, Donkey Kong, Wii Sports, etc.) in the works.

Just give it one more month and when they have their big E3 Wii U Nintendo Direct we'll see exactly what they've been working on and whether the games appear rushed or worth the wait. I'm betting on the latter.



Upcoming Games To Get

Definite: Kirby Star Allies (Switch), Mario Tennis Aces (Switch), Fire Emblem (Switch), Yoshi (Switch), Pokemon (Switch), Kingdom Hearts 3 (PS4), Monster Hunter World (PS4)

Considering: Fe (Switch), Donkey Kong Country Tropical Freeze (Switch), The World Ends With You (Switch), Ys VIII (Switch), Street Fighter V: Arcade Edition (PS4), Kingdom Hearts 2.8 Remix (PS4), The Last Guardian (PS4), Shadow of the Colossus HD (PS4), Anthem (PS4), Shenmue 3 (PS4), WiLD (PS4)

Mad55 said:
LilChicken22 said:
Since when do Mario Kart 7/Mario 3D Land have ugly graphics?

This. Those games weren't graphically lacking at all as 3ds titles. 


They have beautiful looking graphics but they where nowhere near what they could do with the 3DS back then.

Star Fox 64 3D push more then 100 million polygons out of the PICA200 160 million peak.

Kid Icarus: Uprising also push over 100 million polygons out of 169 million, and was still rush in development as other games have shown perfectly well rounded games, like New Super Mario Bros. 2 & Cave Story 3D & the tech demo 3D trailer for Zelda 3DS 2013.

But Nintendo did need to release Mario & Mario Kart by its first Holiday for Harware sales for the 3DS.



Around the Network
IIIIITHE1IIIII said:

No. The reason many Wii U games' release/announcement dates were pushed was because Nintendo felt they needed to be further polished.


As for the 3DS games that you mention, what is wrong with Super Mario 3D Land's graphics? Everything looks excellent in my opinion. And while it is true that Mario Kart 7 has its moments of downright awful looking visuals, the whole reason is not the game being rushed; they had to keep in mind that the game needed to be running in 60 fps with the 3D turned on even when connected with seven other players. Try out games like Sonic All Star Racing and you will see how awful it looks when the frame rate drops upon turning the 3D on.


All they did about the frame rate was make it mandatory to require firmware 2.2 & up, to be able to play Mario Kart 7 & Super Mario 3D Land, so they would both play at 60 fps with NO frame rate drops from the underwater parts of the games.

Samething was done with Zelda Ocarina of Time 3D where you can only play the game with Firmware 1.2 & up, but it's always 60 fps.

With firmware 5.0.0-11 all 3DS games play at 60 fps. (I currently got firmware 5.1.0-11)

The 3D being ON & OFF doesn't affect the frame rate in the 3DS, except in the prototype shown in E3 2010.

Anyways the 3DS has a 4-core 1 GHz CPU (ARM11) underclock as low as 400 MHz a core on pre-install firmware, but can be underclock as low as 350 MHz.a core but it was never needed.

The GPU is 400 MHz and does 160 million polygons, so games can push as much as 150 to 158 million polygons once developers get much more use to developing 3DS games.



mii-gamer said:
Since when does Nintendo rush game?
Does anyone know that miyamoto quote?
On similar lines of .... A bad games is a bad game forever ...


They said 720p was good enough for the 1st party launch titles but that they where planning to do 1080p but they didn't have enough time to reach the launch which is why they are only 720p when it comes to the 1st Party Launch Titles.

Anywhas games like ZombiU (most rushed game ever) are good despite the graphics being at beginners stage for development, but ey had the gameplay mechanics down, and that's all that matter for any game to be good.



snowdog said:
They will both look outstanding, but only 720p native because the Wii U has been designed from the ground up to be a 720p machine. Going by how impressive both Super Mario Galaxies looked on considerably less powerful hardware the 3D Mario in particular should be jaw dropping.


No, it was design from the ground up to be a 1080p 60 fps per image stereoscopic 3D gaming console on pre-install firmware.

The 1st party launch titles were 720p because of how long it takes to make a game 1080p was underestimated by Nintendo's end for their own plan 1st party launch titles.

Pikmin 3 & Game and Wario & the Wonderful 101 look like they will be 1080p games. Bayonetta 2 is guarantee to be a 1080p game, and there are already Wii U games that are Native 1080p as shown in the OP of my other Thread that list Native 1080p Wii U games.

The PS3 & 360 can only do 1080p 2D in 30 fps, and 540p 3D in 24 fps.



oniyide said:
3dLand was rushed? news to me. its look great for the system its on. Dont think they could get better. MK7? that felt rushed as hell, but not cause of graphics. NSMB2 really felt rushed.

I hope not, i dont want Ninty to get spooked and rush anything.


The 3DS peak is 160 million polygons.

Resident Evil Revelations pushed 130 million polygons.

Kid Icarus: Uprising pushed more then 100 million polygons, and Star Fox 64 3D also push over 100 million polygons.

Pokédex 3D Pro is another great example, where you can have up to 6 Pokémon displayed at once with each having such a high polygon count.

Nano Assault EX & Cave Story 3D are fully develop games also doing more then 100 million polygons.

Its hard to tell about Zelda Ocarina of Time 3D, because those style graphics make it to hard to figure about polygon count.

But Nintendo had a deadline with Mario 3D & Mario Kart 7 that clearly didn't give them enough time to add all the polygons they could back then with how familiar they where at the time with the PICA200.



sensebringer said:
Super Mario 3d land and Mario Kart 7 are not rushed in the graphics department.


The PICA200 peak is 160 million polygons.

Kid Icaurs: Uprising pushes more then 100 million polygons and so does Star Fox 64 3D & Nano Assault EX & Cave Story 3D.

Resident Evil: Revelations pushed 130 million polygons.