IIIIITHE1IIIII said:
No. The reason many Wii U games' release/announcement dates were pushed was because Nintendo felt they needed to be further polished. As for the 3DS games that you mention, what is wrong with Super Mario 3D Land's graphics? Everything looks excellent in my opinion. And while it is true that Mario Kart 7 has its moments of downright awful looking visuals, the whole reason is not the game being rushed; they had to keep in mind that the game needed to be running in 60 fps with the 3D turned on even when connected with seven other players. Try out games like Sonic All Star Racing and you will see how awful it looks when the frame rate drops upon turning the 3D on.
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All they did about the frame rate was make it mandatory to require firmware 2.2 & up, to be able to play Mario Kart 7 & Super Mario 3D Land, so they would both play at 60 fps with NO frame rate drops from the underwater parts of the games.
Samething was done with Zelda Ocarina of Time 3D where you can only play the game with Firmware 1.2 & up, but it's always 60 fps.
With firmware 5.0.0-11 all 3DS games play at 60 fps. (I currently got firmware 5.1.0-11)
The 3D being ON & OFF doesn't affect the frame rate in the 3DS, except in the prototype shown in E3 2010.
Anyways the 3DS has a 4-core 1 GHz CPU (ARM11) underclock as low as 400 MHz a core on pre-install firmware, but can be underclock as low as 350 MHz.a core but it was never needed.
The GPU is 400 MHz and does 160 million polygons, so games can push as much as 150 to 158 million polygons once developers get much more use to developing 3DS games.