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Forums - Sales Discussion - Will the PS4 outsell the XBox One and WiiU?

snowdog said:
As for 2001 tech, that's nonsense. The GPU is 2011 tech and we have no idea about the CPU, just that it's from the PowerPC 7xx line. It's the same line that Gekko and Broadway are from but it isn't 3 Broadways duct-taped together. And it should be noted that Broadway outperforms Xenon at general processing tasks due to the Out Of Order Execution and much shorter pipeline. Expresso also has those advantages over Xenon but with 3 times as many cores and a higher clockspeed.

We do know about the cpu, that's the whole problem. Developers are calling it "horrible slow" compared to this gen and it's the reason why games like Metro Last Light and BF4 aren't coming to the Wii U. Right now developers need to work around it just to make current gen games run, let alone ps4/ nextbox titles.

“It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform.

And yes 1 gig of ram does make a difference compared to 512mb of the ps3/ 360 when it comes to textures. But if doubling the ram makes a difference, then don't you think going from 8 to 1 gig makes an even bigger leap, especially if the GDDR5 is so much faster? Trust me we have only seen a glimpse of what the ps4 can do, and 2 years from now we will probably all be laughing at KZ4's graphics. 



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It was a CPU intensive engine that was ported without optimisation to a console with a completely different architecture using an Alpha dev kit. The Metro engine (whose name escapes me for the moment) is notorious in the industry for being a resource hog.

As for the RAM you've got to remember that Nintendo have an absolutely insane compression algorithm and that it's only a 4 to 1 leap. We don't know how much of that 8GB is usable...if you're going to say the PS4 has 8GB you have to say that the Wii U has 2GB, you can't have one rule for one console and a completely different rule for the other two.



Dark_Lord_2008 said:

PS4 will be around twice as powerful as the XBox 720. PS4 will be 3 or 4 times more powerful than the Wii U. 8th generation repeating the 7th generation in terms of specifications but PS4 should be able to blow the XBox 720 and Wii U out of the water in regards to consoles sales. 

ps4 should be about 1.5x the nexbox and at the very most 3x the wii u. how is that a repeat of 7th generation? wii was more than 20x behind the other two.



snowdog said:
Dark_Lord_2008 said:

PS4 will be around twice as powerful as the XBox 720. PS4 will be 3 or 4 times more powerful than the Wii U. 8th generation repeating the 7th generation in terms of specifications but PS4 should be able to blow the XBox 720 and Wii U out of the water in regards to consoles sales. 



It's actually a great deal closer to be repeating the 6th gen in terms of power with the Wii U being the PS2 equivalent, the 720 being the GameCube equivalent and the PS4 being the Xbox equivalent. The difference between the Wii U and the PS4 is a little larger but the difference between the 720 and PS4 is about right. And yes, the most important part of the Wii U - the GPU - is a complete mystery. The metal has been customised so much that the GPU line that it's based on is completely unrecognisable. We really don't have much of a clue. All we know for certain is that it's designed specifically to be a 720p machine, it has compute functionality, it has a DX11 equivalent feature set and that it has crazy texture compression. And that's it. There's around a third of the silicone that's completely unrecognisable.

the only difference is that all 3 will achieve a graphical level so big that the difference in power won't translate in much of a difference in visuals



snowdog said:
It's only sub-720p because it was easier for them to do the port that way. And you can definitely see the difference when in motion, particularly the night stuff. Play the game on the PS3 or 360 and then play it on the Wii U. It's noticeably superior. You really can't tell much from a YouTube video, you need to see the difference on a telly to really appreciate it.

Says the guy who posted screenshots to prove his point, lol contradiction much?

 

Also, it was confirmed that 7 GB's would be used for games, or 6.5GB. Since the OS will only take around 1GB of RAM and the 15 minute recording feature is done by another chip entirely. 

 

I can't wait until E3 when you fanboys see the vast difference in graphical finnesse between a PS4 and Nextbox game compared to a Wii U game. 



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It's quite clear that the Most Wanted Wii U SKU is graphically superior whether you're looking at a screen shot or watching on a telly. Seriously, if you can't tell the difference when playing one after the other then you need to see an optician.



Zero999 said:
snowdog said:
Dark_Lord_2008 said:

PS4 will be around twice as powerful as the XBox 720. PS4 will be 3 or 4 times more powerful than the Wii U. 8th generation repeating the 7th generation in terms of specifications but PS4 should be able to blow the XBox 720 and Wii U out of the water in regards to consoles sales. 



It's actually a great deal closer to be repeating the 6th gen in terms of power with the Wii U being the PS2 equivalent, the 720 being the GameCube equivalent and the PS4 being the Xbox equivalent. The difference between the Wii U and the PS4 is a little larger but the difference between the 720 and PS4 is about right. And yes, the most important part of the Wii U - the GPU - is a complete mystery. The metal has been customised so much that the GPU line that it's based on is completely unrecognisable. We really don't have much of a clue. All we know for certain is that it's designed specifically to be a 720p machine, it has compute functionality, it has a DX11 equivalent feature set and that it has crazy texture compression. And that's it. There's around a third of the silicone that's completely unrecognisable.

the only difference is that all 3 will achieve a graphical level so big that the difference in power won't translate in much of a difference in visuals

Lol you honestly believe we reached the highest level in graphics and things can't get any better? The biggest difference between next gen and this one will be the sense of scale, more seamless gameplay and massive online gaming. Sure the new consoles will also boost new cool looking rendering effects, like those particle effects we seen in the UET4 demo, realtime GI and a 1080p resolution, but that will the major difference and it requires lots of ram. You can already see that with games like MGS5, Watch Dogs, Assasins Creed 4, Desitiny. My guess is that none of those games will turn out great on current gen consoles, including the Wii U.

Those are just launch titles though, but when graphics get even better and we got games with thousands of players online, then there is just no way in hell it would run on the Wii U without setting your house on fire. Hell, Planetside 2 already requires 8gigs of ram and that isn't even a great looking game. You can't really expect developers to scale down the whole gameplay experience/ leveldesign just because the Wii U has 1 gig of very slow ram. If so, then I just really hope you're wrong because I'd like to see those type of games. Just check out the video to see why developers are so excited about the ps4: http://blog.us.playstation.com/2013/05/09/assassins-creed-4-on-ps4-conversations-with-creators/



goopy20 said:
Zero999 said:

the only difference is that all 3 will achieve a graphical level so big that the difference in power won't translate in much of a difference in visuals

Lol you honestly believe we reached the highest level in graphics and things can't get any better? The biggest difference between next gen and this one will be the sense of scale, more seamless gameplay and massive online gaming. Sure the new consoles will also boost new cool looking rendering effects, like those particle effects we seen in the UET4 demo, realtime GI and a 1080p resolution, but that will the major difference and it requires lots of ram. You can already see that with games like MGS5, Watch Dogs, Assasins Creed 4, Desitiny. My guess is that none of those games will turn out great on current gen consoles, including the Wii U.

Those are just launch titles though, but when graphics get even better and we got games with thousands of players online, then there is just no way in hell it would run on the Wii U without setting your house on fire. Hell, Planetside 2 already requires 8gigs of ram and that isn't even a great looking game. You can't really expect developers to scale down the whole gameplay experience/ leveldesign just because the Wii U has 1 gig of very slow ram. If so, then I just really hope you're wrong because I'd like to see those type of games. Just check out the video to see why developers are so excited about the ps4: http://blog.us.playstation.com/2013/05/09/assassins-creed-4-on-ps4-conversations-with-creators/

No, i said graphics reached an incredibly high level and it will take much more power to have minor differences. and keep dreaming wii u is much behind the other 2, you'll have a nasty surprise.



Zero999 said:
goopy20 said:
Zero999 said:

the only difference is that all 3 will achieve a graphical level so big that the difference in power won't translate in much of a difference in visuals

Lol you honestly believe we reached the highest level in graphics and things can't get any better? The biggest difference between next gen and this one will be the sense of scale, more seamless gameplay and massive online gaming. Sure the new consoles will also boost new cool looking rendering effects, like those particle effects we seen in the UET4 demo, realtime GI and a 1080p resolution, but that will the major difference and it requires lots of ram. You can already see that with games like MGS5, Watch Dogs, Assasins Creed 4, Desitiny. My guess is that none of those games will turn out great on current gen consoles, including the Wii U.

Those are just launch titles though, but when graphics get even better and we got games with thousands of players online, then there is just no way in hell it would run on the Wii U without setting your house on fire. Hell, Planetside 2 already requires 8gigs of ram and that isn't even a great looking game. You can't really expect developers to scale down the whole gameplay experience/ leveldesign just because the Wii U has 1 gig of very slow ram. If so, then I just really hope you're wrong because I'd like to see those type of games. Just check out the video to see why developers are so excited about the ps4: http://blog.us.playstation.com/2013/05/09/assassins-creed-4-on-ps4-conversations-with-creators/

No, i said graphics reached an incredibly high level and it will take much more power to have minor differences. and keep dreaming wii u is much behind the other 2, you'll have a nasty surprise.

Well it definetly would be a nasty suprise if it doesn't get better then Wii U graphics for another 7 years. Who the hell would pay $500 to play the exact same games we got now but with a slightly increased texture resolution that can hardly be seen with the naked eye?  



He didn't say that the graphics wouldn't be better than Wii U graphics. Just that the difference in IQ isn't going to be huge. Think of the difference between PC Medium settings and High or Very High settings. There isn't going to be that much difference. Just having Wii U games in 720p as opposed to 1080p is going to need half the processing power to reproduce.

And good luck with expecting a game with thousands of online players, unless the game features bots you're going to struggle to find the players needed to play the game later on down the road, plus it'll be a nightmare to test properly.