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Which Segments/Aspects of Games Do Most People HATE But You LOVE

Forums - Nintendo Discussion - Which Segments/Aspects of Games Do Most People HATE But You LOVE

the_dengle said:
Otakumegane said:
For some reason a lot of people dislike Agniratha from Xenoblade but I loved the area.

Count me among the Agniratha lovers.

Of course, I loved every area in that game. :P


I'm with both of you on that one!



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

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Just generally I enjoy quiet moments. This goes for TV too. Most people want to get to the big actiony parts but I enjoy the parts like Drake wandering in the dessert and roaming around Skyrim's forests just as much as falling from a plane and killing dragons. That's part of the reason why I love Journey so much. Having quiet moments gives the louder ones more significance. If you don't juxtaposition those big moments you get every COD since 4 story wise. A rollar coaster ride in which no moment seems cool because the constant explosions just get boring (BF does this too). It's why "All Ghillied Up" is still my favorite COD level of all time.




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Wright said:
brendude13 said:

Linearity.

One thing I hate that other people love is alternate endings or branching in a storyline I guess. Unless it's an open world game like Skyrim, I just prefer a canon story and ending.


What about a linear game with two selectable protagonists, who branches stories but get on the same canon ending? (Think of it like Resident Evil or Fear Effect)

By branching storylines, I mean a decision you make halfway through the game that will effect the outcome later in the game. An alternate story like in some of the Resident Evil games can be really good if handled well.

When I complain about branching storylines, I'm mainly referring to Final Fantasy XIII-2 and Persona 4: Golden. The alternate endings and branching paths kinda spoiled the overall story for both games, it's a real shame.



TruckOSaurus said:
The two player per kart mechanic in Mario Kart: Double Dash


Yes! I loved Double-Dash's mechanics! But a lot of people hated it for some reason



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

For me I would say the main one is the ocean in WW - it was a fresh and brilliant adventure!

But here's a more recent one: New Super Mario Bros. U.
In NSMBU, there's a sense of wonder again, of exploration and discovery. New Super Mario Bros. U fully recaptures the spark of Mario's 2D heyday, something the wii and 3ds titles fell short on. But people point it out as a game that is just more of the same old 2d mario and 'Ain't nobody got time for that!'. I think that the mere existence of NSMBW and NSMB2 (both rather mediocre titles) are what is holding people back from seeing the true masterpiece that is NSMBU (I absolutely love that game for what it is).

Change the art style, music, and name and this game would be hailed as a classic masterpiece.



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

Around the Network

Junction system in FF8. I much preferred openness, customizablity, and versatility of this system to the standard grindy level up systems in other FF games.



I describe myself as a little dose of toxic masculinity.

Grinding for experience. Linear story. Turn-based gameplay. Text-based dialogue.
Basically, everything people hate about old-fashioned JRPGs.



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx

SvennoJ said:


HL2 also got flack for the boat and buggy part. I loved those parts, stopping everywhere to explore the houses and countryside, and playing with the physics. Stuffing all the furniture down the fireplace chimney and throwing a grenade in the middle.


The buggy part was where I realized how much I enjoy this game. It was amazing before I just haven't realized how amazing, the Buggy part made the game feel like I was actually there. I spend hours on the roads just exploring all houses looking for ammo. Or "cleaning" an area by throwing everything that was movable from a cliff with the gravity gun. 

 



I like Nintendo games which a lot of people on internet seem to hate.



I like dialogues and bond between characters ( thats why TLoU, Beyond and Bioshock Infinite are so amazing games for me ) Moreover I like deep story, deep characters etc.