ethomaz said:
RicardJulianti said: Honestly, I had never heard this argument that the GPU was based on a mobile one. The CPU however is a different story...as it is a Jaguar which is designed for tablets, netbooks and the like. It is an 8 core Jaguar, sure...but still. It REALLY doesn't matter though since this is a workhorse and hopefully developer budgets don't get in the way of pushing the limits of the system. I mean, unless you are going to buy every system and compare games for each personally....why does it matter if [game] looks better on [other platform]? If you enjoy the games and how they look, it shouldn't have any effect on you what the actual hard numbers are for each system...PS4/720/WiiU/PC/PS3/360/Vita/3DS/Ouya/Steambox...whatever. |
I will talk about the Jaguar soon... it is not weak like everybody thinks.
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Actually it's probably weaker than what most people think. Adding more cores is never a linear increase in compute power due to the inefficiencies of sharing caches and bandwidth, this is a well known phenomenon when adding more cores to what is generally serialised processing.
Remember, Jaguar has a low transister budget for a cost sensitive device, you can't expect it to compete with any decent Mobile or Desktop processor, 8 cores or not.
Hell, Cell was never anything special either, yet people actually thought it could be used to render detailed high-resolution graphics and was able to compete with super computers in terms of compute performance, it's marketing at it's best, pure and simple.
In the end, it was more or less a hindrance rather than a benefit and the additional compute power claimed by many never really showed any benefit in anything.
Heck even simple web browsing is slow and clunky due to the lack of CPU power. (Something that the Xbox suffers from too.)
As for the PS4 having a mobile GPU, it is partly true.
Jaguar is a *mobile* processor, hence the GPU which is on the same die is hence by it's very nature also mobile.
However with that said, the only *real* difference between a mobile and desktop GPU is the binning process. Mobile GPU's generally can tolerate lower voltages at certain clock speed tiers, Desktops it doesn't matter, they just dial up the voltage and the clock speed and call it a day, very much how overclockers do it, but AMD does it at the BIOS level and even then will still be conservative about the clocks.
In the end, the most important piece of hardware going into the PS4 isn't going to be the processor, it's not the Ram, it's the GPU. - It's what pushes the framerates up, it's what creates the geometry, lighting, texturing, shadowing and all the other amazing bits and pieces and THAT is the part of the APU that will take most of the PS4's cost budget and those transisters aren't cheap.
With that said, the PS4's GPU isn't even cutting edge in terms of performance, Desktop GPU's have been faster at the highest-end for about 4-5 years now, but those who buy such cards also wouldn't be running at only 1920x1080 where it would go to waste. (And if they are, they should be shot!)