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Forums - Sony Discussion - The cold truth: PS Vita sold less in one year than the PSP in 1 month

Let's see with Soul Sacrifice and Batman.

 

I hope these games will increase sales units.



You can visit this blog for Zero no Kiseki and Sen no Kiseki guide

http://wajinokiseki.blogspot.be/

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I said it a while back, 3rd parties don't really understand handheld gaming. Sony has to release "Handheld" designed games, but unfortunately I think it won't happen as they didn't really get it right with the PSP. I think this is the last gen for Sony handhelds unless a major U-turn happens soon, or if Japan saves the PSV like it did with the PSP. 



I predict that the batman game on Vita will sell better on it than 3DS because of lack of competition.

And Nintendo will troll by announcing a 2D Metroid right before the game releases.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

VGKing said:
RazorDragon said:
naruball said:
RazorDragon said:
Price cut and a steady release of games happened in Japan at the same time, it got $200 bundle with Call of Duty and Assassin's Creed in NA and Europe and it still didn't worked. Vita is already in the market for more than 1 year and it hasn't caught on. I don't believe the system can recover from that, it simply doesn't have the appeal otherwise the situation would have changed with the price cuts and game releases like it happened with the 3DS.

That's a somewhat unfair comparison. The 3ds got a huge, permanent price cut early on. Psvita got some good bundles on Black Friday but they weren't permament. Of course they didn't do wonders, as it wasn't a hot item any more. I firmly believe that had it received a price cut ealrly one, it would have had some momentum and would be looking much better than now (speculation, I know). The major difference here is that Niny has tons of money in the bank and thus managed to save 3ds, while sony needs to keep selling building to avoid bankruptcy. 


Mainstream gamers usually don't come to news sites to know if prices lowered permanently or not, so I don't believe that this is what affected Vita's sales when bundles were available. Vita's price cut was also huge: the system itself came costing $50 less with a included $50 game. Also, about the price cut early on, I absolutely agree with you that it would've helped Vita much more than doing it now, but Sony didn't make a well thought decision to release such a powerful handheld at such a low price. Vita has a goddamn 5" OLED screen, that alone shows us they absolutely couldn't lower the price of the handheld or they would have major losses. They probably were/are losing a lot of money making the Vita sell for $250, that's why the Memory Cards are required to run games and priced so high, to cover up the costs of the handheld.

Vita isn't exactly state of the art technology. Its a powerful handheld, sure, but its not giving Sony major losses.  Accoring to this article http://www.playstationlifestyle.net/2011/06/09/playstation-vita-will-be-profitable-on-day-one/ Vita was profitable from Day 1. Games are what Vita really needs though. That's what's really hurting it.


Well, it was the most powerful machine with phone hardware till the release of the iPad 4(about 1 year after Vita's release), came with a 5" OLED screen when high-end smartphones were mostly coming with 4.3inch screens and even the 3G version was cheaper to buy than any similarly spec'd smartphone at the time(Galaxy Note, I believe, was the only one with comparable screen, and it costed about 500 euros while having inferior hardware). Vita's hardware itself probably was making Sony lose money, however, thanks to the high priced memory cards that were obligatory if someone wanted to play games on the device, they probably had a profit on the hardware.



RazorDragon said:
VGKing said:
RazorDragon said:
naruball said:
RazorDragon said:
Price cut and a steady release of games happened in Japan at the same time, it got $200 bundle with Call of Duty and Assassin's Creed in NA and Europe and it still didn't worked. Vita is already in the market for more than 1 year and it hasn't caught on. I don't believe the system can recover from that, it simply doesn't have the appeal otherwise the situation would have changed with the price cuts and game releases like it happened with the 3DS.

That's a somewhat unfair comparison. The 3ds got a huge, permanent price cut early on. Psvita got some good bundles on Black Friday but they weren't permament. Of course they didn't do wonders, as it wasn't a hot item any more. I firmly believe that had it received a price cut ealrly one, it would have had some momentum and would be looking much better than now (speculation, I know). The major difference here is that Niny has tons of money in the bank and thus managed to save 3ds, while sony needs to keep selling building to avoid bankruptcy. 


Mainstream gamers usually don't come to news sites to know if prices lowered permanently or not, so I don't believe that this is what affected Vita's sales when bundles were available. Vita's price cut was also huge: the system itself came costing $50 less with a included $50 game. Also, about the price cut early on, I absolutely agree with you that it would've helped Vita much more than doing it now, but Sony didn't make a well thought decision to release such a powerful handheld at such a low price. Vita has a goddamn 5" OLED screen, that alone shows us they absolutely couldn't lower the price of the handheld or they would have major losses. They probably were/are losing a lot of money making the Vita sell for $250, that's why the Memory Cards are required to run games and priced so high, to cover up the costs of the handheld.

Vita isn't exactly state of the art technology. Its a powerful handheld, sure, but its not giving Sony major losses.  Accoring to this article http://www.playstationlifestyle.net/2011/06/09/playstation-vita-will-be-profitable-on-day-one/ Vita was profitable from Day 1. Games are what Vita really needs though. That's what's really hurting it.


Well, it was the most powerful machine with phone hardware till the release of the iPad 4(about 1 year after Vita's release), came with a 5" OLED screen when high-end smartphones were mostly coming with 4.3inch screens and even the 3G version was cheaper to buy than any similarly spec'd smartphone at the time(Galaxy Note, I believe, was the only one with comparable screen, and it costed about 500 euros while having inferior hardware). Vita's hardware itself probably was making Sony lose money, however, thanks to the high priced memory cards that were obligatory if someone wanted to play games on the device, they probably had a profit on the hardware.


Not sure why you keep repeating the "high price" memory cards required to play games. All you need is a 4gb card, which is less than $20, to save data from gamecarts. That 4gb card would likely last years if all you are doing is storing gamecart saves, patches, installing the apps like Youtube, and even buying some download only games. In many stores, and Vita retail packs, memory cards come free with the device too. I got an 8gb card for free when I bought my Vita at launch, although I gave it to a friend since I wanted more digital storage. But as for a requirement to play games, you're vastly overexaggerating the cost associated with memory cards, especially since it's common to get a card for nothing or nearly nothing.



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yeah thats good... i always like to have good gadgets that not much people have...

 



BaldrSkies said:
RazorDragon said:

Well, it was the most powerful machine with phone hardware till the release of the iPad 4(about 1 year after Vita's release), came with a 5" OLED screen when high-end smartphones were mostly coming with 4.3inch screens and even the 3G version was cheaper to buy than any similarly spec'd smartphone at the time(Galaxy Note, I believe, was the only one with comparable screen, and it costed about 500 euros while having inferior hardware). Vita's hardware itself probably was making Sony lose money, however, thanks to the high priced memory cards that were obligatory if someone wanted to play games on the device, they probably had a profit on the hardware.


Not sure why you keep repeating the "high price" memory cards required to play games. All you need is a 4gb card, which is less than $20, to save data from gamecarts. That 4gb card would likely last years if all you are doing is storing gamecart saves, patches, installing the apps like Youtube, and even buying some download only games. In many stores, and Vita retail packs, memory cards come free with the device too. I got an 8gb card for free when I bought my Vita at launch, although I gave it to a friend since I wanted more digital storage. But as for a requirement to play games, you're vastly overexaggerating the cost associated with memory cards, especially since it's common to get a card for nothing or nearly nothing.


High price when compared to similar SD cards. I mean, when you can buy a 4GB SD card for $7 and a 8GB SD for $9, you know Sony's having some huge profit margins on their memory cards. About you getting an 8GB free with your Vita at launch, you got a great deal on that, since those were about $30 during these days.



It is sad to see such well designed hardware falling to sell.

I think the main reason is the lack of quality mainstream titles. Its price is a bit overpriced for the current state of the global economy. Also all successful Sony consoles had solid third party support which (so far) is not the case with the Vita.



It's a shame, the Vita is by far the best piece of handheld hardware i've used. Comfortable, and the games are fun.



RazorDragon said:
VGKing said:
RazorDragon said:
naruball said:
RazorDragon said:
Price cut and a steady release of games happened in Japan at the same time, it got $200 bundle with Call of Duty and Assassin's Creed in NA and Europe and it still didn't worked. Vita is already in the market for more than 1 year and it hasn't caught on. I don't believe the system can recover from that, it simply doesn't have the appeal otherwise the situation would have changed with the price cuts and game releases like it happened with the 3DS.

That's a somewhat unfair comparison. The 3ds got a huge, permanent price cut early on. Psvita got some good bundles on Black Friday but they weren't permament. Of course they didn't do wonders, as it wasn't a hot item any more. I firmly believe that had it received a price cut ealrly one, it would have had some momentum and would be looking much better than now (speculation, I know). The major difference here is that Niny has tons of money in the bank and thus managed to save 3ds, while sony needs to keep selling building to avoid bankruptcy. 


Mainstream gamers usually don't come to news sites to know if prices lowered permanently or not, so I don't believe that this is what affected Vita's sales when bundles were available. Vita's price cut was also huge: the system itself came costing $50 less with a included $50 game. Also, about the price cut early on, I absolutely agree with you that it would've helped Vita much more than doing it now, but Sony didn't make a well thought decision to release such a powerful handheld at such a low price. Vita has a goddamn 5" OLED screen, that alone shows us they absolutely couldn't lower the price of the handheld or they would have major losses. They probably were/are losing a lot of money making the Vita sell for $250, that's why the Memory Cards are required to run games and priced so high, to cover up the costs of the handheld.

Vita isn't exactly state of the art technology. Its a powerful handheld, sure, but its not giving Sony major losses.  Accoring to this article http://www.playstationlifestyle.net/2011/06/09/playstation-vita-will-be-profitable-on-day-one/ Vita was profitable from Day 1. Games are what Vita really needs though. That's what's really hurting it.


Well, it was the most powerful machine with phone hardware till the release of the iPad 4(about 1 year after Vita's release), came with a 5" OLED screen when high-end smartphones were mostly coming with 4.3inch screens and even the 3G version was cheaper to buy than any similarly spec'd smartphone at the time(Galaxy Note, I believe, was the only one with comparable screen, and it costed about 500 euros while having inferior hardware). Vita's hardware itself probably was making Sony lose money, however, thanks to the high priced memory cards that were obligatory if someone wanted to play games on the device, they probably had a profit on the hardware.

Mobile Phones are sold at a huge profit. I don't know why you're obsessing on the size of the Vita screen. It's irrelevant. Read the article I linked to. Vita is profitable.