Very nice to hear.
I'll never forgret my first playthrough of it. Incredible game.
Very nice to hear.
I'll never forgret my first playthrough of it. Incredible game.
Augen said: So, some dumbed down math here for me. It sold ~2 million copies It cost 16.7 to produce and 23.3 to market; total being 40 million Euros It made more than 100 million Euros Thus, a profit of at least 60 million Euros on selling ~2 million copies Stories like this make me wonder how other games struggle to make money in similar situations. This model seems to be very attainable, if this game sold half as much as it did it still would have been profitable, correct? Why do so many developers and publishers struggle nowadays if a million units sold could make money on an expensive title? I am guessing I am missing something here. |
I think its more that people are trying to make that game that sells millions upon millions so they can rake in massive loads of money
Remember when Ninja Theory acted like Heavenly Sword sold bad.. Lol they wanted it to sell millions upon millions
Proof that games don't need big budgets to become noticed. But I really can't wait for Beyond
Xbox One, PS4 and Switch (+ Many Retro Consoles)
'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin
Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018
Augen said: So, some dumbed down math here for me. It sold ~2 million copies It cost 16.7 to produce and 23.3 to market; total being 40 million Euros It made more than 100 million Euros Thus, a profit of at least 60 million Euros on selling ~2 million copies Stories like this make me wonder how other games struggle to make money in similar situations. This model seems to be very attainable, if this game sold half as much as it did it still would have been profitable, correct? Why do so many developers and publishers struggle nowadays if a million units sold could make money on an expensive title? I am guessing I am missing something here. |
i think the number was only the whole revenue and not the money sony got so half the sales would be probably not profitable. (if marketing would have been the same but with half the sales marketing would have been probably also less)
i mean, the game sold 2.5 m or something, no clue how sony should have made 130m dollars from that.
Recently learned of the existence of this game. Looks very interesting, will pick it up if I run into it for cheap.
That's pretty impressive. It's a shame they lost another million sales to used games.
PSN: Osc89
NNID: Oscar89
Proof that being in the industry does not necessary means you know what you are talking about....
Publisher gets roughly 50% of retail sales cost.
So if the game sold 2 million copies and each copy sold for 50 euros ( close to the reality if you average us and euro price of each copy)., the publisher got in the end 50 million euros, not 100 millions......
Only 16.7 Million to make and it brought in over 100 Million? Had only sold 2 Million in 2011.
Quite incredible, really. Sony and QD must have high hopes for Beyond.
Year Yearly Change Total
2010 1,625,729 N/A 1,625,729
2011 409,683 -74.8% 2,035,412
2012 218,379 -46.7% 2,253,791
2013 63,568 -70.9% 2,317,359
according to these numbres they must have made 43€ per copy.... which seems unlikely. I don't knpw the revenue split (retailer, shipping, whatever) but to get that much all the copys would probably have to be sold at full price.
So undertracked?
Or maby he is just talking revenue with retailer splitt and all included.