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whats the most emotional game you ever played?

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Oblivion.



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the2real4mafol said:
Scoobes said:

Shadow of the Colossus- This just needs to be played and experienced. There's not really anything else like it.

I could never get into that game, i don't understand what you are supposed to do. I loved ico though. But they both looked good on PS3 (i have the HD release)

At its simplest it's a game of puzzle-based boss fights and lonely exploration. It's a little odd at first because a lot of the normal gameplay/filler just isn't present. You find your Colossus, you have your boss fight and figure out how to defeat it. The exploration is present in the purest sense of the word; there's no mini games, no optional dungeons, no side quests. You explore to find the next Colossus, or just for the simple joy of seeing the world the devs have created.

Emotionally though, you're literally in an empty and forbidden land which means Agro becomes highly significant as your only companion. The fact that the devs made Agro control like a real horse adds to the emotional attachment. Then there's the expressions and actions of some of the Colossi that make you doubt your actions. Wander has a singular purpose in the game (hence the fact the game only really has boss fights), but the fact that these little nuances in some of the fights make you question his/your actions I think is quite significant.



fillet said:
SvennoJ said:
fillet said:
SvennoJ said:
In chronological order:

Grim Fandango
Ico
Syberia
Shadow of the Colossus
To the moon
Journey
Papa & Yo
The walking dead episode 3

Ahhh Syberia, I'd add that too.

Did you play Syberia 2, it directly carries on and completes the story of Syberia 1, quite a bit better though.

Yeah but it was over far too soon. I'm still waiting for Syberia 3. Once supposed to be a pc/ps3 title for 2010, currently in development to finally come out in 2014 or 2015.

I didn't know about this, that's great news although a bit too far way, still a Syberia 3 would be brilliant.

It's sad reading all these posts, it makes me think these people aren't older than 20 and haven't expeirenced proper emotional games.

It looks like people are mostly listing games they liked that had a brilliant action packed cinematic ending or parts that were superbly cinematic, that has nothing to do with emotions in terms of what the OP means I suspect.

Modern games do a lot less with character development, probably due to the shift from adventure games and story based rpgs to action based rpgs and shooters. Elizabeth in Bioshock infinite is a nice try, but somehow it doesn't work for me, not a believable character. While in Grim Fandango I really felt involved with the characters' lives (or rather their previous lives).

I also wanted to add Riven due to the connection you develop with the characters by reading all the diaries. The back story is pretty amazing of that world.  FF7 was very good too with the quests to explore the background of all the characters, something I really miss from games like Skyrim. Party based rpgs make for much better emotional involvement then a clean slate running errands. Dragon Age: Origins was a good attempt, but this limiting to 3 or 4 party members at a time must end. Let me manage a whole group at once again like in Baldur's gate.

I have my hopes up for Beyond, The last of us, Dreamfall chapters, Tides of Numerera, Wasteland 2, Moebius, Syberia 3, The last guardian.
Plenty to look forward to.



SvennoJ said:
fillet said:
SvennoJ said:
fillet said:
SvennoJ said:
In chronological order:

Grim Fandango
Ico
Syberia
Shadow of the Colossus
To the moon
Journey
Papa & Yo
The walking dead episode 3

Ahhh Syberia, I'd add that too.

Did you play Syberia 2, it directly carries on and completes the story of Syberia 1, quite a bit better though.

Yeah but it was over far too soon. I'm still waiting for Syberia 3. Once supposed to be a pc/ps3 title for 2010, currently in development to finally come out in 2014 or 2015.

I didn't know about this, that's great news although a bit too far way, still a Syberia 3 would be brilliant.

It's sad reading all these posts, it makes me think these people aren't older than 20 and haven't expeirenced proper emotional games.

It looks like people are mostly listing games they liked that had a brilliant action packed cinematic ending or parts that were superbly cinematic, that has nothing to do with emotions in terms of what the OP means I suspect.

Modern games do a lot less with character development, probably due to the shift from adventure games and story based rpgs to action based rpgs and shooters. Elizabeth in Bioshock infinite is a nice try, but somehow it doesn't work for me, not a believable character. While in Grim Fandango I really felt involved with the characters' lives (or rather their previous lives).

I also wanted to add Riven due to the connection you develop with the characters by reading all the diaries. The back story is pretty amazing of that world.  FF7 was very good too with the quests to explore the background of all the characters, something I really miss from games like Skyrim. Party based rpgs make for much better emotional involvement then a clean slate running errands. Dragon Age: Origins was a good attempt, but this limiting to 3 or 4 party members at a time must end. Let me manage a whole group at once again like in Baldur's gate.

I have my hopes up for Beyond, The last of us, Dreamfall chapters, Tides of Numerera, Wasteland 2, Moebius, Syberia 3, The last guardian.
Plenty to look forward to.

Good post and good points raised..crikey I'd forgotten about Riven, it's been about 10-12 years since I played through that and never went back, time I go and have a look back at that one. Myst III wasn't half bad too in a similar "wierd mesmerizing that only myst can do way"...alone...yet somehow not alone :)



Shadow of the Colossus.



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Scoobes said:
the2real4mafol said:
Scoobes said:

Shadow of the Colossus- This just needs to be played and experienced. There's not really anything else like it.

I could never get into that game, i don't understand what you are supposed to do. I loved ico though. But they both looked good on PS3 (i have the HD release)

At its simplest it's a game of puzzle-based boss fights and lonely exploration. It's a little odd at first because a lot of the normal gameplay/filler just isn't present. You find your Colossus, you have your boss fight and figure out how to defeat it. The exploration is present in the purest sense of the word; there's no mini games, no optional dungeons, no side quests. You explore to find the next Colossus, or just for the simple joy of seeing the world the devs have created.

Emotionally though, you're literally in an empty and forbidden land which means Agro becomes highly significant as your only companion. The fact that the devs made Agro control like a real horse adds to the emotional attachment. Then there's the expressions and actions of some of the Colossi that make you doubt your actions. Wander has a singular purpose in the game (hence the fact the game only really has boss fights), but the fact that these little nuances in some of the fights make you question his/your actions I think is quite significant.

Ok i might have to give it another chance eventually. 



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