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Forums - Gaming Discussion - Is Bioshock Infinite really that good?

 

So far, I don't think Bioshock Infinite is that good.

I Agree: I'm playing just to see the end. 50 27.93%
 
I Don't Agree: Keep play... 53 29.61%
 
Haven't played it yet. 76 42.46%
 
Total:179
Barozi said:
I think the problem is that you think that Bioshock 2 is better than Bioshock, which only very very few people would agree with you.

Bioshock 2 is basically a copy of the first game with a much worse story (though still decent compared to other shooters) and characters.

I think you have a good point here... maybe the fact he likes more BioShock 2 makes the difference... BioShock Infinite is more like BioShock than BioShock 2.

I can deal with the BioShock always use Drill, or the crap hack system, or others useless things... but I can't deal with the lack of exploration (linear/corridor gameplay), inferior story and no motivational characters.

These things makes BioShock and BioShock Infinte better than BioShock.



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ethomaz said:

DaRev said:

How could BS 2 be a bad game if all it did was build on the first game? What in your opinon made BS 2 a bad game and makes BI so much better?

Did you played both? They are completely diferent games in quality.

BioShock 2 is not a bad game it is a bad compared to BioShock and BioShock 2... it is like a 8/10 games (BS2) vs 9.5/10 game (BS and BSI).

What make it is worst...

- Combat: Unbalanced... everything can be killed with the Drill in seconds even the Big Sisters and Big Daddies... a lot of useless weapons and plasmids/tonics... no Wrench... no needed to go to headshots because the game is focuses in closed combat (the invencible Drill)... the controls are slow compared to BioShock and less responsible... you can't shift plasmids and weapon fast in the combat (there are delay because the MP focus I guess).

- Story: No comparison... crap... no intersting, no motivation, nothing works in the story at all... LACK OF KEVIN LEVINE!!!

- Characters: Are there any?

- Environment: No difference from BioShock.

- Choices: The moral choices change the end but nothing more... so the story is bad and that makes the moral choices forgettable.

- Ending: Everything related to story and characters... so I finished the game two days ago and I didn't remeber the endings because there are no impact or anything motivational like BioShock.

That what I think about BioShock 2... the game was made by another team and Keven Levine itself didn't participate.

1) I played all there games, and finished the first two.

2) That's a LIE that you can kill Big Sisters and Big Daddies that easiely. I assume you're saying that enemies in BI are harder to take down than a Big Daddy?

3) Combat: In BS2, dude you were a Bid Daddy, a Big Daddy, how did you expect the game to control, like Ryu Hayabysa? lol Are you also one of these people have a problem with Merioud Primes controls?

4) Story: OK, I give you that. But I maintain, that because it was it sequal as oppose to a reboot of the franchise, it didn't need to take many risks. In fact, I think because it took so few risks it was a blessign and curse, in BS 2. As for BI the Story so far is a jumbled mess, with cliched twists and turns - oooh the main character has a dark past,...oohhh the girl is Comstock's daughter, really? - I didn't see that coming.

5) Character: Being a Big Daday was much more satisfying than being a human, so far as character desing is concerned. It also expaned the gameplay. BI is actually a huge step backwards in the charcter and gameplay department for BS games.

6) Environment: Same as 4 above. The enronment in BI is also a mess. You honestly can't tell one are from another, and all you know is that you're suppose to be up in the clouds. Yes the game looks good, but the City in the Sky, as far less impressive than the Underwater, derelict, leaky, utopia from the previous games.

7) Choices: Not sure what you mean, but I beliebe the choaices were the same as the first game, so that I think was a good thing.

8) Ending: The end in BS2 was alright, but I agree, nothing to write home about. Let's hope BI has and EXCELLENT ending.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

LilChicken22 said:

Infinite isn't a bad game (mediocre), it is just not that good as everyone says it is. It isn't a masterpiece AT ALL.

Gameplay is Call of Duty in the air. All the upgrades for your guns and Vigors indicates it wants to be more than it is, because those upgrades are unnecessary even on Hard mode like I did and you end up using max 2/3 vigors through the whole game. In Bioshock 1, those upgrades were necessary for preparations before fighting an enemy like Big Daddy. You knew you had to fight them, so you upgrade the plasmids and weapons needed. In Infinite, you just run around, looking for ammo. The big guys will die eventually (dying has no meaning in this game whatsoever, you just die and go on with new ammo). There is also much less sneaking and other kind of weapons like electricitycables in Bioshock and bombs you drop in his way. The vigors in Infinite are 100% useless in Columbia and randomly forced because it is a Bioshock game. In Bioshock those plasmids explained why everybody wanted to kill you and what made Rapture such a creepy place (Infinite isn't creepy at all).

 The story (especially) in the end is very vague and it sounds complicated and that's the reason everybody thinks it's genius. The complexities are compensated with a literally infinite amount of plot holes. We can talk about this when you finish the game if you want.

Everybody wants it to be a masterpiece because of the graphics, Elizabeth the bullet-sponge and the overly complicated story and amazing way (that's a good thing about Infinite) of storytelling.

Just in case you never read this post from your other thread.

http://gamrconnect.vgchartz.com/post.php?id=5263539



Nintendo and PC gamer

Barozi said:
I think the problem is that you think that Bioshock 2 is better than Bioshock, which only very very few people would agree with you.

Bioshock 2 is basically a copy of the first game with a much worse story (though still decent compared to other shooters) and characters.

I understand why people would disagree, because after the Experience of the original BS, it would be very hard to recreate that same experience in a direct sequal. Even more so for a reboot, which I think BI doesn't pull off, as BI is not a better game than the original BS and is not even close. But put BI up against BS2 and I think it falls way short, especially in the combat/gameplay department.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

It's not just you. Don't trust review scores either. A game with this much advertising (often on the same sites that review the game ... conflict of interest anyone?), is pretty much going to get 85+ review score no matter what the quality of the game is.

When it comes down to it, the game is, as I mentioned in another thread, Call of Duty meets Sliders with some very light RPG elements thrown in. There is nothing really remarkable or innovative about it aside from its rather nice visuals and original setting. Not that Bioshock 1 was a classic or anything, but it at least made the player think on occasion with the Big Daddy encounters (remember setting traps, hacking turrets and other things, switching out plasmids for the situation, ect). Combat in Bioshock Infinite is just a "kill everything and anything that moves" with big guns, lots of explosions, ect. ect. experience.

It's a fun game though don't get me wrong, but it is not the "best game of the generation" or even a great game for that matter. The reviewers that gave it 9's and 10's have an active financial incentive to rate it so high. The fans that are calling it GOTY and "game of the generation" are the same type that probably said the same thing about Mass Effect 3 last year, and Red Dead Redemption a few years back ... in other words, they have a new "game of the generation" every 6 months or so.



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I agree. the combat got repetitive and boring. I set myself to finish it for the promise of an interesting ending. It was worth it and made me want to play the best part of the game again, the beginning. I did lose interest quickly after that though.

This video sums up perfectly what I found lacking with the game (MAJOR SPOILERS)


Each game in the series has its pros and cons

Bioshock:
+ Great beginning
+ Great level design
+ Great story and world, well integrated with gameplay
- Repetitive, front loaded, gets boring
- Ending

Bioshock 2:
++ Best level design, huge open levels to explore
+ Great gameplay (after first hours) stayed fun to the end.
+ Ending, game keeps getting better
- Story, not that interesting
-- Worst beginning, first hours

Bioshock Infinite:
++ Best opening, great beginning
+ Great story and world although not well integrated with the gameplay
+ Best artwork and environments
- Lineair level design
- Repetitive limited combat, gets boring
- Horrible tower defense ending



No.
... but funny : If it's linear it is not ok. If it isn't... - it is booooring so it's not...... wtf? hypocrisy at its best.



Ex Graphics Whore.

As soon as I reached the point where Infinite became a shooter, I grew bored with it. I'll still finish it, but mechanically it's not different enough from other shooters to be much fun. The story is pretty good, but I just don't enjoy playing it most of the time.



DaRev said:

1) I played all there games, and finished the first two.

2) That's a LIE that you can kill Big Sisters and Big Daddies that easiely. I assume you're saying that enemies in BI are harder to take down than a Big Daddy?

3) Combat: In BS2, dude you were a Bid Daddy, a Big Daddy, how did you expect the game to control, like Ryu Hayabysa? lol Are you also one of these people have a problem with Merioud Primes controls?

4) Story: OK, I give you that. But I maintain, that because it was it sequal as oppose to a reboot of the franchise, it didn't need to take many risks. In fact, I think because it took so few risks it was a blessign and curse, in BS 2. As for BI the Story so far is a jumbled mess, with cliched twists and turns - oooh the main character has a dark past,...oohhh the girl is Comstock's daughter, really? - I didn't see that coming.

5) Character: Being a Big Daday was much more satisfying than being a human, so far as character desing is concerned. It also expaned the gameplay. BI is actually a huge step backwards in the charcter and gameplay department for BS games.

6) Environment: Same as 4 above. The enronment in BI is also a mess. You honestly can't tell one are from another, and all you know is that you're suppose to be up in the clouds. Yes the game looks good, but the City in the Sky, as far less impressive than the Underwater, derelict, leaky, utopia from the previous games.

7) Choices: Not sure what you mean, but I beliebe the choaices were the same as the first game, so that I think was a good thing.

8) Ending: The end in BS2 was alright, but I agree, nothing to write home about. Let's hope BI has and EXCELLENT ending.

2) Lie? I can make a video for you and I never played BioShock 2 in other difficult than Hard... for the first Big Sis you need only two or three health tanks... get close, use Eletric plasmaid and drill her... do that over and over... restore health if needed... you give 1/4 of damage when receive only one hit the remove half of you health from Big Sis... in less than 1 minute the Big Sis is killed.

Make sure to make the Drill decrease fuel use upgrade weapon the first... so with it the fuel is enough to kill any Big Sister/Daddy withou need recover (sometime you will use only 1/2 tank... sometimes 3/4 but never will use all to kill these enemies... without the descrease fuel use the fuel will ends ena the enemy will have 1/4 of health yet).

After the first Big Syster the things get better because you receive the Drill Froozen Tonic... so now the Drill froozen the Big Sis per some time (five seconds) and the Drill removes way mode damage (and with less the 1/4 of the Big Sis health the Drill froozen broke the Big Sis and kill instantly).

Use that for Big Daddies too... no worry just continue to Drill Froozen and finish any of them in less than 30 seconds (after get the Drill Froozen)... if needed just recover your health (always have three or more health talks to use).

I always used the Drill to kill any enemy in BioShock 2 (even the meele attack of the Drill is the best meele attack and kill any spicer in Hard with one hit after full upgrade)... and the others users uses the same tatic to kill everything.

Here a video... Easy way to kill a Big Daddy in Hard (less than 20 seconds with Drill lol).

 lol hard... and the guy didn't have the Drill Froozen yet... that makes even more easy.

2) So be a Big Daddy makes the game worst... ok.

5) I disagree... be a Big Daddy is one of the issues in BioShock 2.

6) BioShock 2 is a linear shooter withou option to go to everywhere or choose what mission do... they locked the game world in BioShock 2... BioShock is a free world.

I avoided the others questions because I'm in easly stages of BI... but what I saw the BI is more like BioShock than BioShock 2.



SvennoJ said:

I agree. the combat got repetitive and boring. I set myself to finish it for the promise of an interesting ending. It was worth it and made me want to play the best part of the game again, the beginning. I did lose interest quickly after that though.

This video sums up perfectly what I found lacking with the game (MAJOR SPOILERS)

I would love to watch that video, but I don't want to spoil the end. Hopefully it is as good as the Reviews are making it out to be.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.