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Forums - Gaming Discussion - How will the Wii U fit games on the PS4, if the PS4 will have 7GB RAM available?

Michael-5 said:
Turkish said:
Michael-5 said:

Sorry, devs, and no Wii U is easier to develop for. To make a game which pushes the PS4 simply taes more time, it's a more powerful system. To make a Wii U game, all they have to do is use the engines they already made to make PS3/360 JRPG's.

We're already seeing Wii U lead the Japanese Market, no major Japanese developed game has been announced, or even hinted for on the PS4/NextBox, but Wii U already has several Japanese games. X, SMT x Fire Emblem, Bayonetta 2, The Wonderful 101, Dragon Quest X, Monster Hunter 3 Ultimate, etc.

Last gen, the PS3 sold less then half of what either the PS1 or PS2 sold in Japan, where the Wii sold 2-3x greater then the GCN/N64. Heck it sold about 75% as well as the SNES and 66% as well as the NES. Nintendo regained its hold on the home consoles in Japan, and I think it's because Japanese devs are smaller, and just don't have the resourses to make a high graphic exclusive.


Then why didn't Japanese 3rd parties not use existing engines of PS2 and make their games for the Wii? Most of the support was for the harder to develop for PS3. Even if the Wii sold more, was easier to develop for, PS3 still had the better support. The situation won't change next gen, in fact PS4 will see more support due to the dev friendly architecture.

WiiU Japanese support has been pretty weak. DQX and MH3U are both ports. When its E3 and TGC you'll see how much support PS4 has.

Because back then, Nintendo's reputation as a console manufacterer, were destroyed. Even then, Wii still managed to aquire a reasonable list of JRPG exclusives (Tales of Graces, Arc Rise Fantasia, Tales of Symphinia 2, Monster Hunter 3, Dragon Quest X, Dragon Quest Swords, Rune Factory, Fragile Dreams, etc) even if some of the bigger ones were 1st party. Remember, a lot of Wii JRPG's never got localized. Next gen, Wii U will get more, and PS4 will get less, simple.

LOL, when it's E3/TGS, you'll realize that PS4 will be abandoned by the Japanese, much like the PSV was. Well realistically, not as extreme, but I wouldn't be surprised if FFXV turned out to be a Wii U exclusive.


Holy. Fucking. Shit.



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Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

Let's see, even the most specs and RAM consuming pc games don't require more than 3 gb of ram I think. take into consideration that the ps360 do what they do with less than 500 mb and i think it's safe to asume no game made for a console in the next several years will require even 3 gigs. maybe the superproductions will need some more.

Also, the wii u probably has 1,5 gb of ram for games, since it has four 512mb chips and the OS must hybernate during the game. anyway if it doesn't now it will in the future with OS updates (the ps3 OS needed 120mb at first but now only needs 50). the wii u memory also seems to be greatly optimized, so actual performance could be the equivalent of twice the RAM it has or even more.

Finaly, it doesn't matter how much haters want the wii u to be underpowered, it won't change the fact that it isn't. It has modern architeture and shaders and won't be much behind the ps4 and nextbox hardware. to compare, the wii had like 19 times less gigaflops than the 360 and 36 times than the ps3. now wii u should have around 700 or 900 gigaflops wich is barely more than 2 times less than ps4 and probably 1,5 less than nextbox.

Having all that said, any game made for ps4/nextbox can be easily ported to the wii u without much losses on technical quality, especially with the escalability the new engines  are made for. it will have most if not all the third party multiplatform games because those companies can't ignore a worthy install base. (the games couldn't be downscaled from ps360 to wii, diffrence in architeture didn't allow that so a game should be made from 0 to wii. So don't come saying wii's install base was ignored).



Michael-5 said:
Turkish said:
Michael-5 said:

Sorry, devs, and no Wii U is easier to develop for. To make a game which pushes the PS4 simply taes more time, it's a more powerful system. To make a Wii U game, all they have to do is use the engines they already made to make PS3/360 JRPG's.

We're already seeing Wii U lead the Japanese Market, no major Japanese developed game has been announced, or even hinted for on the PS4/NextBox, but Wii U already has several Japanese games. X, SMT x Fire Emblem, Bayonetta 2, The Wonderful 101, Dragon Quest X, Monster Hunter 3 Ultimate, etc.

Last gen, the PS3 sold less then half of what either the PS1 or PS2 sold in Japan, where the Wii sold 2-3x greater then the GCN/N64. Heck it sold about 75% as well as the SNES and 66% as well as the NES. Nintendo regained its hold on the home consoles in Japan, and I think it's because Japanese devs are smaller, and just don't have the resourses to make a high graphic exclusive.


Then why didn't Japanese 3rd parties not use existing engines of PS2 and make their games for the Wii? Most of the support was for the harder to develop for PS3. Even if the Wii sold more, was easier to develop for, PS3 still had the better support. The situation won't change next gen, in fact PS4 will see more support due to the dev friendly architecture.

WiiU Japanese support has been pretty weak. DQX and MH3U are both ports. When its E3 and TGC you'll see how much support PS4 has.

Because back then, Nintendo's reputation as a console manufacterer, were destroyed. Even then, Wii still managed to aquire a reasonable list of JRPG exclusives (Tales of Graces, Arc Rise Fantasia, Tales of Symphinia 2, Monster Hunter 3, Dragon Quest X, Dragon Quest Swords, Rune Factory, Fragile Dreams, etc) even if some of the bigger ones were 1st party. Remember, a lot of Wii JRPG's never got localized. Next gen, Wii U will get more, and PS4 will get less, simple.

LOL, when it's E3/TGS, you'll realize that PS4 will be abandoned by the Japanese, much like the PSV was. Well realistically, not as extreme, but I wouldn't be surprised if FFXV turned out to be a Wii U exclusive.


I am proud to bestow you with your first official WTF of the day. :)



S.T.A.G.E. said:
Raze said:
the wii u has the main ram, and the gpu vram. The PS4 has 8 gb total, 1 gb for OS, and is sharing the remainder of the ram between graphics, data processing, phjysics, etc. So in essence, the PS4 doesn't have 7 GB to dedicate to just graphics, etc, but is sharing them amongst several areas. Thus, the Wii U can still perform a lot of the core functions, with less shaders, lower LOD, and so forth. It really just comes down to engine scalability. A good scalable engine can run the same game on 2 differently powered systems with little issue.


This is a terrible attempt at rationalizing the equality between 8GB of RAM (in truth 7 after OS) and 2GB of RAM  (In truth 1GB after OS and other functions). They will not run the same and you definitely must not have seen or probably might not even be able to understand why a lot of third parties are stepping back from Nintendo because the Wii U is underpowered. People can only keep an open mind so long for Nintendo and Nintendo does not have a next gen capable system. Don't get me wrong, its next gen for Nintendo, but it is not next gen the way power is going to be pushed to create new worlds, emotions, battles and more. They will be behind, but they will do their own thing. Holding back games for the Wii U will only hurt the art direction of games. Most people just don't get that because they want to believe the Wii U can handle them. It's not true at all.

Nintendo failed to give their hardcore gamers the console that will get them multiplats yet again. Nintendo only has themselves to blame for it. 

Watch the PS4 unveiling again and this time listen to what the possibilities next gen tech will make possible which PC/720 and the PS4 will enjoy. 

You have to realize that not everyone wants that. What that translates to is more production time, bigger budgets, for little gain. Starting last gen, we saw a lot of studios closing their doors, permanently. The excessive demand for too much realism is like a strangling vine around the blossoms of developers. Do I really care if every object has realistic shadows? Not really. Do I care if the character's hair is blowing in the wind while running? Nope. They're all very pretty effects, but ultimately useless features for the actual gameplay. The market is being pushed into a corner, where no developer is safe from any game rated below a 90 on Metacritic. Look how many devs already pulled the reigns from HD gaming and went over to app-based game development. By the end of this generation, you'll be left with no one but Activision and EA churning out the same old series.

So, studios that want to continue to make HD games but don't want to push themselves to the brink have the option of taking an easier route with the Wii U, a market that will build like the 3DS as the better titles start coming out. Very few of the devs have stated they will not support the Wii U, and most of them never supported Nintendo's consoles anyhow, so it's not any different.  The core gamer market that still follows the Mario, Metroid and Zelda series will keep a sizeable market for Nintendo, but it will be a lot more split up, and as said, every company will be down in sales compared to previous gen. We're in for a Game Depression.



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Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

If you want to be taken seriously, you should not start your first post with a second sentence, and then do just that for the rest of the post.

Look, it is very simple. performance comes with a price, and the price for computers is power input. You want twice the performance, it costs you twice the power. That's just the way it is. The WiiU uses rouhly 35Watts, entire system. Both NextBox and PS4 are probably around 150W (or even more), with more modern components. So any "WiU is similar to NextConsoles" is wishful thinking. The difference WILL be noticable with the very first NextGen console games. I'd go as far as predict a horrible death to the WiiU console beginning next year. Nintendo had the advantage of the Wii inpit device against PS360, they have nothing (except lowering price way down) now against NextGen consoles.



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drkohler said:
Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

If you want to be taken seriously, you should not start your first post with a second sentence, and then do just that for the rest of the post.

Look, it is very simple. performance comes with a price, and the price for computers is power input. You want twice the performance, it costs you twice the power. That's just the way it is. The WiiU uses rouhly 35Watts, entire system. Both NextBox and PS4 are probably around 150W (or even more), with more modern components. So any "WiU is similar to NextConsoles" is wishful thinking. The difference WILL be noticable with the very first NextGen console games. I'd go as far as predict a horrible death to the WiiU console beginning next year. Nintendo had the advantage of the Wii inpit device against PS360, they have nothing (except lowering price way down) now against NextGen consoles.

amazing, because the ps3 fat uses like 160 watts, so by your logic wii u has less than half the specs of a ps3.there's something called efficiency, wii u does much more than ps360 with less power usage because it's efficient modern tech enables it. do yourself a favor and don't waste others time with this s**t.

haters try everything to put wii u down.conveniently this watt thing started when wii u watt usage was revealed, we even made a joke in brazil foruns over here, saying things like "wii u will have nintendo games in hd and 70 watts" or "my electric shower consumes 300 watts, so it should play the agnil's philosofy demo.

i wonder what the next excuse will be. the console size? the console heat?



Zero999 said:
drkohler said:
Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

If you want to be taken seriously, you should not start your first post with a second sentence, and then do just that for the rest of the post.

Look, it is very simple. performance comes with a price, and the price for computers is power input. You want twice the performance, it costs you twice the power. That's just the way it is. The WiiU uses rouhly 35Watts, entire system. Both NextBox and PS4 are probably around 150W (or even more), with more modern components. So any "WiU is similar to NextConsoles" is wishful thinking. The difference WILL be noticable with the very first NextGen console games. I'd go as far as predict a horrible death to the WiiU console beginning next year. Nintendo had the advantage of the Wii inpit device against PS360, they have nothing (except lowering price way down) now against NextGen consoles.

amazing, because the ps3 fat uses like 160 watts, so by your logic wii u has less than half the specs of a ps3.there's something called efficiency, wii u does much more than ps360 with less power usage because it's efficient modern tech enables it. do yourself a favor and don't waste others time with this s**t.

haters try everything to put wii u down.conveniently this watt thing started when wii u watt usage was revealed, we even made a joke in brazil foruns over here, saying things like "wii u will have nintendo games in hd and 70 watts" or "my electric shower consumes 300 watts, so it should play the agnil's philosofy demo.

i wonder what the next excuse will be. the console size? the console heat?

The issues the Wii U is having is a tech issue and nothing more. Wattage has absolutely nothing to do with it. Third party devs need powerful hardware that is a jump from last gen and the Wii U is on par with last gen. They cannot realize their goals for next gen with the Wii U's tech, plain and simple. People can defend Nintendo all they want but we're talking tech here not the fact that this is a new Nintendo console. Nintendo will get its own games and they will mostly be exclusive. A lot of people will most likely enjoy them regardless of the ignorance. I will have a Wii U as well but I want a next gen console first before I get a Nintendo console for its exclusives.



Michael-5 said:
Turkish said:
Michael-5 said:

Sorry, devs, and no Wii U is easier to develop for. To make a game which pushes the PS4 simply taes more time, it's a more powerful system. To make a Wii U game, all they have to do is use the engines they already made to make PS3/360 JRPG's.

We're already seeing Wii U lead the Japanese Market, no major Japanese developed game has been announced, or even hinted for on the PS4/NextBox, but Wii U already has several Japanese games. X, SMT x Fire Emblem, Bayonetta 2, The Wonderful 101, Dragon Quest X, Monster Hunter 3 Ultimate, etc.

Last gen, the PS3 sold less then half of what either the PS1 or PS2 sold in Japan, where the Wii sold 2-3x greater then the GCN/N64. Heck it sold about 75% as well as the SNES and 66% as well as the NES. Nintendo regained its hold on the home consoles in Japan, and I think it's because Japanese devs are smaller, and just don't have the resourses to make a high graphic exclusive.


Then why didn't Japanese 3rd parties not use existing engines of PS2 and make their games for the Wii? Most of the support was for the harder to develop for PS3. Even if the Wii sold more, was easier to develop for, PS3 still had the better support. The situation won't change next gen, in fact PS4 will see more support due to the dev friendly architecture.

WiiU Japanese support has been pretty weak. DQX and MH3U are both ports. When its E3 and TGC you'll see how much support PS4 has.

Because back then, Nintendo's reputation as a console manufacterer, were destroyed. Even then, Wii still managed to aquire a reasonable list of JRPG exclusives (Tales of Graces, Arc Rise Fantasia, Tales of Symphinia 2, Monster Hunter 3, Dragon Quest X, Dragon Quest Swords, Rune Factory, Fragile Dreams, etc) even if some of the bigger ones were 1st party. Remember, a lot of Wii JRPG's never got localized. Next gen, Wii U will get more, and PS4 will get less, simple.

LOL, when it's E3/TGS, you'll realize that PS4 will be abandoned by the Japanese, much like the PSV was. Well realistically, not as extreme, but I wouldn't be surprised if FFXV turned out to be a Wii U exclusive.


Sounds like wishful thinking, there is no reason why WiiU will get any substantial 3rd party support from Japan. To suggest WiiU will steal the market for niche titles and PS4 being abandoned like the Vita(ironically WiiU isn't better), is rather ridicilous. FF15 WiiU exclusive? GTA U and MGS U also coming exclusively to WiiU 



Zero999 said:

amazing, because the ps3 fat uses like 160 watts, so by your logic wii u has less than half the specs of a ps3.there's something called efficiency, wii u does much more than ps360 with less power usage because it's efficient modern tech enables it. do yourself a favor and don't waste others time with this s**t.

Where in my post did I mention current gen consoles?



...and this can only be determined on a game-to-game basis.



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