But this is not the same situation at all..wiiu has been in the market for a while now..they pretty much say they have no games planned for it now OR in the foreseeable future
They confirm they will on the ps4/720
The issue here is not the size of the audience but the audience itself. They don't think there's an audience for the game on it. The system has an audience problem
I mean it's not the big boys are there for the wiiu either if you want to go word by word..makes no sense
Why is this so complicated?
DS looks at WiiU and sees a console that has been underperforming since January and for the "foreseable" future they don't think it'll change.
However, they firmly believe the PS4/neXtBox will perform at a level that they will support it eventually.
That's it. Its just userbase size and their personal views on its growth. They are not large enough to risk a game on a small userbase which is why they won't put games on launch PS4/neXtBox either.
"foreseable future" does not equal "never ever". By 2014, DS will have changed their minds as sales will give them that positive long-term outlook.
So you think this is strictly about the 'size' of the audience? It isn't. When they say it's not the market we reach best they think the market is not the type of market that their games will sell well in. It's not a mere issue of a size of a market...I am not sure why you keep running around this simple fact. I mean they pretty much outrish said it...the nintendo audience or their market the key words here
I agree with you. The pure installbase is not all that is important, also if there is an audience for the games. As I said for Wii: 3rd-parties could sell games, if they made it for the audience (Just Dance, Zumba). Deep Silver may have IPs though, that could probably sell on WiiU. But currently it is very risky. The PS4/Nextbox may better platforms for their games in the beginning, although we don't know much yet. They project the audience of the last system to the next one. That is a valid approach, but it may fail. In the case of the WiiU it fails obviously: while Just Dance 4 sold good as always on Wii, it was not so good on WiiU. That shows, that in a generational change the audience can change.