Forums - Gaming Discussion - Indie games are mostly trash (Caution, rant)

It's trendy these days to love Indie games. After all, they're the underdogs, and who doesn't like to see the underdog triumph over the big corporate giants?

My problem is that they're the underdog in quality as well as budget.

Now, there are good Indie games out there, games like World of Goo, but in my view these are the exception, not the rule.

Indie games for the most part are shallow affairs where a single core gameplay mechanic, usually a one-dimensional and unremarkable, is combined with an unconventional graphical approach. (Often an 8-bit look that seeks to replace effort and creativity with a cheap nostalgia grab) Add to this some pretentious narrative or symbolism designed to snare artsy snobs into proclaiming it some great work of art, when said narrative or symbolism is almost always just broad ideas (if that) thrown out there so that which people who want to see some profound meaning will concoct their own and attribute more depth to the game than it deserves.

Look at Fez; once the rotation trick gets old, we're left with a directionless, mediocre game. Look at Cave Story; beneath its retro approach it has little to offer. In their pursuit of being stylish and meaningful, they commit the ultimate gaming sin; they are boring. 

(You see the same thing in Indie movies, where any wanker with a camera can film some deadly boring, non-eventful half an hour of three working class teenagers doing everyday things and pass it off as some kind of deep existential study of society when it's not worth the film it's recorded on.)

And the nostalgia grab goes beyond 8-bit visuals; in an attempt to gain a similar appeal, they re-introduce flaws that have been fixed since the 1980s; like a lack of direction, cheap difficulty, and unintuitive design, further bringing down the gameplay.

If the same games were released by a big dev, we'd slam them for the rubbish they are. But Indie games get away with being bad because they're held to lower standards. We say, "oh, its just two guys without a big budget, you can't expect Mass Effect." Well, budget and manpower may excuse a lack of technical complexity, but it doesn't excuse a lack of gameplay quality.

Indies get a pass just for being Indie. They and their games are put on a pedestal just for being the "little guy" standing up to the evil "big businesses." Well, until the quality of their games can actually compete with the evil big businesses, I'll hold my cheering.



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Bet with fatslob: I say Watch Dogs Wii U will be technically inferior to the 360/PS3 versions according to Digital Foundry.
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Bravo.
I'm one of the few in my circle of friends that think indies are boring.
I'd rather play an SNES game on to fill my needs if I want something truly "Retro"

That isn't saying that all indie games are bad though, there's still godly games like Minecraft which are fun based on a truly creative concept.

And there are instances where they actually turn out to be a good price for the amount of fun playtime.



 Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

This is silly. You don't criticize a short story for not being a novel. You enjoy each of them for what they are.

pokoko said:
This is silly. You don't criticize a short story for not being a novel. You enjoy each of them for what they are.

I don't expect short stories to be novels, I expect them to be well written though.



Bet with Einsam_Delphin: I say a ground-up Wii U Zelda won't release in 2014. (Hyrule Warriors doesn't count)
Bet with fatslob: I say Watch Dogs Wii U will be technically inferior to the 360/PS3 versions according to Digital Foundry.
Bet with Einsam_Delphin: I say Monolith Soft's X won't release in 2014.

The King Returns 16/5/14

Well truth be told I hate indy developers because I can't get their games on disc. I don't even get as far as to see the quality of each game lol.



 

 

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And Big AAA games and high budget movies are all great work of filmography and creative game design.

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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curl-6 said:

 They and their games are put on a pedestal just for being the "little guy" standing up to the evil "big businesses." Well, until the quality of their games can actually compete with the evil big businesses, I'll hold my cheering.


Indie games wouldnt be indie games if they were like a first party or a well known third party title.

Also lol @ little guy standing up to the evil big businesses. Everything is made for profit or advantage of benefiting a group that is otherwise the consumer no matter how you look at it but hey that is how business is and nothing wrong with that unless...

At least you dont get riddled with endless cash sink worth of DLCs plus most of them can be found in a cheap bundle that costs no more than 5 bucks which is probably the main reason why they get a pass.

Dont expect the quality of "Indie" titles to get better - probably wont get any better than Bastion or Cave Story (which is actually pretty good so far that I played). If you are looking for story, even the mediocre RPGs that 95% of the people have never heard of or played have a deeper storyline than a Mario game or Cave Story. Games like those are mostly played for the gameplay or so the argument is made.

Edit: So far the only Indie games I have played so far include

-Terraria (being my first one - its ok)
-Cave Story (playing that now)
-NightSky (pretty good game to be used as a time killer if you want a short break, but nothing spectacular)
-Beat Hazard (pretty fun game with multiplayer that is pretty much like a side scroll shooter based on music)

I have others but I have yet to play any of them - with my whole indie collection combined (which is about 15 games) I would say I spent no more than 10 dollars total lol.



Honestly, most games are trash when you really think about it, independent or not. But having a healthy selection of quality games regardless of developers (including independent) makes it that much nicer.

Some are decent, but most I find lacksture and boring, not sure why but I do prefer big budget titles that tend to have a decent SP element more, can't seem to bring myself to finish indie games

Disconnect and self destruct, one bullet a time.

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SnakeDrake said:
And Big AAA games and high budget movies are all great work of filmography and creative game design.

Not always, but they are more often than Indie ones are.



Bet with Einsam_Delphin: I say a ground-up Wii U Zelda won't release in 2014. (Hyrule Warriors doesn't count)
Bet with fatslob: I say Watch Dogs Wii U will be technically inferior to the 360/PS3 versions according to Digital Foundry.
Bet with Einsam_Delphin: I say Monolith Soft's X won't release in 2014.

The King Returns 16/5/14