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Forums - Gaming Discussion - Square Enix detail where their losses are coming from

Goodbye, Versus. You were a nice idea.



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Well, what did they expect from mobile games like "All the Bravest"? Did someone at Square Enix look down on mobile gamers as idiots? Basically rebuilding FF: XIV from scratch without netting much money from the time the game was online also must have cost a lot of money...

"Some of the content being scrapped was in development at studios in Japan."

I wonder what games are included in there. Hopefully not Versus XIII or Kingdom Hearts III (have they even started with it yet?)



Torillian said:
superchunk said:
Torillian said:
using 80-90% of the expected sales to budget the game seems way too risky in my mind, I wonder how this matches up with other companies' models.


That's exactly what I thought while reading. I wouldn't bet on more than 50% ever.

Maybe focusing on a smaller budget and using cross engine to put on all platforms would have been smarter.


I don't think platform matters in the slightest, just that you should budget more conservatively to keep in mind how unpredictable these things can be.  I think 50% seems about right.  

Using all platforms matter as you greatly increase your potential userbase. So if a device has a decent or will have a decent userbase... there is no reason to ignore it. Spend the money on your engine once and it will benefit all later games as well.



KHlover said:
Well, what did they expect from mobile games like "All the Bravest"? Did someone at Square Enix look down on mobile gamers as idiots? Basically rebuilding FF: XIV from scratch without netting much money from the time the game was online also must have cost a lot of money...

"Some of the content being scrapped was in development at studios in Japan."

I wonder what games are included in there. Hopefully not Versus XIII or Kingdom Hearts III (have they even started with it yet?)

Final Fanatsy vs 13 prob won't be scrapped after all that money and effort put into making the game. I believe se would work on kh3 after ffvs13 was done, though I could be remebering wrong.



superchunk said:
Torillian said:
superchunk said:
Torillian said:
using 80-90% of the expected sales to budget the game seems way too risky in my mind, I wonder how this matches up with other companies' models.


That's exactly what I thought while reading. I wouldn't bet on more than 50% ever.

Maybe focusing on a smaller budget and using cross engine to put on all platforms would have been smarter.


I don't think platform matters in the slightest, just that you should budget more conservatively to keep in mind how unpredictable these things can be.  I think 50% seems about right.  

Using all platforms matter as you greatly increase your potential userbase. So if a device has a decent or will have a decent userbase... there is no reason to ignore it. Spend the money on your engine once and it will benefit all later games as well.

But if they do all that and use their 80-90% model they're still fucked.  You don't need to be on every platform to succeed, you just need to know how much you're likely to sell and budget conservatively with the idea that you could be wrong.  



...

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BloodyRain said:
KHlover said:
Well, what did they expect from mobile games like "All the Bravest"? Did someone at Square Enix look down on mobile gamers as idiots? Basically rebuilding FF: XIV from scratch without netting much money from the time the game was online also must have cost a lot of money...

"Some of the content being scrapped was in development at studios in Japan."

I wonder what games are included in there. Hopefully not Versus XIII or Kingdom Hearts III (have they even started with it yet?)

Final Fanatsy vs 13 prob won't be scrapped after all that money and effort put into making the game. I believe se would work on kh3 after ffvs13 was done, though I could be remebering wrong.

5 years ago I would have agreed with you, but since basically all decisions they made in the last year(s) sucked I wouldn't be too sure about it...



outlawauron said:
Some more bad reporting.

None of these things happened.

"For reference, Sleeping Dogs has moved 1.75 million copies, Hitman Absolution 3.6 million and Tomb Raider 3.4 million."

That was their official expectations for the titles based off the metric they provided in the report. All it takes is some reading to look at their official reports and see that those are what those numbers are for. They shipped far less than that.

No, this time they clarify the thing, check this: http://www.hd.square-enix.com/eng/news/pdf/explanatory_20130326en.pdf

They do not say what's the exact prediction, but the part where he says "Let’s talk about Sleeping Dogs: we were looking at selling roughly 2~2.5 million units in the EUR/NA market based on its game content, genre and Metacritic scores. In the same way, game quality and Metacritic scores led us to believe that Hitman had potential to sell 4.5~5 million units and 5~6 million units for Tomb Raider in EUR/NA and Japanese markets combined." it's taken literally form that report.

So if he states that they are not telling the exact prediction, I'm going that those other numbers are the actual sales rather than the predictions.

So, what Faxandu says pretty much nails it.



Dragon Quest has never caused Enix(back in the day) or Square Enix(today) to lose money. I don't recall losses being pinned on Dragon Quest because true, alot of people play Final Fantasy in Japan but EVERYBODY plays Dragon Quest. I'm exaggerating but still even the remakes of Dragon Quest are followed by profit. I think Enix and Square should split. Then the competition would get hotter therefore forcing the other company to make a better game. Just like in the 80's and 90's when Dragon Quest threw a punch Final Fantasy hit harder and when Final Fantasy hit harder Dragon Quest hit even harder and so forth. I miss that friendly competition that was going on there. Now Square Enix is ruining Dragon Quest and Final Fantasy. They ruined Lufia II for God sakes! I wish Square would go back to making excellent Final Fantasies like in the 90's. Dragon Quest still has hope as I hope they know where they went wrong. Usually a brand new game doesn't get outsold by a remake...



Torillian said:
superchunk said:
Torillian said:
superchunk said:
Torillian said:
using 80-90% of the expected sales to budget the game seems way too risky in my mind, I wonder how this matches up with other companies' models.


That's exactly what I thought while reading. I wouldn't bet on more than 50% ever.

Maybe focusing on a smaller budget and using cross engine to put on all platforms would have been smarter.


I don't think platform matters in the slightest, just that you should budget more conservatively to keep in mind how unpredictable these things can be.  I think 50% seems about right.  

Using all platforms matter as you greatly increase your potential userbase. So if a device has a decent or will have a decent userbase... there is no reason to ignore it. Spend the money on your engine once and it will benefit all later games as well.

But if they do all that and use their 80-90% model they're still fucked.  You don't need to be on every platform to succeed, you just need to know how much you're likely to sell and budget conservatively with the idea that you could be wrong.  

True. I did say "and" in my first post. You can't budget to that many sales in the first place. But I also think that you need to focus on all viable platforms considering games mentioned were also not on Nintendo consoles.



badgenome said:
Goodbye, Versus. You were a nice idea.

by SE calculations they expect ~50 millions sales.. doable since its a PS exclusive..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)