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Forums - Sony Discussion - Killzone developer 'PS4 has no performance bottlenecks'

kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.



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SENTIENT6 said:
walsufnir said:
Killzone devs saying PS4 has no bottlenecks? Wow, surprising, first party-devs praising the system :) And of course wrong, every system has bottlenecks, it's just a computer and they all have bottlenecks.


Umm he's saying their game and code has not hit one, every system has a a bottleneck due, but from a game perspective it dpeneds, do you think pong would have a bottleneck on PS4? No, thats what they are saying.

He is talking about the console itself and their components. He even asks to find the bottleneck - not in their code or design but in the console itself for my understanding. He is even comparing PS4 to  a PC.



SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.

If they haven't found a bottleneck in the system, they haven't stressed it enough. You can always increase the number of FPS, use a better lightning system, more enemies at screen at the same time, better AI, better phisics, raytracing, high number of samples AA... There is no limit to the performance demands a good developer can use, so there are always bottlenecks. They can even use oversampling if they want.

As Mario Andretti once said: "'If everything seems under control, you're not going fast enough." If you don't find any bottleneck, then you are leaving performance on the table, and you as a developer aren't doing a good enough job.



Every piece of hardware has a bottleneck. They just haven't hit PS4's yet.



kowenicki said:
SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.

Except that its not what he said.  He says the PS4 has no bottlenecks.  That's impossible. 

I think he's speaking in general terms, read between the lines people please.



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SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.

Except that its not what he said.  He says the PS4 has no bottlenecks.  That's impossible. 

I think he's speaking in general terms, read between the lines people please.

What? At first you say ppl don't know what they are talking about, then you say they meant their code, now he speaks "in general terms"? Self-modifying text for you? They talk definitely and explicitely about PS4 and it's, sorry, bullshit. Nothing more, nothing less. PR from a first party studio (like PS2 is a nurbs-console, PS2 is able to launch military rockets, PS3 having performance like a supercomputer...).



walsufnir said:
SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.

Except that its not what he said.  He says the PS4 has no bottlenecks.  That's impossible. 

I think he's speaking in general terms, read between the lines people please.

What? At first you say ppl don't know what they are talking about, then you say they meant their code, now he speaks "in general terms"? Self-modifying text for you? They talk definitely and explicitely about PS4 and it's, sorry, bullshit. Nothing more, nothing less. PR from a first party studio (like PS2 is a nurbs-console, PS2 is able to launch military rockets, PS3 having performance like a supercomputer...).

It's obviosu what he means.....but people will twist it like he's saying Ps4 is a nasa super computer, carry on.



kowenicki said:
SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.

Except that its not what he said.  He says the PS4 has no bottlenecks.  That's impossible. 

Still we're intelligent people here and we CAN put a comment like this in perspective, he most probably meant that the system has less bottlenecks compared to the PS3.



SENTIENT6 said:
walsufnir said:

What? At first you say ppl don't know what they are talking about, then you say they meant their code, now he speaks "in general terms"? Self-modifying text for you? They talk definitely and explicitely about PS4 and it's, sorry, bullshit. Nothing more, nothing less. PR from a first party studio (like PS2 is a nurbs-console, PS2 is able to launch military rockets, PS3 having performance like a supercomputer...).

It's obviosu what he means.....but people will twist it like he's saying Ps4 is a nasa super computer, carry on.

No it's clear what he said. And even a nasa super computer has bottlenecks. This is no twist, this is reading what he said. Intentionally said.