Forums - Sony Discussion - Killzone developer 'PS4 has no performance bottlenecks'

The PlayStation 4 has been so carefully designed that developers won't find a performance bottleneck, Michiel Van Der Leeuw, technical director at Guerrilla Games, has told Edge.

"The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn't make it any less a console," Van Der Leeuw explained. "A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match."

But with the PS4, Sony has - allegedly - been able to ensure these inefficiencies don't exist.

Van Der Leeuw continued: "We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

PlayStation 4 is expected to launch later this year, with Killzone: Shadow Fall expected to be a launch title.

http://www.videogamer.com/ps4/killzone_shadow_fall/news/ps4_has_no_performance_bottlenecks_claims_killzone_developer.html



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That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...



Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.



There is always bottlenecks.

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Killzone devs saying PS4 has no bottlenecks? Wow, surprising, first party-devs praising the system :) And of course wrong, every system has bottlenecks, it's just a computer and they all have bottlenecks.

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SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Have you ever developed at least a hello world? You can kill the fastest CPU with a simple infinite loop, there are always bottlenecks.



Maybe they haven't used enough power yet, although it does look impressive so far there probably will find bottlenecks eventually

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SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.



thats why it runs at 30 fps....lol

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Kynes said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Have you ever developed at least a hello world? You can kill the fastest CPU with a simple infinite loop, there are always bottlenecks.

Yeah but a loop is a bug......... Your working on Killzone and know they hit a bottleneck for a fact? Didn't think so. Depends on the game yes any system has a bottleneck what he is saying is they have not hit one.