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Tales PS Vita games havenít been brought to North America due to poor sales

Forums - Sony Discussion - Tales PS Vita games havenít been brought to North America due to poor sales

outlawauron said:

Well, we know that isn't the real reason considering the inconsistencies with what Namco did and the realities of other consoles and handhelds.

:)

The problem is  that Japanese publishers don't make SURVEY . So they can't predict how many customers would like to buy their games :( .

 

There are not enough advertise and the official games site don't talk enough about J-RPG. It is SAD .

 

Few months ago ,I just discovered the games made by NIHON FALCOM  ( Ys  and Legend of Heroes) .  You can see the 2 images below my comments.



You can visit this blog for Zero no Kiseki and Sen no Kiseki guide

http://wajinokiseki.blogspot.be/

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Scisca said:

Considering there are companies that operate solely to localise and distribute niche Japanese games in the West (XSEED) it has to be a profitable business. You give the example of Nintendo - do you remember Operation Rainfall? Why didn't Nintendo bring these games to NA even though they've already localised and released them in Europe? The Wii sales were too low in NA? Do you really think the possibility of profiting was that low not to take that risk? I think the Japanese companies just don't care, cause even though it's sure money, it's not huge money. But at the same time they are hurting the jRPG market in the West and making it impossible for more gamers to get into these games. It's just a bad business model.

Remember that we don't have to buy as many games as the Japanese! If Namco thinks it's ok to develop the game for the Japanese market alone, it means they get profit from that market alone, hence the development costs are already covered. The money earned in the West just has to cover the costs of localisation to be pure additional profit and I will not believe that a game with such a brand like "Tales of" won't sell good enough to cover that. But I guess we're gonna see when "Ys" gets released.

Do you really believe that a price cut in the West will change anything in the minds of the Japanese? Like others have said, they have a very bad track record in this matter and are pretty stubborn. Thank god for XSEED!

Yeah  XSEED is our savior !!  The BIG publishers want to sell a LOOOT of copy . If they there aren't enough sold copy  => STOP . It is really sad.

 

Take a look at this interview : 

http://operationrainfall.com/interview-xseed-games/

 

It talks about all steps for localizing a game . Sadly there are not numbers but approximation .  Enjoy !!



You can visit this blog for Zero no Kiseki and Sen no Kiseki guide

http://wajinokiseki.blogspot.be/

Otakumegane said:
kupomogli said:
teigaga said:
I really hoped someone has actually worked out the math of what is required to get it localised and thus how many they need to sell to get their money back.

When the kickstarter failed, Class of Heroes 2 required atleast 2500 sign ups to preorders to receive a physical release.  So assuming the number is around 1000-2000 copies to break even.  That's without localization since the localization was already done. 

If just translating and inputting all the text I wouldn't see it costing too much, but then there's all the voice acting and I have no idea how much that'd cost. 

Don't forget shipping costs.

There are no shipping costs if they just put it on PSN.

 

 

Gunotak said:
outlawauron said:

Well, we know that isn't the real reason considering the inconsistencies with what Namco did and the realities of other consoles and handhelds.

:)

The problem is  that Japanese publishers don't make SURVEY . So they can't predict how many customers would like to buy their games :( .

 

There are not enough advertise and the official games site don't talk enough about J-RPG. It is SAD .

 

Few months ago ,I just discovered the games made by NIHON FALCOM  ( Ys  and Legend of Heroes) .  You can see the 2 images below my comments.

So did I :) Just recently bought the Persona 2 Innocent Sin + Trails in the Sky pack due to the nice price cut :) The problem we get with most games that do get released is that we don't get all parts af a Saga and miss out on huge chunks of the story just like with Trails. Hopefully we'll get the second and third part, especially if more people buy the first part now when it's actually affordable. On the other hand sometimes we get something like Persona 2. Innocent Sin (part one) is a PSP remake, while Eternal Punishment (part two) is PSX original, only available in NA :( Still, this is better than nothing. Well, would be if Eternal Punishment PSX was available in Europe :P



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Sucks, but it's true. I don't think that's the whole truth though. Let's see what excuse they come up with when sales do pick up, there's nothing stopping them from localising many other Tales games on platforms with large install bases.



Give them over to Atlus or XSEED or NISA or SOMEONE ELSE THEN!



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Even if the Vita was doing well in NA (even more than in Japan) - they still wont release it. You've got other companies releasing RPGs that people never heard of in NA for the PSP (or did I mean).

They didnt even release Tales of Eternia in NA for the PSP but they released it in Europe (which I had to buy a imported version).

Maybe one day...they could give it to XSEED who is doing a marvelous job with porting over RPGs to different regions.



    

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the_dengle said:
Why can't people be this honest all the time


Agree, everyone should be like this. 

Well, we still get to see a big release in America, I can't wait until SS is released to see how that helps the Vita here.



 

He didnt specifically mention europe though. The Vita is doing better than the US here... we can hope (and US guys can import).



Kresnik said:

Namco could do with hiring some better localisation services. At least if they're going to continue running Tales of as one of their franchises.

A year to localise Tales of Vesperia; a year and a half to localise Tales of Graces; two years to localise Tales of Xillia. They're getting worse as time goes on.

Plus the fact that Vita's userbase isn't enough to warrant it. I'd say there was an easy 100k physical + x% digital sales to be made from the USA alone (using P4G as a benchmark). If you can't get a profit out of that, then yeah, something is wrong.

And as Badgenome & Rol say: What the fuck was their excuse for not localising these titles when they were on the DS? Can't play the "small userbase" card for that.

Oh well. Suppose I should thank the stars we're getting Xillia.


They did say recently they want to shorten localization times so let's see how that goes. I wonder if the fact that they can use the same voice actors again and the same resouces (like text since there's a lot of stuff borrowed from Xillia 1 --> Xillia 2) can help them get Xillia 2 out fast.




How about a rough estimate about the cost to produce a game? No idea how many hours they spent on the game what they did, play testing, etc, but just making some guesses.

Cost per game. Box/inserts. $5
Translation/inputting text. 300 hours at $20 an hour.
Play testing English version. 500 hours at $20 an hour.
Voice actors. 800 hours at $20 an hour

So the Tales games sell more than 200,000 on average in the west. Let's just make that the amount shipped. We'll throw a number that's a little high, but still gives breathing room on how much they could make potentially with going over on shipping costs. $500,000. That means $3 a game, but these games are small and most will be shipped together and delivered together, cutting costs way down.

So at 200,000 it's $1,000,000, cost of shipping is $500,000, and other costs equal $32,000. I mentioned $20 an hour since programmers make about $50,000 a year, why not translators, voice actors, etc. While it's taking quite awhile for the game to come out, I doubt it's being worked on the majority of the time so potential time frame of the game multiplied by a certain amount or by a certain amount of people. But anyways, $1,532,000 would be the cost for the localization, plus shipping and manufacturing of the first 200,000 games.

If the game was to release at $40 MSRP, $10 would go to the store, $10 would go to Sony, and $20 would go to Namco Bandai. If they sold atleast 100,000 at full MSRP, more than half of the average amount, they'd make $2,000,000, covering their losses and making an additional $400,000 with another 100,000 copies left to sell.

Maybe as a multibillion dollar company, Namco Bandai thinks $500,000 to three million isn't worth satisfying potential fans, then again, why release the games in Japan if it wasn't worth the money. Development costs probably ate away whatever extra they actually sold in Japan. They'd probably make just as much in the US.

Maybe Namco Bandai hates the US isn't so far fetched after all?