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Tales PS Vita games havenít been brought to North America due to poor sales

Forums - Sony Discussion - Tales PS Vita games havenít been brought to North America due to poor sales

I really hoped someone has actually worked out the math of what is required to get it localised and thus how many they need to sell to get their money back.



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teigaga said:
I really hoped someone has actually worked out the math of what is required to get it localised and thus how many they need to sell to get their money back.

When the kickstarter failed, Class of Heroes 2 required atleast 2500 sign ups to preorders to receive a physical release.  So assuming the number is around 1000-2000 copies to break even.  That's without localization since the localization was already done. 

If just translating and inputting all the text I wouldn't see it costing too much, but then there's all the voice acting and I have no idea how much that'd cost. 



kupomogli said:
teigaga said:
I really hoped someone has actually worked out the math of what is required to get it localised and thus how many they need to sell to get their money back.

When the kickstarter failed, Class of Heroes 2 required atleast 2500 sign ups to preorders to receive a physical release.  So assuming the number is around 1000-2000 copies to break even.  That's without localization since the localization was already done. 

If just translating and inputting all the text I wouldn't see it costing too much, but then there's all the voice acting and I have no idea how much that'd cost. 

Don't forget shipping costs.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Namco could do with hiring some better localisation services. At least if they're going to continue running Tales of as one of their franchises.

A year to localise Tales of Vesperia; a year and a half to localise Tales of Graces; two years to localise Tales of Xillia. They're getting worse as time goes on.

Plus the fact that Vita's userbase isn't enough to warrant it. I'd say there was an easy 100k physical + x% digital sales to be made from the USA alone (using P4G as a benchmark). If you can't get a profit out of that, then yeah, something is wrong.

And as Badgenome & Rol say: What the fuck was their excuse for not localising these titles when they were on the DS? Can't play the "small userbase" card for that.

Oh well. Suppose I should thank the stars we're getting Xillia.



RolStoppable said:
[...]

D: Completely off-topic but Rol you changed your whole theme, I almost didn't recognize you!



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Even with a bigger install base tales games won't doing much more and tales games won't boost usa psvita sale



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

As I said earlier, this is bullshit. The DS couldn't get either of its 3 Tales games localized and it had a giant fanbase. Namco just wants a scapegoat.



outlawauron said:
As I said earlier, this is bullshit. The DS couldn't get either of its 3 Tales games localized and it had a giant fanbase. Namco just wants a scapegoat.


Maybe they're afraid because nintendo DS is  a very hacked console .



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Gunotak said:
outlawauron said:
As I said earlier, this is bullshit. The DS couldn't get either of its 3 Tales games localized and it had a giant fanbase. Namco just wants a scapegoat.


Maybe they're afraid because nintendo DS is  a very hacked console .

Well, we know that isn't the real reason considering the inconsistencies with what Namco did and the realities of other consoles and handhelds.



Otakumegane said:
Scisca said:

All this doesn't change the fact that he said Vita isn't doing good enough. C'mon, before the price cut Japan was the last region in sales! They managed to get ahead of NA and on par with Europe only thanks to the recent push Sony made, they may easily fall back to the last place if Sony cuts the price in the West soon. West is outselling Japan 2:1 and still that's too few Vitas for them just to translate the bloody game? It's Vita, they can just translate it and put the game on the PS Store, I'm sure the sales will top the costs of localisation. If they feel extra insecure about the sales, they could even leave the Japanese voices and just translate the subtitles (though I wouldn't like this). Still, this sounds like a really stupid decision. They are just running away from possible profit for no real reason at all.


"Possible". Likely it won't do well enough at all.

If companies like Square and Nintendo won't release niche Japanese games on the basis of "possible" (Lol no 100%) profit, what makes you think a company like Namco will release a niche handheld JPRG that didn't even sell or was reviewed that well in Japan in the 1st place?

They don't owe you anything. The bottom line is that the game won't sell well enough for them to consider localizing it. Besides I'm sure Sony will cut the price in the West right after they get a decent shooter on it. 

Considering there are companies that operate solely to localise and distribute niche Japanese games in the West (XSEED) it has to be a profitable business. You give the example of Nintendo - do you remember Operation Rainfall? Why didn't Nintendo bring these games to NA even though they've already localised and released them in Europe? The Wii sales were too low in NA? Do you really think the possibility of profiting was that low not to take that risk? I think the Japanese companies just don't care, cause even though it's sure money, it's not huge money. But at the same time they are hurting the jRPG market in the West and making it impossible for more gamers to get into these games. It's just a bad business model.

Remember that we don't have to buy as many games as the Japanese! If Namco thinks it's ok to develop the game for the Japanese market alone, it means they get profit from that market alone, hence the development costs are already covered. The money earned in the West just has to cover the costs of localisation to be pure additional profit and I will not believe that a game with such a brand like "Tales of" won't sell good enough to cover that. But I guess we're gonna see when "Ys" gets released.

Do you really believe that a price cut in the West will change anything in the minds of the Japanese? Like others have said, they have a very bad track record in this matter and are pretty stubborn. Thank god for XSEED!



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.