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Forums - Nintendo Discussion - Nintendo giving Devs free Wii U kits?

VGKing said:
ethomaz said:
VGKing said:
I don't think price of Wii U devkits is the issue here....but its a start. Good job Nintendo!

I think for Indie and small developers it is a huge issue.

The devkits cost over $20k.

Well if indies are getting free devkits then it is a huge plus. But indie developers generally  have a small staff and limited resources so if given the option to make a PS4 game or a Wii U game, which will they choose?


Well if both kits are free them look at install base. Considering you could release a wii u game by fall to almost 4 million people or 0 ps4 players. Now after ps4 releases we still need to wait and see how it sells first before assuming 10million first day. 



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Demensha said:
VGKing said:
ethomaz said:
VGKing said:
I don't think price of Wii U devkits is the issue here....but its a start. Good job Nintendo!

I think for Indie and small developers it is a huge issue.

The devkits cost over $20k.

Well if indies are getting free devkits then it is a huge plus. But indie developers generally  have a small staff and limited resources so if given the option to make a PS4 game or a Wii U game, which will they choose?


Well if both kits are free them look at install base. Considering you could release a wii u game by fall to almost 4 million people or 0 ps4 players. Now after ps4 releases we still need to wait and see how it sells first before assuming 10million first day. 


Naw man. In his head, it's already laid out perfectly. The numbers, the parade, everything. Just like that one time, when Sony was about to release that one super powerful handheld that was supposed to tear Nintendo a new one. In his head, it still happened. And it always will. So glorious.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

ethomaz said:
Chark said:
ethomaz said:

Sony did the same with Vita...

Did they? I thought the 2k dev kit price tag was enough?

Some months ago Sony give some free Vita DevKits for developers...

 

And I'm pretty sure that's the reason why we see a significant influx of indie games like Terraria, Hotline Miami, Binding of Isaac etc. right now. And that's exactly what Nintendo's move might bring and nothing more. As if a big developer cares about devkit costs. That's chump change.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

VGKing said:
ethomaz said:
VGKing said:
I don't think price of Wii U devkits is the issue here....but its a start. Good job Nintendo!

I think for Indie and small developers it is a huge issue.

The devkits cost over $20k.

Well if indies are getting free devkits then it is a huge plus. But indie developers generally  have a small staff and limited resources so if given the option to make a PS4 game or a Wii U game, which will they choose?

Wii U because they know there's less competition there so their games will sell more copies and they'll corner that market and make a bunch of money off their games.



At this point, probably the Wii U since it has so little with restriction for indie devs anymore and it's already on the market plus the eshop is selling very well. Toki Tori just jumped to the top eshop seller somewhere in europe.



Gotta figure out how to set these up lol.

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So far there`s only been positive feedback on Wii U`s Indie games. That can only lead to future support being there.



DélioPT said:
So far there`s only been positive feedback on Wii U`s Indie games. That can only lead to future support being there.

Agreed.



Gotta figure out how to set these up lol.

Demensha said:
VGKing said:
ethomaz said:
VGKing said:
I don't think price of Wii U devkits is the issue here....but its a start. Good job Nintendo!

I think for Indie and small developers it is a huge issue.

The devkits cost over $20k.

Well if indies are getting free devkits then it is a huge plus. But indie developers generally  have a small staff and limited resources so if given the option to make a PS4 game or a Wii U game, which will they choose?


Well if both kits are free them look at install base. Considering you could release a wii u game by fall to almost 4 million people or 0 ps4 players. Now after ps4 releases we still need to wait and see how it sells first before assuming 10million first day. 

Higher install base doesn't exactly lead to higher sales. The Wii is proof of that. Look at sales of let say, Modern Warfare 3 across all platforms and get back to me.

noname2200 said:
VGKing said:
ethomaz said:
VGKing said:
I don't think price of Wii U devkits is the issue here....but its a start. Good job Nintendo!

I think for Indie and small developers it is a huge issue.

The devkits cost over $20k.

Well if indies are getting free devkits then it is a huge plus. But indie developers generally  have a small staff and limited resources so if given the option to make a PS4 game or a Wii U game, which will they choose?

Wii U because they know there's less competition there so their games will sell more copies and they'll corner that market and make a bunch of money off their games.

Wishful thinking. If anything, on Wii U there is MORE competition with Mario being the biggest franchise out there.



Well if this is true that means no upfront cost for indie developers, and currently the eShop is probably the most friendly of the console online services right now. (Since I don't know what Sony has planned for the PS4, which is a long way from GDC 2006 where they proclaimed that there is no way they would need indie developers to help the PS3. And Microsoft currently has a system that punishes the developer if they need to fix an error.

The only "problem" is the approval process, which I don't think is that much of a problem, making sure the games that potentially are going to get published are not violating any IP, and are playable is a lot better then Apple and Google's Laissez-faire, which allows good games to buried by horrible free games (I'm not saying all free games are horrible) and only takes action on IP infringment if there is a possiblity of lawyers knocking on the door isn't that great of the plan. And is simular to how Atari ran things before they ran the market into the ground.


And according to indie's that do develop for both mobile and for the eShop there is a better chance for a profit on the eShop since it is self contained and regulated. The orginal comment was about Wii's Wiiware service, I expect eShop will be better since NIntendo got rid of the minimum sold requirement and is lowering the publishers, Nintendo's cut, and some other requirments such as having a dedicated office address.



People will put their games on whichever console they think is right. Jonathan Blow will make games for PS4 because that's the market he thinks his games will sell best to; Two Tribes, Wayforward, Yacht Club, etc may be more inclined to support Wii U.